Goblin Sharp-Eye: Difference between revisions

From Baldur's Gate 3 Wiki
Jump to navigation Jump to search
(formating and name of the character box, model)
mNo edit summary
 
(8 intermediate revisions by 3 users not shown)
Line 1: Line 1:
{{CharacterInfo
{{Infobox statistics
|name=Goblin Sharp-Eye
| name = Goblin Sharp-Eye
|image=[[File:Goblin_Sharp-Eye_Model.png|350px]]
| image = Goblin_Sharp-Eye_Model.png
|STR=8
| race = [[Goblin]]
|level=2
| size = Small
|race=Goblin
| type = Humanoid
|type=Humanoid
| armour_class = 13
|HP=12
| hit_points = 12
|AC=13
| hit_points_tactician = 15
|size=Small
| movement_speed_meters = 9
|weight=35kg
| movement_speed_feet = 30
|proficiency=2
| weight_kg = 35
|initiative=+2
| weight_lb =
|DEX=14
| level = 2
|CON=10
| str = 8
|INT=10
| dex = 14
|WIS=8
| con = 10
|CHA=8
| int = 10
|faction=[[Cult of the Absolute]]
| wis = 8
|location=[[Blighted Village]], [[Goblin Camp]]
| cha = 8
|exp=20
|speed=9m / 30ft
|passive={{SmallIcon|Darkvision Icon.png}} [[Darkvision]]


{{SmallIcon|Opportunity Attack Icon.png}} [[Opportunity Attack]]
| feature1_name = Darkvision
| feature1_description = Can see in the dark up to 12m.
| feature2_name = Opportunity Attack
| feature2_description = Automatically attack an enemy moving out of your reach.
}}
}}
'''Goblin Sharp-eyes''' are a generic [[Goblin]] NPCs and enemies found throughout [[Act One]]. The more elite archers of goblin-kind, they favor using ambushes and taking to the [[High Ground Rules|high ground]] to make up for their physical weaknesses in close quarters. They can prove quite troublesome from a long range.
'''Goblin Sharp-Eyes''' are a generic [[Goblin]] NPCs and enemies found throughout [[Act One]] in the [[Goblin Camp]] and [[Blighted Village]]. The elite archers of goblinkind, they take to the [[High Ground Rules|high ground]] and snipe enemies from a distance to make up for their physical weakness in close quarters.  


==Attacks and Abilities==
Their ability to [[Ensnared (Condition)|ensnare]] party members and summon [[Worg|Worgs]] make them high priority targets in early combat encounters. They can use specialized [[arrows]], such as [[Arrow of Fire|Arrows of Fire]], if they possess them in their inventory.


===Ranged Attack - [[Goblin Bow]]===
==Attacks and abilities==
{{Action}}
{{Feature box|Ranged Attack|item=Goblin Bow}}


{{Attack Roll}}: +4{{DamageInfo|count=1|die=6|type=Piercing|modifier=2}}{{Range|m=18|ft=60}}
{{Feature box|Ensnaring Strike (Ranged)|item=Goblin Bow}}


* Can use [[Weapon Actions]].
{{Feature box|Nimble Escape}}
* May use [[Arrow of Fire]].
 
=== [[Ensnaring Strike (Ranged)]] ===
Your attack summons thorny vines that possibly [[Ensnared (Condition)|Ensnared]] your target.
 
{{Action}}
 
{{Attack Roll}}: +4{{DamageInfo|count=1|die=6|plus=2|type=Piercing}}{{SavingThrow|STR|dc=9}}  to resist becoming {{SmallIcon|Ensnared Condition Icon.webp}} [[Ensnared (Condition)|Ensnared]] and take{{DamageInfo|count=1|die=6|type=Piercing}}at the start of each turn.{{Duration|10}}.
 
{{Concentration}}
 
=== Nimble Escape ===
Retreat safely: moving won't provoke [[Opportunity Attack|Opportunity Attacks]].
 
{{Action|Bonus}}
 
* Gains [[Disengage (Condition)|Disengage]] condition.
 
=== Worg Companion ===
Some Sharp-Eyes have access to the [[Worg Companion]] ability, allowing them to summon a [[Worg]]
 
{{Action}}


{{Feature box|Worg Companion}}


[[Category:Goblins]]
[[Category:Goblins]]
[[Category:Rangers]]
[[Category:Rangers]]
[[Category:Followers of the Absolute]]
[[Category:Followers of the Absolute]]

Latest revision as of 10:03, 28 April 2024

Goblin Sharp-Eyes are a generic Goblin NPCs and enemies found throughout Act One in the Goblin Camp and Blighted Village. The elite archers of goblinkind, they take to the high ground and snipe enemies from a distance to make up for their physical weakness in close quarters.

Their ability to ensnare party members and summon Worgs make them high priority targets in early combat encounters. They can use specialized arrows, such as Arrows of Fire, if they possess them in their inventory.

Attacks and abilities[edit | edit source]

Ranged Attack.webp
Ranged Attack Ranged Attack ()   –  Goblin Bow
Normal weapon damage

Make a ranged attack with your equipped weapon.
 Range: 18 m / 60 ft
Ensnaring Strike Ranged.webp
Normal weapon damage

Your attack summons thorny vines, dealing Weapon Damage and possibly Ensnaring Ensnaring your target.

Ensnared creatures cannot move and take 1d6Damage TypesPiercing damage at the start of each turn. An ally can use their Help Action to try and tear away the vines.

STR Save
 Range: 18 m / 60 ft
Disengage.webp

Retreat safely: moving won't provoke Opportunity Attacks.
Summon Companion.webp

Gain a beast companion that accompanies you on your adventures and fights alongside you.
 Range: 18 m / 60 ft