Overview | Approval | Disapproval | Banter | Location Remarks | Romance |
Halsin disapproves of hurting the natural world in any way.
He dislikes any decisions that might involve harming living creatures, including unnecessary cruelty or violence. Leaving intact or letting thrive things that already defile the natural order (such as allowing the Shadow Curse's corruption of the lands to persist) also upsets him. Finally, Halsin despises acts of injustice or betrayal, as well as refusing to help those who objectively need help, more so if these actions are meant to align with or restore nature.
The story and dialogue choices listed on this page lower Halsin's approval.
For more information about the approval system, see Approval.
Act Two[edit | edit source]
Locations[edit | edit source]
Crèche Y'llek[edit | edit source]
- Offer to fight Youth Varrl when Sa'varsh Kethk asks for a challenger, and then indeed kill him (-1)
- In Inquisitor's Chamber, talking to Vlaakith, rat Shadowheart out that it was she who stole the artifact (-1) (Available only if Shadowheart is in the party)
Ruined Battlefield[edit | edit source]
If entering the Shadow-Cursed Lands from the Grymforge:
- When the Shadows warp Harper Yonas, choose to run from the fight (-1)
If entering the Shadow-Cursed Lands from the Rosymorn Monastery Trail:
- Traversing Shadow-Cursed Lands with the convoy and Kar'niss the drider, protect them from Harpers, thus maintaining your cover as a True Soul (-1)
- OR Side with the ambushing Harpers. Then, after defeating the convoy, tell the Harpers' leader you're going to kill them and keep the Moonlantern (-1)
Note: Taking this course immediately starts the fight with remaining Harpers. Works, too, if you managed to pick up the Moonlantern during the battle
- If ambushing the convoy with the Harpers, start the dialogue with the drider and reveal the ambush to it (-1)
At the House in Deep Shadows:
- Agree to play hide-and-seek with Oliver (-2) (one point for each round of the game)
- When convincing Oliver to reunite with Thaniel, say that people are dying for his fun OR call him a thieving shadow (-1) (either option)
When dealing with He Who Was:
- Order Madeline to hurt herself as Ben and Marc did (-1) (Evil characters have unique line here)
- Then tell her to stab herself and don't stop OR to prove she is sorry (-1) (either option)
- Finally succeed a roll to keep her going ( -1)
Elsewhere:
- After saving Rolan from the Shadows, tell him to shut up and be grateful (-1)
Last Light Inn[edit | edit source]
Speaking to Jaheira:
- When talking to Jaheira inside the inn, tell her that you drink to darkness that will come when you drag Isobel to Moonrise Towers (-10) (Available if you have Z'rell's orders to do it)
Dealing with Isobel and Marcus:
- If Marcus vouched for you at the entrance (in this case he will wait in Isobel's room):
- Agree to help him kidnap Isobel OR Say that you are going to take the cleric yourself (-1) (either option)
- OR Speak to Isobel and say that she is coming with you (-10)
- If Marcus assaults the inn (happens if you gained entrance with Mol's help):
- After speaking to Marcus telepathically, tell Isobel that she is going to meet Ketheric face to face (-10)
- Playing as :
- Obey your Urge and tell Isobel you crave to kill her (-10)
Note: This option is available either before kidnapping attempt, or after assault, or if you return to the inn after freeing Nightsong; turns hostile Isobel and any Harper who sees it
Talking to His Majesty via :
- Hiss back at him, say that he is in your territory, and order to get out (-1)
- OR, Playing as a , WOOF at him ( -1)
Speaking to Cerys:
- When she tell you about their misfortunes, conclude that she abandoned others (-1) (use basic line or unique for , , or (except ))
- Ask her what they are doing here, if they headed for Baldur's Gate, and then say she did the right mess of things (-1)
Talking to Alfira:
- After Marcus's assault, when she asks whether they cannot trust anyone, tell her to stop whining (-1)
- Ask her about others, and then say that it was a cowardly move (-1)
- When she asks you how do you keep going, answer that you don't complain constantly (-1)
- When Alfira supposes that surviving tieflings were taken to the Moonrise Towers, say you imagine the cultists are torturing them right now (-1)
- Before trying to save captured refugees:
- Tell Bex that Danis is now goblin chow toy OR that they've probably killed and eaten him (-1) (either option)
- If Danis died while saving attempt, tell Bex that he is better off dead than abandoned in Moonrise (-1)
Dealing with Rolan, Cal and Lia:
- Speaking to drunken Rolan before trying to save captured refugees:
- Tell him that his siblings are better off dead than in cult's hands (-1)
- OR Tell him to stop whining and do something about it (-1)
- If either Cal or Lia (or both) died while rescue attempt:
- Garble their names and say you don't know them (-1)
- If both siblings survived, after they thank you, ask who is going to pay you (-1)
Talking to Ide after drunken Rolan has snapped on her:
- Call Rolan a grump, and when Ide complains he called her a "ragged little devil", say that he was observant (-1)
- When Ide shows you the book she means to keep for Rolan, convince her to give it to you, using or ( -1)
Talking to Harper Meygan mourning Yonas:
- Say that Yonas was better at joking than at keeping himself alive (-1)
- OR Say that he'd still be around if spent less time on joking (-1)
- If you looted Yonas's body, ask Meygan whether she would like to take his sword, then say you were kidding and keep it (-1)
Elsewhere in the inn:
- Playing as , give in to your urge to kill the Strange Ox ( -1)
- After Mol is taken during Marcus's assault, tell Mattis she's probably dead already (-1)
- Tell Counsellor Florrick you have no intentions to go to Moonrise Towers (-1)
