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Magmar

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Ward Magmar is a duergar character who can be found in Grymforge. He is a member of Clan Flameshade.

Portrait Magmar.png
You want Nere, you claw him out. My drinking hand's busy.
Magmar

Involvement

Ward Magmar can be encountered at X: -606 Y: 384, where he together with Pistle Pistle guards the entrance to the elevator leading up to the Shadow-Cursed Lands. If trying to access the elevator, a dialogue starts, and Magmar asks whether the party has got a Moonlantern. This is the first mentioning about this type of defence against shadows within cursed territory through the game plot. However, if insisting on using the elevator without a lantern, Magmar is not too diligent in performing his guarding duties and lets the party go through.

Magmar and Pistle maltreat a deep gnome slave by the name Skickpit Skickpit, bossing him again and again to bring them both beer from the barrel that stands nearby, down the stairs.

If deciding to free Skickpit, the party must first deal with Magmar and Pistle one way or another. They may tussle with the guards, simply attacking them or pissing them off in the dialogue. The other option is to tamper the beer in the barrel with any available poison or toxin. The party may try and speak to the gnome. It will take three or four lines and possibly a Persuasion Persuasion check to convince Skickpit that the party is really going to help. The party can also spike the beer straigtaway. Either way, after drinking a pitcher of poisoned beer each, both Magmar and Pistle fall dead.

After both Wards die, Skickpit speaks to the party and asks what he is supposed to do next. If answered politely, he gifts the party a vial of Wyvern Toxin.

Magmar is a loyal member of the Clan Flameshade. Should the party conspire with Brithvar Brithvar against Nere Nere, Magmar joins them against the Drow and Duergar cult novices. However, he and Pistle are positioned too far from the possible location of the battle with Nere and his allies.

Combat

Attacks and abilities

Enlarge.webp
Enlarge Enlarge ()

Grow in size to become stronger

You gain Advantage Icon.png Advantage on Ability Checks and Saving Throws using Strength, and weapon attacks deal an additional 1d4 damage.

 Range: Self
Main Hand Attack.webp
Main Hand Attack Main Hand Attack ()   –  War Pick
Normal weapon damage Make a melee attack with your equipped weapon.
 Melee: 1.5 m / 5  ft

Notable loot

Related literature

Bugs

  • If entering Grymforge for the first time through the elevator from the Shadow-Cursed Lands, Magmar still accosts the party about going up there without protection as if they were leaving Grymforge, and still asks if they have a Moonlantern even if one of the party is holding one in their hand.