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Three

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Three is a goblin child in the Goblin Camp during Act One.

Portrait Three.png
Gimme that rock. I'll show ya!
Three

Involvement[edit | edit source]

Act One[edit | edit source]

Three can be found in the Worg Pens of the Goblin Camp, eagerly pelting a Halsin Cave Bear with rocks.

Combat[edit | edit source]

Attacks and abilities[edit | edit source]

Disengage.webp
Nimble Escape Nimble Escape ()
Retreat safely: moving won't provoke Opportunity Attacks.
Throw.webp
Throw Throw ()
Damage:
Normal weapon damage

Throw a character or item from the world or your inventory.

Your Strength affects how much weight you can throw. Heavier items deal more damage.

The damage of weapons with the thrown property is the same as the weapon's melee damage.

 Range: 18 m / 60 ft

Notes[edit | edit source]

  • In combat, if One or Three are able to make it to the Worg Pen's exit, reinforcements enter from the Shattered Sanctum. However, this does not turn the entire Goblin Camp hostile.
  • If the party have an animal with them, such as a Ranger's Companion Ranger's Companion, One and Three chuck rocks at it. This can be facilitated by luring them away from the Cave Bear's cage with Perform Perform or a similar action.
    • Each rock deals 1d4Damage TypesBludgeoning.

External links[edit | edit source]