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Jaheira/Disapproval

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Jaheira detests acts of betrayal, wanton brutality and cravenness.

She dislikes attempts to bargain with villains, as she sees no difference between lesser and greater evil. Jaheira despises any cowardice, disloyalty or breaking of subordination, as well as unnesessary cruelty and indiscretion. She also disapproves leaving in danger or harming those unable to protect themselves (especially children).Lastly, despite her outer demeanor, she is ready to blot out anyone who casts a single menacing look on her own family and friends.

As Jaheira has been involved closely in fighting the cult of Bhaal Bhaal in her past, she takes to heart any of its current manifests, interactions with it and/or any connections to it around her that might come to the surface along the way, and disapproves of those who helps the cult or acts similarly to its ways.

The story and dialogue choices listed on this page lower Jaheira Jaheira's approval.



Act Two[edit | edit source]

Locations[edit | edit source]

Crèche Y'llek[edit | edit source]


Mind Flayer Colony
In the Necrotic Laboratory:

At the Morgue:

  • If Us survived the Nautiloid and you already freed it, when Chop speaks to you, pass Wisdom Wisdom check (illithid) and say that you and it are alike (-1)
    • OR Persuade Persuade Chop to let Us go with you (-1)

After the final fight with Apostle of Myrkul[edit | edit source]

  • Refuse to recruit Jaheira (-3)

Speaking to Minthara:

  • When Minthara tells you she is going to kill Orin, mention the cult might need a new leadership afterwards (-1)
    • Then tell Minthara you are with her (-1) (Rogue Rogue characters have additional unique line here)
    • OR Declare you will be the saviours of Baldur's Gate, and then agree with Minthara that reshaping world would be glorious (-1)
  • When Minthara enquires about one more thing to explain and asks why you slayed the tieflings in the Emerald Grove (available if you did):
    • Say you did it to impress her (-1)
    • Say you wanted to watch them suffer (-1)
    • Playing as The Dark Urge The Dark Urge, say you enjoy killing (-1)

Act Three[edit | edit source]

Locations[edit | edit source]

Rivington[edit | edit source]

Talking to Yenna, be rude to the girl:

  • Ask where did she last see her mum, then say her mother is probably dead (-1)
    • OR Tell Yenna to get lost (-1)


Angleiron's Cellar


Circus of the Last Days

  • At the entrance, convince Klaus to let you in, pretending to be a friend of Gortash's (class-based Deception Deception check) (-1)
  • Dealing with Akabi the djinni, successfully catch him on rigging the wheel, but apologise and say you were mistaken (-1)
  • Tell Boney the mephit that his wife Stoney is not your type (-1)

Dealing with caged beasts:

Watching Dribbles's show:

  • Yell "Boo! Get off the stage!" (-1)
  • Volunteer Jaheira to the stage as an assistant to Dribbles, and then cheer her, saying "All hail the High Harper!" (-1)
    • OR Choose to cross your arms and glare (-1)
    • OR Just answer "No." (-1)

Talking to Lucretious:

  • When she's training up skeletons (before fighting doppelgangers), tell her that she is being a little harsh (-1)
  • When she asks you to find real Dribbles, say that he is probably dead now (-1)
  • When you deliver her Dribbles's remains, ask whether she is hiring personnel (-1)


The Gur Camp

  • Playing as Astarion origin, tell Ulma you won't sacfirice yourself for her cause (-1)
    • OR Attack Ulma (-1)


The Requisitioned Barn

  • Talk to Fist Broadhorn inside the barn and say you were just looking for anything worth stealing (-1)
    • OR, Playing as a Rogue Rogue, if you are caught inside the barn by Fist Madigan, tell him this is the only place around worth stealing from (-1)


Dealing with Orin's guises

  • If Orin is impersonating Gyldro Angleiron, say you would kill someone close to you without hesitation (-1) (Lae'zel origin has unique line here)
    • OR, Playing as The Dark Urge The Dark Urge, say that you have already done it (-1)

Note: This option is available if you have killed either Isobel or your partner in Act Two on demand of your butler

  • If Orin is impersonating Fist Rowan, tell her that both sides need a lesson (-1)

Note: This line belongs to the Custom origin (Tav). Other Origins have unique lines each

  • OR, Playing as The Dark Urge The Dark Urge, propose to kill and kill again (-1)
  • If Orin is impersonating Dying Stone Lord Thug:
    • Playing as an Evil Cleric Cleric, choose to make him suffer (-1)
    • OR, Playing as The Dark Urge The Dark Urge, choose to prod his wound OR to spin the blade (-1) (either option)
    • If you succeeded a passive DC 20 Perception check, choose to make him scream (-1)
    • OR, Playing as The Dark Urge The Dark Urge, say that you'll enjoy watching him die slowly (-1)

