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[[File:Ravaged Beach.jpg|thumb|alt=The crash site at the Ravaged Beach|The crash site at the Ravaged Beach]]
{{Location page
{{Relative location
| prefix = The
|region = Wilderness
| name = Ravaged Beach
|location = Ravaged Beach
| alt name =
|south    = River Chionthar
| image = Ravaged Beach.jpg
|north    = Roadside Cliffs
| image description = The crash site at the Ravaged Beach
|west    = Nautiloid Wreck
| act = one
|east    = River Chionthar
| summary = This is the [[location]] the player character arrives at immediately after the events of the [[Prologue]].
| region prefix = the
| region = Wilderness
|north    = Emerald Grove
|east    = Dank Crypt
}}
}}
Located on the bank of the [[River Chionthar]], the '''Ravaged Beach''' is dominated by the wreck of a [[nautiloid]]. Corpses of fishermen and [[Intellect Devourer]]s dot the area. There are several makeshift docks, but both them and the fishing boats that used them seem to have been destroyed. To the west sits a door to the [[Dank Crypt]], while to the north is the [[Emerald Grove]].
{{TOC|limit=3}}
 
This is the [[location]] the player arrives at immediately after the events of the [[Prologue]].
 
== Overview ==
== Overview ==
[[File:Ravaged Beach Scenic.jpeg|thumb|alt=The crash site at the Ravaged Beach, looked at from the top of the Overgrown Ruins.|The crash site at the Ravaged Beach, looked at from the top of the Overgrown Ruins]]
[[File:Ravaged Beach Scenic.jpeg|thumb|alt=The crash site at the Ravaged Beach, looked at from the top of the Overgrown Ruins.|The crash site at the Ravaged Beach, looked at from the top of the Overgrown Ruins]]
=== Related locations ===
Located on the bank of the [[River Chionthar]], the '''Ravaged Beach''' is dominated by the wreck of a [[Nautiloid]]. Corpses of fishermen and [[Intellect Devourer]]s dot the area. There are several makeshift docks, but both them and the fishing boats that used them seem to have been destroyed. To the east sits a door to the [[Dank Crypt]], while to the north is the [[Emerald Grove]].
* [[Wilderness]]
* [[Nautiloid Wreck]]
* [[Overgrown Ruins]]
** [[Dank Crypt]]


=== Waypoints ===
=== East beach ===
This location contains the following {{SmIconLink|Waypoint Map Icon.png|Waypoint}}:
After the events of the [[Prologue]], the player character will start [[Act One]] by exploring the beach. {{CharLink|Shadowheart}}, a potential companion, can be found unconscious nearby.
*Overgrown Ruins {{Coords|276|298}}
 
== Points of Interest ==


=== East beach ===
A number of corpses here can be conversed with via the spell {{SAI|Speak with Dead}}.


* The starting point of this area can be found on this beach, immediately after the events of the [[Prologue]]
Near the Overgrown Ruins {{SmIconLink|Waypoint Map Icon.png|Waypoint}} at {{Coords|276 |298}}, a locked door that can be unlocked with a {{SkillCheck|Sleight of Hand|20}} leads to the [[Dank Crypt]], a sublocation of the [[Overgrown Ruins]]. If the party fails to pick the lock, the [[Dank Crypt]] can still be accessed from the [[Chapel Entrance]] or from the [[Bedchamber]].
* A number of corpses here can be conversed with via the spell {{SAI|Speak with Dead}}
* Near the Overgrown Ruins {{SmIconLink|Waypoint Map Icon.png|Waypoint}} at {{Coords|276 |298}}, a locked door leads to the [[Dank Crypt]]


=== West beach ===
=== West beach ===
* A [[Scared Boar]] can be found on the cliffs near [[Astarion]] after the latter has been encountered for the first time. Calming the boar with [[Speak with Animals]] or a {{Ability Check|Animal Handling|10}} earns companion approval{{Approval|Gale|+1}} {{Approval|Karlach|+1}} {{Approval|Shadowheart|+1}} {{Approval|Wyll|+1}}. Alternatively, the boar can be killed for camping supply food items
The companion {{CharLink|Astarion}} can be found close by the Nautiloid Wreck {{Coords|170|288}}. After Astarion has been encountered for the first time, a [[Scared Boar]] can be found on the cliffs nearby.
* A [[Harpers|Harper]] stash can be spotted beneath a scuffed rock at {{Coords|143|281}}. A character with sufficient strength can move the rock to find an ornate chest containing [[Harper Map]], amongst other minor items


