Drilldown: spells
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spells > action type:
action
& extra damage
:
1d10
or
1d6
or
2d6
or
5
or
prof
or
None
& condition duration:
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INT (5) ·
STR (6) ·
Strength (2) ·
WIS (1) ·
Wisdom (1)
Showing below up to 83 results in range #1 to #83.
A
B
C
- Chill of the Mountain
- Colour Spray
- Combustible Coins
- Command: Approach
- Command: Approach (Undead)
- Command: Drop
- Command: Drop (Undead)
- Command: Flee
- Command: Flee (Undead)
- Command: Grovel
- Command: Grovel (Undead)
- Command: Halt
- Command: Halt (Undead)
D
- Dash
- Dazzling Ray
- Debilitating Shot
- Defensive Flourish (Melee)
- Defensive Flourish (Ranged)
- Disengage
- Divine Revelry
- Drunken Inhale
F
G
H
- Hand Me My Saw
- Hand Me My Syringe
- Hellflame Cleave
- Honeyed Paws
- Horde Breaker (Melee)
- Horde Breaker (Ranged)
I
K
M
- Malfunctioning Shell of Resistance
- Melf's Acid Arrow
- Merciless Crush
- Mind Blast
- Mobile Flourish (Melee)
- Mobile Flourish (Ranged)
N
O
P
R
- Ray of Frost
- Reckless Attack
- Rend Vision (Raven Familiar)
- Reprimand
- Retributive Brainquake
- Rush of the Gale Spirits
S
- Shadowjaw Bite
- Shell of Resistance
- Shocking Grasp
- Slam (Zombie)
- Stunning Strike (Melee)
- Stunning Strike (Unarmed)
- Sudden Rush
T
- Telekinetic Thrust
- Tentacle Whip (Illithid)
- Throat Punch
- Throw
- Thunderous Smite
- Timmask Spores (Class Action)
- Topple
- Touch of the Storm