Gurgon: Difference between revisions

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{{Infobox creature
{{Infobox creature
| name = Guard Gurgon
| name = Guard Gurgon
| image = Gurgon.png
| image = <gallery>
Gurgon.png|In-game
Portrait Gurgon.png|Portrait
</gallery>
| race = [[Ogre]]
| race = [[Ogre]]
| faction = [[Cult of the Absolute]]
| faction = [[Cult of the Absolute]]
Line 31: Line 34:


'''Guard Gurgon''' is an [[Ogre]] at the [[Goblin Camp]] in [[Act One]]. He can be found guarding the entrance of the [[Shattered Sanctum]], keeping mostly to himself.
'''Guard Gurgon''' is an [[Ogre]] at the [[Goblin Camp]] in [[Act One]]. He can be found guarding the entrance of the [[Shattered Sanctum]], keeping mostly to himself.
{{DiQ|Here has music, beer, dance! You dance too.|Gurgon| when talked to by the player}}


He has a +1 bonus to [[Strength]] on [[Tactician]] difficulty, putting his total strength to 22.
== Combat ==
 
=== Attacks and abilities ===
==Attacks and abilities==


{{Feature box|Main Hand Attack|item=Gnarled Tree Branch}}
{{Feature box|Main Hand Attack|item=Gnarled Tree Branch}}

Latest revision as of 22:53, 29 June 2024

Guard Gurgon is an Ogre at the Goblin Camp in Act One. He can be found guarding the entrance of the Shattered Sanctum, keeping mostly to himself.

style=width:100%;height:100%;object-fit:cover;

Here has music, beer, dance! You dance too.
Gurgon when talked to by the player

Combat[edit | edit source]

Attacks and abilities[edit | edit source]

Main Hand Attack.webp
Normal weapon damage

Make a melee attack with your equipped weapon.
 Melee: 1.5 m / 5  ft
Slam.webp
Slam Slam ()
D8 Bludgeoning.png 2d8 (2~16) Damage TypesBludgeoning damage

Hit a target and possibly knock it Prone Prone.
DEX Save
 Range: 3 m /  ft