Herdmaster Skarjall
STR
DEX
CON
INT
WIS
CHA
18 (+4)
12 (+1)
14 (+2)
10 (0)
12 (+1)
12 (+1)
STR
DEX
CON
INT
WIS
CHA
+7
+1
+5
0
+1
+1
Automatically attack an enemy moving out of your reach.
Advantage on Saving Throws against being Poisoned and resistance to Poison damage.
You can make an additional free attack after making an unarmed or weapon attack.
Has disadvantage on attack rolls and Perception checks while in sunlight.
Can see in the dark up to 24 m / 80 ft.
STR
DEX
CON
INT
WIS
CHA
18 (+4)
12 (+1)
14 (+2)
10 (0)
12 (+1)
12 (+1)
STR
DEX
CON
INT
WIS
CHA
+9
+1
+7
0
+1
+1
Automatically attack an enemy moving out of your reach.
Advantage on Saving Throws against being Poisoned and resistance to Poison damage.
You can make an additional free attack after making an unarmed or weapon attack.
Has disadvantage on attack rolls and Perception checks while in sunlight.
Can see in the dark up to 24 m / 80 ft.
STR
DEX
CON
INT
WIS
CHA
18 (+4)
12 (+1)
14 (+2)
10 (0)
12 (+1)
12 (+1)
STR
DEX
CON
INT
WIS
CHA
+7
+1
+5
0
+1
+1
Automatically attack an enemy moving out of your reach.
Advantage on Saving Throws against being Poisoned and resistance to Poison damage.
You can make an additional free attack after making an unarmed or weapon attack.
Has disadvantage on attack rolls and Perception checks while in sunlight.
Can see in the dark up to 24 m / 80 ft.
Herdmaster Skarjall is a Duergar found in Grymforge , abusing two Deep Rothé .
Involvement
Skarjall is the source of the quest Get Past the Rubble . After trying to coerce the party to help him move some rubble, he will reveal a piece of Adamantine Slag - a sign that an Adamantine Forge is nearby. The party can fight him and Grundril and Morgya or help them to clear the rubble. The two Deep Rothé he is whipping can be convinced to join the fight against him if spoken to with Speak with Animals .
Combat
Attacks and Abilities
Notable Loot
Speak with Dead
Herdmaster Skarjall can be spoken to with Speak with Dead .
Related Quests
Characters
Locations Quests