Gurgon: Difference between revisions

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m (HarveyPekar moved page Gurgon to Guard Gurgon over redirect: aligning with the character's actual name)
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{{PageSeo
{{PageSeo
| title = Gurgon
| title = Gurgon
| description = Gurgon is an Ogre NPC in Act One of Baldur's Gate 3. He can be found in the Goblin Camp guarding the door to the Shattered Sanctum.  
| description = Guard Gurgon is an Ogre NPC in Act One of Baldur's Gate 3. He can be found in the Goblin Camp guarding the door to the Shattered Sanctum.  
}}{{CharacterInfo
}}
|name = Guard Gurgon
 
|STR=21
{{Infobox creature
|DEX=12
| name = Guard Gurgon
|CON=16
| race = [[Ogre]]
|INT=5
| faction = [[Cult of the Absolute]]
|WIS=7
| level = 4
|CHA=7
| size = Large
|level=4
| type = Giant
|race=[[Ogre]]
| ac = 12
|type=Giant
| e hp = 41
|HP=59; 76{{Tactician}}
| hp = 59
|AC=12
| t hp = 76
|speed=12m / 40ft
| movement m = 12
|size=Large
| weight kg = 500
|weight=500kg
| str = 21
|proficiency=2
| dex = 12
|initiative=+1
| con = 16
|location = [[Blighted Village]]
| int = 5
|passive={{PAS|Darkvision}}{{PAS|Ogre's Mark}}{{PAS|Opportunity Attack}}{{PAS|Tenacity}}
| wis = 7
|alt-name=3D Model
| cha = 7
|exp=75}}
 
'''Gurgon''' is an [[Ogre]] at the [[Goblin Camp]] in [[Act One]]. He can be found guarding the entrance of the [[Shattered Sanctum]], keeping mostly to himself.
| passives = Darkvision, Ogre's Mark, Opportunity Attack, Tenacity (passive feature)
 
}}
 
'''Guard Gurgon''' is an [[Ogre]] at the [[Goblin Camp]] in [[Act One]]. He can be found guarding the entrance of the [[Shattered Sanctum]], keeping mostly to himself.


He has a +1 bonus to [[Strength]] on [[Tactician]] difficulty, putting his total strength to 22.
He has a +1 bonus to [[Strength]] on [[Tactician]] difficulty, putting his total strength to 22.


==Attacks and Abilities==
==Attacks and abilities==
===Main Hand Attack - [[Gnarled Tree Branch]]===
 
{{Action}}
{{Feature box|Main Hand Attack|item=Gnarled Tree Branch}}


{{Attack Roll}}: +7{{DamageInfo|count=2|die=8|type=Bludgeoning|plus=5}}
{{Feature box|Slam (Ogre)}}
*Can use [[Weapon Actions]].
===Slam===
Hit a target, push it back 2m and possibly knock it [[Prone (Condition)|Prone]].


{{Action}}{{Attack Roll}}: +7{{DamageInfo|count=2|die=8|plus=5|type=Bludgeoning}}{{SavingThrow|DEX|dc=15}} to avoid being knocked {{SmallIcon|Prone Condition Icon.webp}} [[Prone (Condition)|Prone]].


{{NavGoblinCamp}}
{{Goblin Camp}}
[[Category:Giants]]
[[Category:Ogres]]
[[Category:Characters]]
[[Category:Characters in the Goblin Camp]]
[[Category:Characters in Act One]]

Latest revision as of 08:32, 2 June 2024

Guard Gurgon is an Ogre at the Goblin Camp in Act One. He can be found guarding the entrance of the Shattered Sanctum, keeping mostly to himself.

He has a +1 bonus to Strength on Tactician difficulty, putting his total strength to 22.

Attacks and abilities[edit | edit source]

Main Hand Attack.webp
Normal weapon damage

Make a melee attack with your equipped weapon.
 Melee: 1.5 m / 5  ft
Slam.webp
Slam Slam ()
D8 Bludgeoning.png 2d8 (2~16) Damage TypesBludgeoning damage

Hit a target and possibly knock it Prone Prone.
DEX Save
 Range: 3 m /  ft