West of the Nautiloid Wreck on the far side of the beach is a cache left by [[Harpers]] at {{Coords|143|281}}. It can be found by dropping down ledges near the water, where a successful {{Ability Check|Nature|10}} will reveal deep grooves around a scuffed rock. If a character [[Strength|strong]] enough can move the rock, an Ornate Chest underneath will be revealed, containing a {{SmRarityItem|Harper's Map}} and {{SmRarityItem|Harper's Notebook}}, along with minor loot.
=== Nautiloid wreck ===
=== Nautiloid wreck ===
* A dying [[Mind flayers|mind flayer]] can be found in the northern section of the [[Nautiloid Wreck]] at {{Coords|180|320}}. Killing it earns the [[Inspiration|Inspirational Event]] '''To Sleep, Perchance to Dream, Tentacled Dreams''' ([[Haunted One]] background)
The Nautiloid Wreck from the Prologue divides the Ravaged Beach. The southern section of the wreck is guarded by a trio of [[Intellect Devourer|Intellect Devourers]] at {{Coords|230|271}}.
* The southern section of the Nautiloid Wreck is guarded by a pack of surviving [[Intellect Devourer|intellect devourers]] at {{Coords|230|271}}
 
==Notable characters==
=== Companions ===
*{{CharLink|Shadowheart}} can be found unconscious on the ground if she was freed from the pod during the [[Prologue]], or attempting to gain entry to the nearby [[Dank Crypt]] if she was not freed. Either way, she can be invited to join the party after speaking with her.
*If {{CharLink|Lae'zel}} died on the [[Nautiloid]], her body can be found not far from where you wake up and be revived, allowing you to recruit her slightly early.
 
==Related quests==
* [[Remove the Parasite]]
* [[Explore the Ruins]]
 
== Notable loot ==
Notable items obtained in this location, whether looted, purchased, or obtained as a quest reward:
* {{RarityItem|Thieves' Tools}} in a crate on the beach
* {{RarityItem|Potion of Healing}} in a Pouch {{Coords|286|245}}
* {{RarityItem|Shanties for the Bitch Queen}} on the dock {{Coords|308|267}}
* {{RarityItem|Perfumed Letter}} on the Mangled Fisher {{Coords|296|270}}


=== Nautiloid Wreck ===
A dying [[Mind flayers|Mind Flayer]] can be found in the northern section of the Nautiloid Wreck at {{Coords|180|320}}. Killing it earns the [[File:Inspiration Icon.png|20x20px|link=]] [[Inspiration|Inspirational Event]] ''To Sleep, Perchance to Dream, Tentacled Dreams'' ([[Haunted One]] background).
*{{RarityItem|Potion of Healing}} from a dead mindflayer {{Coords|180|320}}/{{Coords|215|275}}
*{{RarityItem|Potion of Speed}} from a dead mindflayer {{Coords|210|300}}/{{Coords|232|260}}
*{{RarityItem|Basic Poison}} from a [[Cartilaginous Chest]] {{Coords|234|261}}
* {{RarityItem|Rapier}} from an Abducted Nobleman {{Coords|230|271}}
=== Hidden treasure ===
[[File:Cartilaginous Chest on Ravaged Beach.jpg|thumb|The Cartilaginous Chest. The Ancient Door is visible in the background.]]
On a stone arch overlooking the Ancient Door is a Cartilaginous Chest containing:
* {{RarityItem|Garnet Ring}}
* {{RarityItem|Elixir of Fire Resistance}}
* {{RarityItem|Caustic Bulb}}


=== Ingredients ===
===Roadside Cliffs===
Ingredients for [[Alchemy]] that can be found in this location:
The '''Roadside Cliffs''' sprawl north of the Nautiloid Wreck and south of the [[Emerald Grove]], between the [[Forest]] in the west, and the [[Overgrown Ruins]] in the east. The Roadside Cliffs are littered with broken Goblin traps.
* {{RarityItem|Mergrass}} (×3)
* {{RarityItem|Belladonna}} (×2)


{{clear}}
{{SmIconLink|Waypoint Map Icon.png|Waypoint}} (Roadside Cliffs) can be found at {{Coords|222|326}}. Interacting with this ancient stone sigil for the first time reveals a potential companion, {{CharLink|Gale}}, who needs a hand after his wizardry to escape the plummeting nautiloid went awry.


