List of sources of critical hit threshold reduction: Difference between revisions

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==== Weapons ====
==== Weapons ====
*{{MdRarityItem|Unseen Menace}} ''(while the weapon is {{Cond|Invisible Weapon|invisible}})''
*{{MdRarityItem|Unseen Menace}} ''(while the weapon is {{Cond|Invisible Weapon|invisible}})''
*{{MdRarityItem|Bloodthirst}}
*{{MdRarityItem|Bloodthirst}} → [[Improved Critical]]
*{{MdRarityItem|The Dead Shot}}
*{{MdRarityItem|The Dead Shot}} → [[Improved Critical]]
*{{MdRarityItem|Knife of the Undermountain King}}
*{{MdRarityItem|Knife of the Undermountain King}} → [[Organ Rearranger]]
*{{MdRarityItem|Duellist's Prerogative}} ''(while off-hand is empty)''
*{{MdRarityItem|Duellist's Prerogative}} → [[Elegant Duellist]] ''(while off-hand is empty)''


==== Cloaks ====
==== Cloaks ====
*{{MdRarityItem|Shade-Slayer Cloak}} ''(while {{SAI|Hide|Hiding}})''
*{{MdRarityItem|Shade-Slayer Cloak}} → [[Stealthy Critical]] ''(while {{SAI|Hide|Hiding}})''


==== Armour and headgear ====
==== Armour and headgear ====
* {{MdRarityItem|Covert Cowl}} ''(while [[Obscured]])''
* {{MdRarityItem|Covert Cowl}} → [[Covert Critical]] ''(while [[Obscured]])''
* {{MdRarityItem|Dark Justiciar Helmet}} ''(while [[Obscured]])''
* {{MdRarityItem|Dark Justiciar Helmet}} → [[Covert Critical]] ''(while [[Obscured]])''
* {{MdRarityItem|Sarevok's Horned Helmet}}
* {{MdRarityItem|Sarevok's Horned Helmet}} → [[Deathbringer's Sight]]


=== Consumables ===
=== Consumables ===
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=== Class features ===
=== Class features ===
*{{SAI|Improved Critical Hit|w=30}}
* {{SAI|Improved Critical Hit|w=30}}


=== Feats ===
=== Feats ===


* {{SAI|Spell Sniper}} ''(attacks with spells only)''
* {{SAI|Spell Sniper|w=30}} ''(attacks with spells only)''
 
=== Illithid Powers ===
* {{SAI|Perilous Stakes|w=30}} ''(Reduced by 5 but vulnerable to all damage)''


== Guaranteed critical hits ==
== Guaranteed critical hits ==

Revision as of 18:20, 14 December 2023

Normally only an attack roll of 20 is a critical hit. The following is a list of ways to make critical hits more likely.

Increasing the likelihood of critical hits

  • Attacking with Advantage almost doubles the likelihood of rolling a critical[1]
  • Similarly, any effect that triggers a re-roll of an attack die will increase the likelihood of landing a critical hit, including:

Reducing the threshold for critical hits

These effects reduce the threshold required for a critical hit by 1.

Equipment

Weapons

Cloaks

Armour and headgear

Consumables

Class features

Feats

Illithid Powers

Guaranteed critical hits

There are also several ways to guarantee a critical hit.

References