Wyrm's Crossing[edit | edit source]

  • At the entrance gate, refuse to be arrested by the Steel Watcher and prepare to fight (-1)
  • Agree to deliver the gnome leader's head to Manip Falcäo (-1)

Sharess' Caress

  • Agree to try Hoots Hooligan's special hooch (-1)
  • Point out how Sorn Orlith and Nym Orlith look alike, and then call them "delicious" (-1)
    • When trying to hire them both, choose to proceed with any of the twins (-1) (if you're partnered with any companion and they declined the offer)

Wyrm's Rock Fortress[edit | edit source]

  • Trying to get access into Wyrm's Rock Fortress, choose to leave when Blaze Elin stops you (-1)

At the Flaming Fist barracks:

When you spot Fist Reynash trying to open a chest:

  • Intimidate Intimidate OR blackmail him into giving you his stash (-1) (either option)
    • OR Fail the Intimidation Intimidation check (-1) (makes Reynash hostile)
    • OR Attack Reynash straightaway (-1)
  • Speaking to Manip Bakshi afterwards, let him arrest you (-1)
    • OR Attack him straightaway or after speaking with him (-1)

At the Audience Hall:

  • Speaking to Lord Amber's Bodyguard and attendants of Lady Durinbold and Lord Shattershield about the Steel Watch, say that you couldn't feel safer (-1) (Drow Drow and Half-Orc Half-Orc characters have common unique line here)
  • Playing as The Dark Urge The Dark Urge, when Gortash explains your previous dealings:
    • Say that you'll make Orin pay for taking your place (-1)
    • OR Reply that you don't remember a thing, but the plan sounds brilliant (-1)
  • Speaking to Gortash after killing Orin, surrender two your Netherstones to him (-1)
    • OR Say you two can be allies, but you'll keep Ketheric's and Orin's stones (-1)

In the Wyrm's Rock Prison:

Lower City[edit | edit source]

The Basilisk Gate Barracks

  • Ask Fist Murphy why he is standing on one leg, and then:
    • Pretend to push him off his balance (-1)
    • OR Use class-based line for a Barbarian Barbarian (-1)

Note: For Baldurian characters, the initial line will run about "Blaze Portyr's infamous punishments"

  • Playing as a Fighter Fighter, talk to Gauntlet Thunder about proper punishment for two soldiers who screwed up, and ask her to let it slide, just for once (-1)

Speaking to Liara Portyr and Lora Bergauz:

  • Propose to help Lora find her daughter for a certain price (-1)
  • If you already know that Vanra died, tell this to Lora, adding it's true no matter Lora believes you or not (-1)


The Blushing Mermaid
Talking to the hag masking as Captain Grisly:

  • Inquire her about Vanra, and then suggest to pay Lora off (-1)
    • OR, Playing as a The Dark Urge The Dark Urge, mention that killing Lora sounds like the best way (-1)
  • Agree to take money from the hag for killing Lora (-1)
    • OR, Playing as a Rogue Rogue, agree to do it if she doubles the price (-1)
  • After Auntie Ethel reveals herself and confesses that she actually ate Vanra, call her a monster, and then:
    • Say you'll leave now (-1)
    • OR Say "That's so evil, even I'm impressed." (-1)
  • When Ethel offers you to become an ally in your crusade, agree to have a deal (-1) (Oathbreaker Paladin Oathbreaker Paladin characters have unique line here)

Other patrons of the tavern:

  • Warn Nesha Leesha about the serial killer, then say you've probably mistaken her for someone else (-1)
  • Tell Zena that if a child was in this dump, they deserve to be "nabbed" (-1)


Old Garlow's Place
First time visiting the place:

  • If you found the group without reading any of their posters, taunt Adrielle, saying you will "EAT THEIR SOULS, RAAAGH" (-1)
  • After the Hag Survivors attacked the party, tell Hydrangea Wubb that all you care about is killing the hag (-1)
    • OR Say you are not getting mixed up in this (-1)

Note: Hydrangea will be present only if you knocked her out (as the Mask of Regret) in the Overgrown Tunnel AND killed the hag in Act One

Dealing with hexed Mayrina:

  • Using Speak with Animals Speak with Animals, call her condition hilarious OR Tell her to SPIT IT OUT (-1) (either option)
  • Without Speak with Animals Speak with Animals, ask Mayrina how did she get herself turned into a sheep (-1)
  • Tell Adrielle that if they have pissed off a hag, they're screwed (-1)

After removing the hex and killing Jatlo:

  • Ask Mayrina why has she been still dragging this corpse around (-1)
  • Say you're helping her for the last time (-1)
    • OR Say they will have to deal with this themselves (-1)
  • Tell Kled you aren't getting mixed up in this (-1)
    • OR Say that Mayrina can be very annoying (-1)
  • Tell Adrielle you are not getting mixed up in this (-1)
  • After Adrielle says she has discovered an ultimate way to kill a hag, say the hag is their problem (-1)