== Location remarks ==
[[The Dark Urge]] has a unique and potentially bloody interaction with Gale's protruding hand. If you fantasize about hacking off the hand, you will actually do so, killing Gale and precluding his recruitment as a companion. Giving in or resisting the urge earns the [[File:Inspiration Icon.png|20x20px|link=]][[Inspiration|Inspirational Events]] ''Indulge Thine Appetites'' or ''Subdue Thine Appetites'', respectively ([[Haunted One]] background).
(Player comes near the end of a dock that looks over the Chionthar)
* "Fresh water. There must be a settlement somewhere nearby."


== Speak with Dead ==
Another potential companion, {{CharLink|Lae'zel}}, can be found trapped by tieflings.
There are several corpses that can provide insights about the crash and the Mind Flayers via the spell {{SAI|Speak with Dead}}.


=== Abducted Nobleman ===
A buried chest and a {{SmRarityItem|Shovel (item)|Shovel}} can be found at {{Coords|202|386}}.
Located where the [[Intellect Devourer|Intellect Devourers]] are lurking.
====Harper Outpost====
{{Coords|230|271}}
Tucked away high in the Roadside Cliffs is a Harper Outpost, featuring a watchtower and a small spider-filled crevice {{Coords|160|373}}. A {{SmRarityItem|Silver Pendant}} can be found on a skeleton in the outpost {{Coords|152|366}}, while a {{SmRarityItem|Spider Egg Sac}} can be can procured with some gold and 5 [[Experience]].
'''Player:''' Who are you?


*Abducted Nobleman: Francis... merchant... selling pottery...[[File:Abducted Nobleman - Speak With Dead.jpg|alt=Abducted Nobleman: "Francis... merchant... selling pottery..."|thumb|Abducted Nobleman: "Francis... merchant... selling pottery..."]]
=== Emerald Grove environs ===
{{SmIconLink|Waypoint Map Icon.png|Waypoint}}: Emerald Grove Environs {{Coords|246|424}}


'''Player:''' What happened to you?
When the party first approaches the ramparts before the [[Emerald Grove]], {{CharLink|Aradin Beno}} and his fellow mercenaries will be found fleeing to the gates, pursued by a hunting band of [[Goblin|Goblins]]. {{CharLink|Wyll}} will also make an appearance to help defend the gates. If no allied defenders are killed, the [[File:Inspiration Icon.png|20x20px|link=]][[Inspiration|Inspirational Event]] ''No One Left Behind'' ([[Soldier]] background) will be awarded. Afterwards, you can enter the grove.


* '''Abducted Nobleman:''' Guiding my cart...shadow fell... tentacle grabbed me...
==Overgrown Ruins==
* '''Abducted Nobleman:''' Took me here.. put something in my eye...
''For more information see: [[Overgrown Ruins]]''
** '''Player:''' Do you know why any of us were taken?
*** '''Abducted Nobleman:''' No... took everyone... peasants... lords... took them all...
**** '''Player:''' They put something in my eye too. Can we get rid of it?
***** '''Abducted Nobleman:''' Find healer...
***** '''Abducted Nobleman:''' ...or die... it'll leave...


'''Player:''' How did you die?
A group of looters are canvassing the Overgrown Ruins. {{CharLink|Gimblebock}}, {{CharLink|Quelenna}}, {{CharLink|Taman}}, and {{CharLink|Warryn}} stand guard outside in the Chapel Entrance.


