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Ironhand Grenadier

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Ironhand Grenadier is a summonable ally during Confront the Elder Brain if the party completes Avenge the Ironhands.

Involvement[edit | edit source]

Ironhand Grenadier can be summoned with the Gather Your Allies Gather Your Allies variant, Ironhand Grenadiers Ironhand Grenadiers, if the player completes Avenge the Ironhands by either siding with Wulbren or by persuading Barcus Wroot to take over leadership of the Ironhands.

Combat[edit | edit source]

Attacks and abilities[edit | edit source]

Ranged Attack.webp
Ranged Attack Ranged Attack ()   –  Heavy Crossbow +1
Normal weapon damage Make a ranged attack with your equipped weapon.
 Range: 18 m / 60 ft
Piercing Shot.webp
Piercing Shot Piercing Shot ()   –  Heavy Crossbow +1
Normal weapon damage

Deal regular damage and possibly inflict Gaping Wounds Gaping Wounds which cause extra damage on attacks.

Undead and Constructs can't receive Gaping Wounds.

CON Save
 Range: Normal weapon range
Recharge: Short rest
Brace Ranged.webp
Brace Brace ()   –  Heavy Crossbow +1
Spend 6 m / 20 ft of your movement. For the rest of your turn, roll ranged damage twice and use the highest result.
Recharge: Short rest
Sneak Attack Ranged.webp
Sneak Attack Sneak Attack ()   –  Heavy Crossbow +1
Normal weapon damage +
D6 Weapon.png 1d6 (1~6) Damage TypesWeapon

Deal an extra 1d6 damage to a foe you have Advantage Icon.png Advantage against. You can also use Sneak Attack if you have an ally within 1.5 m / 5 ft of the target and you don't have Disadvantage Icon.png Disadvantage.

 Range: Normal weapon range
Recharge: Per turn

Loot[edit | edit source]