Ad placeholder
Ignur
Combat
Attacks and abilities
- Aura of Terror ()
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Give enemies disadvantage on Attacks and saving throws while in your oppressive presence.
Creatures that can't be Frightened are immune to this aura.
- Range: 3 m / 10 ft
- Recharge: Per Battle
- Spirit Guardians: Necrotic ()
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3d8 (3~24) Necrotic
Call forth spirits to protect the area around you.
Nearby enemies take 3d8Necrotic damage per turn, and their Movement Speed is halved. Lasts for 10 turns.
- Blight ()
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8d8 (8~64) Necrotic
Deals 8d8Necrotic to a target. Plants take maximum damage from this spell, and have Disadvantage on the Saving throw against it.
- Dominate Person ()
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Dominate a nearby humanoid. Allies are unaffected.
Every time the creature takes damage, it may repeat the Saving throw against your domination.
- Inflict Wounds ()
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3d10 (3~30) Necrotic
Putrefy a creature with Necrotic energy filling your hands.
- Melee: 1.5 m / 5 ft
- Phantasmal Killer ()
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4d10 (4~40) Psychic
Haunt a creature with illusions of its greatest fears. It takes 4d10Psychic Damage per turn, cannot move, has Disadvantage on Ability Checks and Attack Rolls