* '''Abducted Nobleman:''' Fire... screaming... then ''crunch.'' Nothing...
== Related locations ==
* {{Loc|Nautiloid Wreck}}
* {{Loc|Overgrown Ruins}}
** {{SubLoc|Dank Crypt}}
* {{Loc|Wilderness}}


'''Player:''' Do you have anything valuable?
== Waypoints ==
This location contains the following {{SmIconLink|Waypoint Map Icon.png|Waypoints}}:


* '''Abducted Nobleman:''' They took me... took everything...
* {{WpCo|Emerald Grove Environs|246|424}}
* {{WpCo|Overgrown Ruins|276|298}}
* {{WpCo|Roadside Cliffs|222|326}}


=== Dead Fisher (Male) ===
==Notable characters==
Located north of the where the player wakes up.  
=== Companions ===
{{Coords|296|253}}
* If {{CharLink|Lae'zel}} died on the [[Nautiloid]], her body can be found not far from where you wake up and be revived, allowing you to recruit her slightly early.
* {{CharLink|Shadowheart}} can be found unconscious on the ground if she was freed from the pod during the [[Prologue]], or attempting to gain entry to the nearby [[Dank Crypt]] if she was not freed. Either way, she can be invited to join the party after speaking with her.


'''Player:''' Who are you?
=== Available to Speak with Dead ===
* {{MdCharLink|Ellie|icon=Portrait_Ghost.png}} (Dead Fisher) - Located just south of the Overgrown Ruins waypoint. {{Coords|284|281}}
* {{MdCharLink|Francis|icon=Portrait_Ghost.png}} (Abducted Nobleman) - Located where the Intellect Devourers are lurking. {{Coords|230|271}}
* {{MdCharLink|Marcus (dead fisher)|Marcus|icon=Portrait_Ghost.png}} (Dead Fisher) -  Located north of the where the player wakes up. {{Coords|296|253}}


* '''Dead Fisher:''' Marcus... Fisherman...
==Related quests==
** '''Player:''' What were you doing here?
* {{Quest|Explore the Ruins}}
*** '''Dead Fisher:''' Saw the crash... came quick... try'n to help folk...
* {{Quest|Find a Cure}}


'''Player:''' How did you die?
== Notable loot ==
Notable items obtained in this location, whether looted, purchased, or obtained as a quest reward:


* '''Dead Fisher:''' Brains... didn't see 'em comin'...
* {{MdRarityItem|Perfumed Letter}} on the Mangled Fisher {{Coords|296|270}}
** '''Player:''' Why didn't you notice the brains?
* {{MdRarityItem|Potion of Healing}} in a Pouch {{Coords|286|245}}
*** '''Dead Fisher:''' Woman... beautiful... couldn't look away...
* {{MdRarityItem|Shanties for the Bitch Queen}} on the dock {{Coords|308|267}}
**** '''Player:''' Where did the woman go?
* {{MdRarityItem|Thieves' Tools}} in a crate on the beach
***** '''Dead Fisher:''' Went west... other followed... couldn't help 'emselves...


'''Player:''' Were there any other survivors?
=== West ravaged beach ===
* Harper's cache at {{Coords|143|281}}
** {{MdRarityItem|Harper's Map}}
** {{MdRarityItem|Harper's Notebook}}
** {{MdRarityItem|Potion of Speed}} - 2x
** A small amount of gold and gemstones.


* '''Dead Fisher:''' Elf... ran north... up the beach...
=== Nautiloid Wreck ===
* {{MdRarityItem|Basic Poison}} from a [[Cartilaginous Chest]] {{Coords|234|261}}
* {{MdRarityItem|Potion of Healing}} from a dead mindflayer {{Coords|180|320}}/{{Coords|215|275}}
* {{MdRarityItem|Potion of Speed}} from a dead mindflayer {{Coords|210|300}}/{{Coords|232|260}}
* {{MdRarityItem|Rapier}} from an Abducted Nobleman {{Coords|230|271}}


=== Dead Fisher (Female) ===
=== Emerald Grove environs ===
Located just south of the Overgrown Ruins [[Waypoint]].
{{Coords|284|281}}


'''Player:''' Who are you?
* {{MdRarityItem|Gloves of Power}} (Dropped by [[Za'krug]])


