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Lord Shattershield's Attendant: Difference between revisions

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| dex save prof = yes
| dex save prof = yes
| passives = Opportunity Attack, Extra Attack, Crossbow Expert: Point-Blank, Darkvision, Gnome Cunning, Land's Stride: Difficult Terrain, Two-Weapon Fighting
| passives = Opportunity Attack, Extra Attack, Crossbow Expert: Point-Blank, Darkvision, Gnome Cunning, Land's Stride: Difficult Terrain, Two-Weapon Fighting
| athletics = 0
| acrobatics = 4
| perception = 2
}}
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'''Lord Shattershield's Attendant''' is a [[rock gnome]] [[ranger]] who accompanies his master to the ceremony of ordaining [[Enver Gortash]] as an Archduke of Baldur's Gate in [[Act Three]].
'''Lord Shattershield's Attendant''' is a [[rock gnome]] [[ranger]] who accompanies his master to the ceremony of ordaining [[Enver Gortash]] as an Archduke of Baldur's Gate in [[Act Three]].

Revision as of 07:50, 11 November 2024

Lord Shattershield's Attendant is a rock gnome ranger who accompanies his master to the ceremony of ordaining Enver Gortash as an Archduke of Baldur's Gate in Act Three.

Involvement

Lord Shattershield's Attendant can be found at the mess hall, at the first floor of the Wyrm's Rock Fortress. He came with his master, Lord Rugger Shattershield, and while waiting for his lord to descend from Audience Hall, spends time chatting with retinue members of other patriars.

First time spoken to, he is discussing the Steel Watch with Lady Durinbold's Attendant and Lord Amber's Bodyguard, and the trio will ask the player's opinion on these automatons. He considers constructs a true miracle of engineering, and agrees with his lord's (and, by extension, Gortash's) opinion that the outsiders shouldn't be let in the city.

If spoken to afterwards, he calls himself a true Baldurian - born, bred and raised.

If the player chooses to confront Gortash, they will find Lord Shattershield's Attendant along with all other invited guests and their retinue slaughtered in the Audience hall.

Combat

Attacks and Abilities

Ranged Attack.webp
Ranged Attack Ranged Attack ()   –  Hand Crossbow
Normal weapon damage Make a ranged attack with your equipped weapon.
 Range: 18 m / 60 ft
Hunter's Mark.webp
Hunter's Mark Hunter's Mark ()

Mark a creature as your quarry to deal an additional 1d6Damage TypesWeapon damage whenever you hit it with a weapon attack.

If the target dies before the spell ends, you can use Reapply Hunter's Mark Reapply Hunter's Mark to mark a new creature.

 Range: 18 m / 60 ft
Mobile Shot.webp
Mobile Shot Mobile Shot ()

Make a Ranged Attack while moving. Prerequisite: Must have Dashed Dashed or Disengaged Disengaged this turn.

 Range: 15 m / 50 ft
Recharge: Short rest
Piercing Shot.webp
Piercing Shot Piercing Shot ()
Normal weapon damage

Deal regular damage and possibly inflict Gaping Wounds Gaping Wounds which cause extra damage on attacks.

Undead and Constructs can't receive Gaping Wounds.

CON Save
 Range: Normal weapon range
Recharge: Short rest