If you have killed Auntie Ethel:

  • Tell Mayrina you killed Ethel and expect a reward (-1)
  • If you haven't raised Connor from dead in Act One, tell Mayrina that you prefer thank-yous of a coin variety (-1)


The Baldur's Mouth (and dealing with its employees)

  • Talk to Falael outside Baldur's Mouth and muddle her count (-1)
  • Growl at News Hawker Chalara at X: -154 Y: -121, if the Baldur's Mouth Gazette has printed a negative article about you (-1)
  • Tell News Hawker Luan at X: 122 Y: -69 that his salesmanship is terrible (-1)
    • Then say you don't care about his age (-1)


The Elfsong Tavern
Talking to Lakrissa and Alfira:

  • In the tavern hall, spur Lakrissa to work instead of talking (-1)
  • Speaking to them both on the tavern's roof, tell Lakrissa to get back to work, or you will tell Alan about it (-1)
    • Say you are shocked that Alfira hasn't been arrested for making noise (-1)

Speaking to Harvard Willoughby:

  • Agree to participate in Laff Riot, and then, in the first round, use any joke (-1) (either option)
  • In the second round, joke about "Zombie reanimator" (-1)
  • In the third round, joke about the Dead Three OR Joke about "Mind flayer and duergar"(-1) (either option)

Speaking to Devella Fountainhead on the site of Duke Stelmane's murder:

  • Express hope that the one who solves Devella's death will be just as diligent (-1)
  • Tell Devella that Bhaal himself is involved, then say you'll kill her in his name (-1)

Note: Available for non-The Dark Urge The Dark Urge characters, too; Devella and other Fists immediately turn hostile

Other interactions:


The Facemaker's Boutique

Note: Available if you have found and read at least one copy of Dolor's list of victims

Talking to Devella Fountainhead after saving her from Dolor:

  • Playing as The Dark Urge The Dark Urge, say you did it only to kill her yourself (-1)

Note: The line differs depending on whether you did or didn't speak to Devella at the Elfsong; choosing it makes Devella and any nearby Flaming Fist hostile to the party


Golbraith's Cellar

  • Tell Golbraith Stredivas that mind flayers are dangerous, and then tell him to leave the city (-1)
    • OR Tell Golbraith that he should be fighting, hot hiding (-1)


The Graveyard
Dealing with Nina Dortmell and Mortarch Gracie Scyre:

  • Speaking with Nina for the first time, ask who she wants to raise, then help her by any means or by using any available class-based options (-1)
  • Report Nina's attempts to Mortarch Gracie Scyre and then:
    • Advise the girl to practice for a decade, then try again (-1)
    • OR, Playing as The Dark Urge The Dark Urge, offer Nina to join her brother instead of raising him (-1)

Talking to Valmorba:

  • Inquire her about the grave of "M.Kurwin", then ask to borrow you a shovel (if you don't have one) (-1)

Note: Available only if you have read the letter about it found on the dead body of Gomwick in Act One

  • OR, Playing as The Dark Urge The Dark Urge, tell her there's usually not much left once you're done with the body (-1)

Other interactions:

  • Speaking to Anita and Elias Fischer, suggest a "much cheaper" solution to their problem (-1)
  • Ask Maude what use do the dead have with flowers (-1)


Grey Harbour Docks
Talking to Big Huido:


Highberry's Home

  • If you successfully detected poisoned wine at the Wine Festival, refuse to drink but tell Roger and Cora Highberry you hope they enjoy it (-1)

Note: This option requires a passive DC 18 Medicine check, or DC 10 Perception check for a Barbarian Barbarian character


In the House of Hope
In the Boudoir:

  • Undress for Haarlep (-1)
  • Tell the incubus they can have your body, but not your mind (-1)
    • Vow your body to Haarlep (-1)
  • After defeating Raphael, if Korrilla was knocked out, tell Hope she didn't deserve to die (-1)


The Society of Brilliance Lodge

Speaking to Omeluum after you have rescued it from the Iron Throne:

  • If you failed to save Ulder Ravengard, say the Duke meant nothing to you (-1)
  • If you have failed to save the majority of Gondian prisoners, say they meant nothing to you (-1)


Lower City Sewers

  • Talking to Lorna Esthelian, tell her that her boyfriend will show up eventually (-1)
  • In the Abandoned Cistern, agree with the Emperor when it refuses to save Minsc from the Absolute (-20)
    • If you convinced the Emperor to cleanse Minsc's mind, refuse to recruit the ranger. When Jaheira intervenes, tell Minsc to go and take Jaheira with him (-10)
  • At the Guildhall, when confronting Roah Moonglow or Friol, choose to side with the Zhentarim (-5)


