|
Name |
Spell School |
Classes |
C |
C |
R |
A |
 |
 |
 |
D |
Description |
 |
Burning Hands |
Evocation |
Sorcerer
Wizard |
 |
|
|
|
|
0 |
5m |
 |
Each flammable target is hit with 3d6 Fire damage. |
 |
Charm Person |
Enchantment |
Bard
Druid
Sorcerer
Warlock
Wizard |
 |
|
|
|
|
18m |
|
|
Charm a humanoid to prevent it from attacking you. You gain Advantage on Charisma Checks in dialogue. |
 |
Chromatic Orb |
Evocation |
Sorcerer
Wizard |
 |
|
|
 |
|
18m |
|
|
Hurl a sphere of energy.
It deals 3d8 Thunder damage, or 2d8 Acid, Cold, Fire, Lightning or Poison damage and creates a surface. |
 |
Colour Spray |
Illusion |
Sorcerer
Wizard |
 |
|
|
|
|
0 |
5m |
|
Blind creatures up to a combined 33 Hit Points. |
 |
Disguise Self |
Illusion |
Bard
Sorcerer
Wizard |
 |
|
 |
|
|
0 |
|
|
Magically change all aspects of your appearance. |
 |
Enhance Leap |
Transmutation |
Druid
Ranger
Sorcerer
Wizard |
 |
|
 |
|
|
1.5m |
|
|
Triple a creature's Jumping distance. |
 |
Expeditious Retreat |
Transmutation |
Sorcerer
Warlock
Wizard |
 |
 |
|
|
|
0 |
|
|
Gain Dash immediately and as a bonus action on each of your turns until this spell ends. |
 |
False Life |
Necromancy |
Sorcerer
Wizard |
 |
|
|
|
|
0 |
|
|
Bolster yourself with a necromantic facsimile of life to gain 7 temporary hit points. |
 |
Feather Fall |
Transmutation |
Bard
Sorcerer
Wizard |
 |
|
 |
|
|
0 |
9m |
|
You and nearby allies gain Immunity to Falling damage. |
 |
Find Familiar |
Conjuration |
Wizard |
 |
|
 |
|
|
18 m |
|
|
Summon a familiar, a fey spirit that takes an animal form of your choosing |
 |
Fog Cloud |
Conjuration |
Druid
Ranger
Sorcerer
Wizard |
 |
 |
|
|
|
18 m |
5m |
|
Create a cloud of dense fog to Heavily Obscure and Blind creatures within. |
 |
Grease |
Conjuration |
Wizard |
 |
|
|
|
|
18 m |
|
|
Cover the ground in flammable grease. It becomes Difficult Terrain and creatures within can fall Prone. |
 |
Ice Knife |
Conjuration |
Druid
Sorcerer
Wizard |
 |
|
|
 |
|
18 m |
2m |
 |
Throw a shard of ice that deals 1d10 Piercing damage. It explodes and deals 2d6 Cold damage to anyone nearby. It leaves an Ice surface. On miss, the shard of ice still explodes. |
 |
Longstrider |
Transmutation |
Bard
Druid
Ranger
Wizard |
 |
|
 |
|
|
1.5m |
|
|
Increase a creature's Movement Speed by 3 m / 10 ft. |
 |
Mage Armour |
Abjuration |
Sorcerer
Wizard |
 |
|
|
|
|
1.5m |
|
|
Surround an unarmoured creature in a protective magical force. Its Armour Class increases to 13 + its Dexterity modifier. |
 |
Magic Missile |
Evocation |
Sorcerer
Wizard |
 |
|
|
|
|
18 m |
|
 |
Create three darts of magical force, each dealing 1d4 + 1 Force damage to its target.
The darts always hit their target, and can each be targeted individually. |
 |
Protection from Evil and Good |
Abjuration |
Cleric
Paladin
Warlock
Wizard |
 |
 |
|
|
|
1.5m |
|
|
Protect an ally against the attacks and powers of Aberrations, Celestials, Elementals, Fey, Fiends, and Undead. |
 |
Ray of Sickness |
Necromancy |
Sorcerer
Wizard |
 |
|
|
 |
CON |
18m |
|
 |
Possibly Poisons the target. |
 |
Shield |
Abjuration |
Sorcerer
Wizard |
 |
|
|
|
|
0 |
|
|
When you are about to be hit by an enemy, use your Reaction to increase your Armour Class by 5. You also take no damage from Magic Missile. These effects last until the start of your next turn. |
 |
Sleep |
Enchantment |
Bard
Sorcerer
Wizard |
 |
|
|
|
|
18m |
|
|
Put creatures into a magical slumber. Select targets up to a combined 24 Hit Points. |
 |
Tasha's Hideous Laughter |
Enchantment |
Bard
Wizard |
 |
 |
|
|
WIS |
18 m |
|
|
Leave a creature Prone with laughter, without the ability to get up. |
 |
Thunderwave |
Evocation |
Bard
Druid
Sorcerer
Wizard |
 |
|
|
|
|
1.5m |
5m |
 |
Release a wave of thunderous force that pushes away all creatures and objects in an area, while also dealing Thunder damage. |
 |
Witch Bolt |
Evocation |
Sorcerer
Warlock
Wizard |
 |
 |
|
 |
|
18m |
|
 |
Link yourself to a target with a bolt of lightning. Deal an additional 1d12 Lightning each turn by activating it. |