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Mîran

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Fist Mîran is a human ranger and a member of the Flaming Fist. He can be found in Rivington in Act Three.
No trespassing, got it?
Mîran

Involvement[edit | edit source]

Act Three[edit | edit source]

Mîran is stationed together with Fist RichterFist Richter, Fist JepsenFist Jepsen, Gauntlet EdwynnaGauntlet Edwynna and a Steel WatcherSteel Watcher at the South Span Checkpoint. They guard the actual entrance to the Wyrm's Crossing, preventing refugees from entering Baldur's Gate through it. Mîran walks back and forth on the top of the fortificated gate and is not very keen on participating in conversations.

After the player character has gained access into the Wyrm's Crossing (whichever way available) and took a long rest, Mîran treats the party as other citizens eligible to cross the checkpoint in any direction.

Combat[edit | edit source]

Attacks and abilities[edit | edit source]

Brace (Ranged)Brace (Ranged) (Movement Speed)   –  Heavy Crossbow
Spend 6 m / 20 ft of your movement. For the rest of your turn, roll ranged damage twice and use the highest result.
Recharge: Short rest Recharge: Short rest
Ensnaring Strike (Ranged)Ensnaring Strike (Ranged) (Action + Bonus Action + Level 1 Spell Slot)
Damage: 1~6
Normal weapon damage
+ 1d6PiercingPiercing

Your attack summons thorny vines that possibly Ensnare Ensnare your target.

Ensnared creatures cannot move and take 1d6PiercingPiercing damage at the start of each turn. An ally can use their Help Help action to try and tear away the vines.

STR SaveSTR Save
Range: 18 m / 60 ft Range: 18 m / 60 ft
Piercing ShotPiercing Shot (Action)   –  Heavy Crossbow
Damage: 6~15
1d10 + 5PiercingPiercing

Deal regular damage and possibly inflict Gaping Wounds Gaping Wounds which cause extra damage on attacks.

Undead and Constructs can't receive Gaping Wounds.

CON SaveCON Save
Range: Normal weapon range Range: Normal weapon range
Recharge: Short rest Recharge: Short rest
Ranged AttackRanged Attack (Action)   –  Heavy Crossbow
Damage: 6~15
1d10 + 5PiercingPiercing

Make a ranged attack with your equipped weapon.

Range: 18 m / 60 ft Range: 18 m / 60 ft
VolleyVolley (Action)
Damage:
Normal weapon damage

Fire a cascade of magical broadheads and bodkin arrows upon nearby foes.

Range: 18 m / 60 ft Range: 18 m / 60 ft

Notable loot[edit | edit source]