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Stornugoss: Difference between revisions

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:{{MdRarityItem|Infirmary Key (Crèche Y'llek)}} - Available to Pickpocket, or if looted on death.
:{{MdRarityItem|Infirmary Key (Crèche Y'llek)}} - Available to Pickpocket, or if looted on death.


{{Creche Y'llek}}
{{Rosymorn Monastery}}
[[Category: Characters]]
[[Category: Characters]]
[[Category: Characters in Crèche Y'llek]]
[[Category: Characters in the Rosymorn Monastery]]
[[Category: Characters in Act One]]
[[Category: Characters in Act One]]
[[Category: Githyanki]]
[[Category: Githyanki]]
[[Category: Humanoids]]
[[Category: Humanoids]]

Revision as of 01:15, 17 June 2024

Ghustil Stornugoss is a githyanki encountered in Baldur's Gate 3 during Act One. She is the principal healer of Crèche Y'llek and can be found in the Doctor's Office of the crèche at X: 1286 Y: -800.

Involvement

  • Stornugoss is initially friendly to the player, but may become hostile if provoked.
  • If players choose to seek treatment via the Zaith'isk, Stornugoss oversees the "process" of this treatment, and is the focus of another conversation that occurs after this "process" concludes. During this conversation, the player's selected responses may or may not cause Stornugoss to become hostile.
  • Following the Zaith'isk treatment sequence, if Stornugoss leaves the Infirmary after ending the conversation, she will typically try to lock the door behind her. After doing this, and after some uncertain amount of time has passed, a combat encounter will begin with Stornugoss and several other Githyanki soldiers attacking the player.
  • If Stornugoss becomes hostile and starts a combat encounter, this specific combat encounter does not usually cause the entire crèche to become hostile, and remains limited to the characters inside the Infirmary area and any other "passerby" who venture too close to the combat encounter.

Skills and Abilities

Misty Step.webp
Misty Step Misty Step ()
Surrounded by silver mist, you teleport to an unoccupied space you can see.
 Range: 18 m / 60 ft
Ray of Frost.webp
Ray of Frost Ray of Frost ()
D8 Cold.png 1d8 (1~8) Damage TypesCold
Reduces the target's Movement Speed by 3 m / 10 ft.
 Range: 18 m / 60 ft
Ray of Sickness.webp
Ray of Sickness Ray of Sickness ()
D8 Poison.png 2d8 (2~16) Damage TypesPoison
Possibly Poisons Poisons the target.
CON Save
 Range: 18 m / 60 ft
Healing Word.webp
Healing Word Healing Word ()
Heal a creature you can see.
 Range: 18 m / 60 ft
Lesser Restoration.webp
Lesser Restoration Lesser Restoration ()
Cure a creature from Condition Type Icon.pngDiseased, Condition Type Icon.pngPoisoned, Paralysis Paralysis, or Condition Type Icon.pngBlinded.
 Melee: 1.5 m / 5  ft
Counterspell.webp
Counterspell Counterspell ()

Try to stop a spell being cast.

If it is higher level than the spell slot you used to Counterspell, you must make a check using your spellcasting ability[See Notes] to prevent it. The check's difficult is equal to 10 plus the level of the spell you are trying to counter.

 Range: 18 m / 60 ft
Misty Step.webp
Astral Step Astral Step ()
Surrounded by silver mist, you teleport to an unoccupied space you can see.
 Range: 18 m / 60 ft

Notable loot

Aberration Hunters' Amulet - Available to loot on death.
Infirmary Key (Crèche Y'llek) - Available to Pickpocket, or if looted on death.