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Mîran

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Fist Mîran is a human ranger and a member of the Flaming Fist. He is in Rivington in Act Three.
No trespassing, got it?
Mîran

Involvement[edit section | visual editor]

Act Three[edit section | visual editor]

Mîran is stationed together with Fist RichterFist Richter, Fist JepsenFist Jepsen, Gauntlet EdwynnaGauntlet Edwynna and a Steel WatcherSteel Watcher at the South Span Checkpoint. They guard the proper entrance to the Wyrm's Crossing, preventing refugees from entering Baldur's Gate through it. Mîran walks back and forth on the top of the fortificated gate and is not keen on participating in conversation.

After the party gains access into the Wyrm's Crossing (by any means) and takes a long rest, Mîran treats them as citizens eligible to cross the checkpoint in any direction.

Combat[edit section | visual editor]

Attacks and actions[edit section | visual editor]

Damage: 1~6
Normal weapon damage
+ 1d6PiercingPiercing

Your attack summons thorny vines that possibly EnsnareEnsnare your target.

Ensnared creatures cannot move and take 1d6PiercingPiercing damage at the start of each turn. An ally can use their HelpHelp action to try and tear away the vines.

Ranged AttackRanged Attack (Action)   –  Heavy Crossbow
Damage: 6~15
1d10 + 5PiercingPiercing
Make a ranged attack with your equipped weapon.
VolleyVolley (Action)
Damage
Normal weapon damage
Fire a cascade of magical broadheads and bodkin arrows upon nearby foes.

Loot[edit section | visual editor]