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Three
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Three is a goblin child in the Goblin Camp during Act One.
Involvement[edit section | visual editor]
Act One[edit section | visual editor]
Three is in the Worg Pens of the Goblin Camp, eagerly pelting a Cave Bear with rocks.
Combat[edit section | visual editor]
Attacks and actions[edit section | visual editor]
Throw ()
Notes[edit section | visual editor]
Notes[edit section | visual editor]
- Three is one of five numbered goblin children (alongside One, Four, Five, and Eight) who can be actively fought and killed by the party in plain sight.
- This is a rare exception to the game's standard treatment of minor NPCs; human and tiefling children can only be Knocked Out, and any narrative deaths they suffer (such as during the Raid on the Emerald Grove) occur strictly off-screen.
- In combat, if One or Three are able to make it to the Worg Pen's exit, reinforcements enter from the Shattered Sanctum. However, this does not turn the entire Goblin Camp hostile.
- If the party have an animal with them, such as a Ranger's Companion, One and Three chuck rocks at it. This can be facilitated by luring them away from the Cave Bear's cage with Perform or a similar action.
- Each rock deals 1d4Bludgeoning.
















