Name | Description |
---|---|
Charger | Charger: Weapon Attack |
| |
Charger: Shove | |
| |
Notes | |
| |
Martial Adept | Martial Adept |
|
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* Unlike the DnD counterpart, this feat doesn't take shield AC into account and offers the flat bonus to Dexterity saves instead. | * Unlike the DnD counterpart, this feat doesn't take shield AC into account and offers the flat bonus to Dexterity saves instead. | ||
| rows = 6 | | rows = 6 | ||
}} | |||
{{table feat | |||
| name = Tavern Brawler | |||
| description = | |||
| feature1 = Tavern Brawler | |||
| description1 = | |||
* Your {{Ability|Strength}} or {{Ability|Constitution}} ability score increases by 1, to a maximum of 20. | |||
* When you make an unarmed attack, use an improvised weapon, or throw something, your strength modifier is added twice to the damage and {{Attack Roll}}. | |||
| feature2 = | |||
| description2 = | |||
| feature3 = | |||
| description3 = | |||
| notes = | |||
* Unarmed attacks that use Dexterity as a modifier still gain the strength modifier as a bonus with this feat and thus don't get the Dexterity modifier applied twice to the attack. | |||
| rows = 4 | |||
}} | }} | ||
{{table end}} | {{table end}} | ||
Line 430: | Line 445: | ||
| feature3 = | | feature3 = | ||
| description3 = | | description3 = | ||
| notes = | |||
| rows = 2 | |||
}} | |||
{{table feat | |||
| name = Tough | |||
| description = | |||
| feature1 = Tough | |||
| description1 = | |||
* [[Hit Points|Hit Point]] maximum increased by 2 for each level. | |||
| feature2 = | |||
| description2 = | |||
| feature3 = | |||
| description3 = | |||
| notes = | |||
| rows = 2 | |||
}} | |||
{{table feat | |||
| name = Weapon Master | |||
| description = | |||
| feature1 = Weapon Master | |||
| description1 = | |||
* Your {{Ability|Strength}} or {{Ability|Dexterity}} ability score increases by 1, to a maximum of 20. | |||
* Gain [[Proficiency]] with four [[Weapon]] types of your choice. | |||
| notes = | | notes = | ||
| rows = 2 | | rows = 2 | ||
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* Enemies you hit have {{Disadvantage}} on {{Concentration}} {{SavingThrow}}s. | * Enemies you hit have {{Disadvantage}} on {{Concentration}} {{SavingThrow}}s. | ||
| notes = | | notes = | ||
| rows = 6 | |||
}} | |||
{{table feat | |||
| name = War Caster | |||
| description = | |||
| feature1 = War Caster: Concentration | |||
| description1 = | |||
* You gain {{Advantage}} on {{SavingThrow}}s to maintain {{Concentration}} on a [[Spells|Spell]]. | |||
| feature2 = War Caster: Opportunity Spell | |||
| description2 = | |||
* You can also use a {{action|Reaction}} to cast {{SAI|Shocking Grasp}} at a target moving out of melee range. | |||
| feature3 = | |||
| description3 = | |||
| notes =* Note: this feat does not grant the ability to use {{SAI|Shocking Grasp}} at will. Unless you know it from another source, you can {{em|only}} use it as an [[Attack of Opportunity]]. | |||
* Casting Shocking Grasp as an Attack of Opportunity uses the character's [[Spells#Spellcasting_ability|Spellcasting Ability]]. For example, if a {{Class|Cleric}} casts Shocking Grasp with this feat, they use their {{Ability|Wisdom}} modifier | |||
| rows = 6 | | rows = 6 | ||
}} | }} |
Name | Description |
---|---|
Charger | Charger: Weapon Attack |
| |
Charger: Shove | |
Notes | |
| |
Martial Adept | Martial Adept |
|
Name | Description |
---|---|
Elemental Adept |
|
Notes | |
| |
Magic Initiate: Bard | Magic Initiate: Bard |
| |
Magic Initiate: Cleric | Magic Initiate: Cleric |
| |
Notes | |
| |
Magic Initiate: Druid | Magic Initiate: Druid |
| |
Magic Initiate: Sorcerer | Magic Initiate: Sorcerer |
| |
Magic Initiate: Warlock | Magic Initiate: Warlock |
| |
Magic Initiate: Wizard | Magic Initiate: Wizard |
| |
Ritual Caster | Ritual Caster: Free Spells |
| |
Notes | |
| |
Spell Sniper | Spell Sniper |
| |
Notes | |
|
Name | Description |
---|---|
Crossbow Expert | Crossbow Expert: Point-Blank |
| |
Crossbow Expert: Wounding | |
| |
Defensive Duellist | Defensive Duellist |
| |
Dual Wielder | Dual Wielder |
Dual Wielder: Bonus Armour Class | |
| |
Notes | |
| |
Great Weapon Master | Great Weapon Master: Bonus Attack |
| |
Great Weapon Master: All In | |
| |
Notes | |
| |
Polearm Master | Polearm Master: Bonus Attack |
| |
Polearm Master: Opportunity Attack | |
| |
Notes | |
| |
Savage Attacker | Savage Attacker |
| |
Sharpshooter | Sharpshooter: Low Ground |
| |
Sharpshooter: All In | |
| |
Notes | |
| |
Shield Master | Shield Master |
| |
Shield Master: Block | |
| |
Notes | |
| |
Tavern Brawler | Tavern Brawler |
| |
Notes | |
|
Name | Description |
---|---|
Heavy Armour Master | Heavy Armour Master |
| |
Notes | |
| |
Heavily Armoured | Heavily Armoured |
| |
Notes | |
| |
Medium Armour Master | Medium Armour Master |
| |
Notes | |
| |
Moderately Armoured | Moderately Armoured |
Requires Light armour Proficiency.
| |
Lightly Armoured | Lightly Armoured |
|
Name | Description |
---|---|
Ability Improvement |
|
Actor | Actor |
| |
Notes | |
| |
Alert | Alert |
| |
Athlete | Athlete: Standing Up |
Durable | Durable |
| |
Notes | |
| |
Performer | Performer |
| |
Resilient | Resilient |
| |
Notes | |
| |
Skilled | Skilled |
| |
Tough | Tough |
| |
Weapon Master | Weapon Master |
|
Name | Description |
---|---|
Dungeon Delver | Dungeon Delver: Perception |
| |
Dungeon Delver: Resist Traps | |
| |
Lucky | Lucky |
| |
Mage Slayer | Mage Slayer: Saving Throw Advantage |
| |
Mage Slayer: Attack Caster | |
| |
Mage Slayer: Break Concentration | |
| |
War Caster | War Caster: Concentration |
| |
War Caster: Opportunity Spell | |
| |
Notes | |
|
Name | Description |
---|---|
Mobile |
|
Mobile: Evade Difficult Terrain | |
| |
Mobile: Evade Opportunity Attack | |
| |
Sentinel | Sentinel: Vengeance |
| |
Sentinel: Snare | |
| |
Sentinel: Opportunity Advantage | |
|