Wisdom: Difference between revisions

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Other effects:
Other effects:


{{list style none |* {{RarityItem|Helmet of Autonomy|40}} grants [[Proficiency]] in Wisdom saving throws
{{list style none |
* {{RarityItem|Helmet of Autonomy|40}} grants [[Proficiency]] in Wisdom saving throws
* {{RarityItem|Seemingly Gleaming Ring|40}} incurs a -1 penalty to Wisdom saving throws
* {{RarityItem|Seemingly Gleaming Ring|40}} incurs a -1 penalty to Wisdom saving throws
* {{cond|Mental Fatigue}} incurs a -1 penalty to Wisdom saving throws per turn remaining}}
}}
 
Conditions:
 
{{list style none |
* {{Condition|Mental Fatigue}}
}}


=== Benefiting from Wisdom ===
=== Benefiting from Wisdom ===

Latest revision as of 16:59, 8 June 2024

Senses and Intuitions.
Wisdom Score Icon.png

Wisdom is an ability score, and the primary ability of Clerics and Druids.

Wisdom affects your Animal Handling, Insight, Medicine, Perception, and Survival skills and improves spellcasting for Clerics, Druids, Monks and Rangers (better chance to hit enemies with spell attack rolls; increases the Difficulty Class of spells with Saving Throws).

Wisdom modifier chart[edit | edit source]

Baldur's Gate 3 uses the Point Buy ruleset.

Ability score modifier chart
Ability score Modifier value Ability score Modifier value
1 -5 16-17 +3
2-3 -4 18-19 +4
4-5 -3 20-21 +5
6-7 -2 22-23 +6
8-9 -1 24-25 +7
10-11 +0 26-27 +8
12-13 +1 28-29 +9
14-15 +2 30 +10

Ways to increase[edit | edit source]

The following sources can permanently increase a character's Wisdom score:

Related items[edit | edit source]

Affecting Wisdom[edit | edit source]

The following items increase Wisdom while equipped:

The following items reduce Wisdom while equipped:

Affecting saving throws[edit | edit source]

The following items grant a +1 bonus to Wisdom saving throws:

The following items grant advantage on Wisdom saving throws:

Other effects:

Conditions:

  • Affected entity has a -1 penalty to Wisdom, Intelligence and Charisma saving throws for every turn remaining.
  • When it fails a Wisdom, Intelligence, or Charisma saving throw while having 5 or more turns of this condition remaining, the entity takes 1d4Damage TypesPsychic damage and is no longer mentally fatigued.
  • Mental Fatigue has a maximum Duration: 7 turns.

Benefiting from Wisdom[edit | edit source]