Ironhand Grenadier
STR
DEX
CON
INT
WIS
CHA
15 (+2)
16 (+3)
13 (+1)
13 (+1)
10 (0)
10 (0)
STR
DEX
CON
INT
WIS
CHA
+2
+7
+1
+5
0
0
Athletics
Acrobatics
Perception
2
3
0
Can see in the dark up to 12 m / 40 ft.
Successful DEX saves nullify damage; failed DEX saves reduce it by half.
Automatically attack an enemy moving out of your reach.
Your movement speed is 7.5 m / 25 ft.
Takes -1 bludgeoning damage.
Can use a reaction to reduce the damage of an incoming hit by half.
STR
DEX
CON
INT
WIS
CHA
15 (+2)
16 (+3)
13 (+1)
13 (+1)
10 (0)
10 (0)
STR
DEX
CON
INT
WIS
CHA
+2
+9
+1
+7
0
0
Athletics
Acrobatics
Perception
2
3
0
Can see in the dark up to 12 m / 40 ft.
Successful DEX saves nullify damage; failed DEX saves reduce it by half.
Automatically attack an enemy moving out of your reach.
Your movement speed is 7.5 m / 25 ft.
Takes -1 bludgeoning damage.
Can use a reaction to reduce the damage of an incoming hit by half.
STR
DEX
CON
INT
WIS
CHA
15 (+2)
16 (+3)
13 (+1)
13 (+1)
10 (0)
10 (0)
STR
DEX
CON
INT
WIS
CHA
+2
+7
+1
+5
0
0
Athletics
Acrobatics
Perception
2
3
0
Can see in the dark up to 12 m / 40 ft.
Successful DEX saves nullify damage; failed DEX saves reduce it by half.
Automatically attack an enemy moving out of your reach.
Your movement speed is 7.5 m / 25 ft.
Takes -1 bludgeoning damage.
Can use a reaction to reduce the damage of an incoming hit by half.
Ironhand Grenadier is a summonable ally during
Confront the Elder Brain if the party completes
Avenge the Ironhands .
Ironhand Grenadier can be summoned with the Gather Your Allies variant, Ironhand Grenadiers , if the player completes Avenge the Ironhands by either siding with Wulbren or by persuading Barcus Wroot to take over leadership of the Ironhands.