The Sorcerous Sundries

  • Near the entrance, if you let slip to Aradin that you've found the Nightsong, tell him that she is in your camp (-1)

Talking to Lorroakan before resolving Dame Aylin’s fate:

  • Tell Lorroakan you might hand the Nightsong over for a right price (-1)
    • OR Say you know where she is and might be willing to tell him, too (-1)

Facing Lorroakan along with Dame Aylin:

  • Tell Aylin that things will be easier if she goes quietly (-1)
    • OR Tell Lorroakan that he can have the aasimar, but you're expecting a fine reward in return (-1)

At the Sorcerous Vault:

  • Speaking to Yafeu once he's escaped the Peculiar lamp:
    • Say you didn't like your "master" anyway (-1)
    • Ask the djinni for some gold (-1)


The Steel Watch Foundry

Talking to Zanner Toobin in the laboratory wing:

  • When Toobin tell you about their collars, say that killing them all would be a good thing (-1)
    • OR Say it is selfish to value their families more than an entire city (-1)

Resolving the conflict between the Gondians and Ironhands after razing down the Foundry:

  • Side with Wulbren and tell Toobin that Gondians have to die for the city OR Say that Ironhands came for him (-1) (either option)

Talking to Barcus Wroot after resolving the conflict:

  • If you have sided with Wulbren Bongle, tell Barcus that there was no other way (-1)
    • OR Ask whether he wants to die, too (-1)
  • If you killed both Gondians and Ironhands, tell Barcus you did what you could (-1)
    • OR Say that it is for the best if no one of them takes Baldur's Gate (-1)
  • If you have sided with Gondians, say that Wulbren deserved to die (-1)
  • If you convinced both factions to make peace, tell Barcus he should have killed Wulbren (-1)


Other locations in Lower City

Note: This dialogue will occur if you come close to the gate without having all three Netherstones


The Murder Tribunal

  • Meeting Olfaith Olumssdottir for the first time, ask him what you must do to become an avatar of slaughter (-1)
  • Speaking with Sarevok Anchev, offer either Jaheira or Minsc, or them both as a sacrifice to the Tribunal (-50)
  • Being judged, say you've ended your victim and then cut off their hand (-1)
    • OR Say you killed them with a smile on your face and pleasure in your heart (-1)
    • OR Say you killed them slowly and painfully (-1)

Note: All these options bring approval only if the victim is indeed your kill. Successful Deception Deception rolls on corresponding options do not give approval points

  • Agree to sacrifice Valeria in Bhaal’s name, on Sarevok’s order (-1)

Note: The Dark Urge The Dark Urge characters will have four different options in this dialogue, all bringing same amount of points


The Bhaal Temple
Talking to Orin:

  • Tell her that you're not interested in abducted companion's fate OR Say you won't stop her (-5) (either option)
  • Tell Orin that her vision of the fate of Baldur's Gate is exquisite (-1)

Speaking to Avatar of Bhaal after defeating Orin:

  • Accept your Father’s gift and blessings (-10)

Note: This option is available to The Dark Urge The Dark Urge characters only. Throughout the dialogue, there are several potential points where the final yes/no decision might be taken, but the result will be the same
Note 2: After the dialogue with the Avatar of Bhaal ends, the dialogue with Jaheira starts instantly. Throughout it, if The Dark Urge The Dark Urge accepted their heritage, Jaheira (-∞ leaves the party and becomes hostile)

Campsite and Conversations[edit | edit source]

Camp interactions

  • After visiting Elerrathin's Home, ask Jaheira about Khalid and call him a weakling (-5)
  • When Jaheira scolds Minsc after his recruitment, tell her that she could have lost the trail of the cult (-1)
  • Playing as The Dark Urge The Dark Urge, when Jaheira (and possibly, Minsc) comes to you at night to guard your actions, ask her what if you embrace your Father's power (-2)
    • Tell her you intend to become Bhaal's Chosen (-2)
    • When she asks what did it take to acquire the Slayer form, answer you killed everyone at the Last Light Inn (-2)
    • Fail the Intimidation Intimidation check about giving them to your Father as trophies (-2)
    • Reach into Minsc's mind and stoke the rage there (-10)

Other companions and camp followers

  • Speaking to Jaheira about Karlach after defeating Gortash, say you wish Karlach had stopped sulking (-3)
  • When Vlaakith emerges at camp as a projection, convince Lae'zel to remain loyal to her (-1)

Companion quest[edit | edit source]

  • After the fight in Danthelon's Dancing Axe, when Jaheira proposes to find Minsc, answer that stopping the Chosen is more important (-1)
  • After siding with the Zhentarim against The Guild, talk to Jaheira and say that Nine-Fingers actually wanted Minsc dead (-2)
    • OR Tell Jaheira that she has no right to ask you about it (-2)