* '''Dead Fisher:''' Ellie... fisherwoman... Elturel...
=== Hidden treasure ===
** '''Player:''' Elturel? Are we close to the city?
[[File:Cartilaginous Chest on Ravaged Beach.jpg|thumb|The Cartilaginous Chest. The Ancient Door is visible in the background.]]
*** '''Dead Fisher:''' No... upriver... too far...
On a stone arch overlooking the Ancient Door is a Cartilaginous Chest containing:


'''Player:''' How did you die?
* {{MdRarityItem|Caustic Bulb}}
* {{MdRarityItem|Elixir of Fire Resistance}}
* {{MdRarityItem|Garnet Ring}}


* '''Dead Fisher:''' Chased elf... brains chased me...
=== Ingredients ===
Ingredients for [[Alchemy]] that can be found in this location:
* {{MdRarityItem|Belladonna}} (×2)
* {{MdRarityItem|Mergrass}} (×3)


==Notes==
== Location remarks ==  
* At the northern end of the beach, at the base of the cliff, is an '''Ancient Door''' that can be unlocked with a {{SkillCheck|Sleight of Hand|20}}. This door leads to the [[Dank Crypt]] dungeon. If the party fails to pick the lock, the [[Dank Crypt]] can still be accessed from the [[Chapel Entrance]] or from the [[Bedchamber]].
* When approaching the end of a dock that looks over the Chionthar: "Fresh water. There must be a settlement somewhere nearby."


{{Ravaged Beach}}
[[Category:Locations]]
[[Category:Locations]]
[[Category:Act One Locations]]
[[Category:Act One Locations]]
{{NavWilderness|nocat=1}}

Latest revision as of 00:42, 27 August 2024

Wilderness
Emerald Grove
Ravaged Beach Dank Crypt
The Ravaged Beach is a Location within the Wilderness in Act One of Baldur's Gate 3. This is the location the player character arrives at immediately after the events of the Prologue.

Overview[edit | edit source]

The crash site at the Ravaged Beach, looked at from the top of the Overgrown Ruins.
The crash site at the Ravaged Beach, looked at from the top of the Overgrown Ruins

Located on the bank of the River Chionthar, the Ravaged Beach is dominated by the wreck of a Nautiloid. Corpses of fishermen and Intellect Devourers dot the area. There are several makeshift docks, but both them and the fishing boats that used them seem to have been destroyed. To the east sits a door to the Dank Crypt, while to the north is the Emerald Grove.

East beach[edit | edit source]

After the events of the Prologue, the player character will start Act One by exploring the beach. Shadowheart Shadowheart, a potential companion, can be found unconscious nearby.

A number of corpses here can be conversed with via the spell Speak with Dead Speak with Dead.

Near the Overgrown Ruins Waypoint Waypoint at X: 276  Y: 298, a locked door that can be unlocked with a DC 20 Sleight of Hand check leads to the Dank Crypt, a sublocation of the Overgrown Ruins. If the party fails to pick the lock, the Dank Crypt can still be accessed from the Chapel Entrance or from the Bedchamber.

West beach[edit | edit source]

The companion Astarion Astarion can be found close by the Nautiloid Wreck X: 170 Y: 288. After Astarion has been encountered for the first time, a Scared Boar can be found on the cliffs nearby.

West of the Nautiloid Wreck on the far side of the beach is a cache left by Harpers at X: 143 Y: 281. It can be found by dropping down ledges near the water, where a successful DC 10 Nature check will reveal deep grooves around a scuffed rock. If a character strong enough can move the rock, an Ornate Chest underneath will be revealed, containing a Harper's Map and Harper's Notebook, along with minor loot.

Nautiloid wreck[edit | edit source]

The Nautiloid Wreck from the Prologue divides the Ravaged Beach. The southern section of the wreck is guarded by a trio of Intellect Devourers at X: 230 Y: 271.

A dying Mind Flayer can be found in the northern section of the Nautiloid Wreck at X: 180 Y: 320. Killing it earns the Inspiration Icon.png Inspirational Event To Sleep, Perchance to Dream, Tentacled Dreams (Haunted One background).

Roadside Cliffs[edit | edit source]

The Roadside Cliffs sprawl north of the Nautiloid Wreck and south of the Emerald Grove, between the Forest in the west, and the Overgrown Ruins in the east. The Roadside Cliffs are littered with broken Goblin traps.

Waypoint Waypoint (Roadside Cliffs) can be found at X: 222 Y: 326. Interacting with this ancient stone sigil for the first time reveals a potential companion, Gale Gale, who needs a hand after his wizardry to escape the plummeting nautiloid went awry.

The Dark Urge has a unique and potentially bloody interaction with Gale's protruding hand. If you fantasize about hacking off the hand, you will actually do so, killing Gale and precluding his recruitment as a companion. Giving in or resisting the urge earns the Inspiration Icon.pngInspirational Events Indulge Thine Appetites or Subdue Thine Appetites, respectively (Haunted One background).

Another potential companion, Lae'zel Lae'zel, can be found trapped by tieflings.

A buried chest and a Shovel can be found at X: 202 Y: 386.

Harper Outpost[edit | edit source]

Tucked away high in the Roadside Cliffs is a Harper Outpost, featuring a watchtower and a small spider-filled crevice X: 160 Y: 373. A Silver Pendant can be found on a skeleton in the outpost X: 152 Y: 366, while a Spider Egg Sac can be can procured with some gold and 5 Experience.

Emerald Grove environs[edit | edit source]

Waypoint Waypoint: Emerald Grove Environs X: 246 Y: 424

When the party first approaches the ramparts before the Emerald Grove, Aradin Beno Aradin Beno and his fellow mercenaries will be found fleeing to the gates, pursued by a hunting band of Goblins. Wyll Wyll will also make an appearance to help defend the gates. If no allied defenders are killed, the Inspiration Icon.pngInspirational Event No One Left Behind (Soldier background) will be awarded. Afterwards, you can enter the grove.

Overgrown Ruins[edit | edit source]

For more information see: Overgrown Ruins

A group of looters are canvassing the Overgrown Ruins. Gimblebock Gimblebock, Quelenna Quelenna, Taman Taman, and Warryn Warryn stand guard outside in the Chapel Entrance.

Related locations[edit | edit source]

Waypoints[edit | edit source]

This location contains the following Waypoints Waypoints:

  • caption = Emerald Grove Environs Emerald Grove Environs X: 246 Y: 424
  • caption = Overgrown Ruins Overgrown Ruins X: 276 Y: 298
  • caption = Roadside Cliffs Roadside Cliffs X: 222 Y: 326

Notable characters[edit | edit source]

Companions[edit | edit source]

  • If Lae'zel Lae'zel died on the Nautiloid, her body can be found not far from where you wake up and be revived, allowing you to recruit her slightly early.
  • Shadowheart Shadowheart can be found unconscious on the ground if she was freed from the pod during the Prologue, or attempting to gain entry to the nearby Dank Crypt if she was not freed. Either way, she can be invited to join the party after speaking with her.

Available to Speak with Dead[edit | edit source]

  • Ellie Ellie (Dead Fisher) - Located just south of the Overgrown Ruins waypoint. X: 284 Y: 281
  • Francis Francis (Abducted Nobleman) - Located where the Intellect Devourers are lurking. X: 230 Y: 271
  • Marcus (dead fisher) Marcus (Dead Fisher) - Located north of the where the player wakes up. X: 296 Y: 253

Related quests[edit | edit source]

Notable loot[edit | edit source]

Notable items obtained in this location, whether looted, purchased, or obtained as a quest reward:

West ravaged beach[edit | edit source]

Nautiloid Wreck[edit | edit source]

Emerald Grove environs[edit | edit source]

Hidden treasure[edit | edit source]

The Cartilaginous Chest. The Ancient Door is visible in the background.

On a stone arch overlooking the Ancient Door is a Cartilaginous Chest containing:

Ingredients[edit | edit source]

Ingredients for Alchemy that can be found in this location:

Location remarks[edit | edit source]

  • When approaching the end of a dock that looks over the Chionthar: "Fresh water. There must be a settlement somewhere nearby."