- Call Wulbren a prick when Barcus Wroot talks to him after you rescue him (-1)
- If you did it and ended the dialogue, speak to him again and call him a prick second time (-1)
Reithwin Town[edit | edit source]
- At the Reithwin Tollhouse, agree to give up all your gold to Gerringothe Thorm (-1)
At the cemetery:
- Refuse to help Arabella find her parents (-1)
- If you agreed, refuse to take Arabella in at your camp (-1)
- OR, If you've already found Locke and Komira's bodies, tell Arabella they are dead and fail or roll to take her to your camp ( -1)
Note: characters have unique line and option only
Moonrise Towers[edit | edit source]
Witnessing Ketheric's trial (at the very first visit to Moonrise):
- When Disciple Z'rell orders you to decide the goblins' fate, set them free (basic or option) ( -1)
Talking to Z'rell:
- If you have helped Balthazar to retrieve Nightsong:
- Agree to kidnap Isobel next (-1)
- If you have already kidnapped Isobel, too, tell Z'rell you have an eye on her position (-1)
At the Moonrise Towers Prison:
- Speaking to the Warden for the first time, her about being Balthazar's closest confidante (-1)
- Then try to bribe her (-1)
- Refuse Lia or Lakrissa to help the tiflings escape (-1) (either of them; talking to Lakrissa requires or an roll)
- Tell Wulbren that they can die in prison for all you care (-1)
- Refuse to find tools for Wulbren (-1)
Elsewhere in Moonrise Towers:
- While entering the Moonrise for the first time, tell Zealot Malik that you have infiltrated Harpers' encampment (-1)
- At the Moonrise Towers docks, use illithid check on Acolyte Marls, and then tell him to wash the worms off (-1)
Final fight at the Moonrise:
- If you haven't come to Last Light Inn at all, before final fight for Moonrise Towers tell Jaheira you are a foe (-1)
Gauntlet of Shar[edit | edit source]
Dealing with Yurgir and his retinue:
- Lick the dead spider meat (-2) (Comes point by point for each lick)
- If you agreed to help Yurgir:
- Speak to Nessa via and her that the orthon sold her to the party ( -1)
- OR, Playing as , tell Nessa you didn't think the displacer beasts were slaves. Then discuss her love to the orthon and finally say that love is a disease like any other ( -1)
Near Pedestal of Reckoning:
- When Shadowheart speaks of her need to go through the Shar's trials, agree to help her if you can (-1)
Dealing with Balthazar in his outpost:
- Agree to clear the way for him (-1)
- Having Mother Dearest in your inventory, ask Balthazar what happened to his mother. Then, tell him you took the urn, and finally say that you'll keep her (-1) (Makes Balthazar and his minions hostile; gives disapproval even if Halsin is not in the party)
In the Shadowfell:
- Near the Verge of Shadows, agree to search the Spear of Night for Shadowheart (if you don't have it yet) (-1)
- If you have defeated Balthazar, kill Aylin, too (-1) (works also if playing as Shadowheart origin)
- OR Allow Shadowheart to kill the aasimar (-1)
- If Balthazar is present and not hostile to the party, let him take Aylin to Ketheric (-1)
Mind Flayer Colony[edit | edit source]
In the Necrotic Laboratory:
- Talking to the Waking Mind through the Slack-Skinned Head, succeed the passive check and choose to consume her mind ( -1)
- Tell the Fresh Mind they will never wake again (-1)
At the Morgue:
In the Tadpoling Centre:
- Choose to purge the pods instead of freeing captives (-5)
- Kill Mizora in her pod (-1)
Note: Choosing this option will cause Wyll to die, too, regardless whether he is in the party or not
After the final fight with Apostle of Myrkul[edit | edit source]
- If you still haven't helped to lift the curse, tell Halsin it was always his burden, not yours (-10)
Talking to Ide, Umi and Mattis:
- Tell any of them about Mol's eyepatch you have found down in the colony, and then:
- Tell Ide OR Umi that her friend is dead anyway (-1) (either of them)
- OR Tell Mattis that death happens, and that's it (-1)
Speaking to others:
- Playing as a , decline Alfira's proposal to play together a show for the tiefling kids (-1)
- If you let Balthazar take Aylin from Shadowfell, AND if Isobel died, tell the aasimar you would betray her again on a whim (-1)
- Ask Art Cullagh whether the curse is everything he bothers about (-1)
- Tell Cerys that people get paid for doing jobs (-1) ( characters have unique line here)
- Refuse to recruit Jaheira (-1)
Campsite and Conversations[edit | edit source]
Camp interactions
- After Halsin rescues Thaniel, ask him what happens once the curse is lifted, then call him a decent workhorse for the camp (-1)
- After recruiting Halsin, ask him about himself. When he asks back for something about you, say there isn't anything worth sharing (-1)
- OR, Playing as , choose any of two available lines to answer ( -1) (either option)
- Playing as Shadowheart origin, if it is still not known about your worshipping , confess it to Halsin and fail the roll ( -5)
- Playing as , when confronted about killing your companion instead of Isobel, pick any answer line except choosing to attack straightaway and using ( -10) (either option)
Note: Choosing any of these options turns the companion who found you over the corpse hostile. The only chance to avoid a fight is to succeed DC 30 Deception check
Other companions and camp followers
- Playing as Evil , tell Arabella that being an orphan makes her much more interesting (-1) (Works after you have found her parents dead)
- Then say she can quit snivelling (-1)
Act Three[edit | edit source]
Locations[edit | edit source]
Rivington[edit | edit source]
Talking to Yenna, be rude to her:
- Ask where did she last see her mum, then say her mother is probably dead (-1)
- OR Tell Yenna to get lost (-1)
- Agree to Wulbren's proposal to blow up the Steel Watch Foundry and take the Runepowder Bomb (-1) (, and characters have unique line here)
- OR Tell him that you'll take the bomb but use it only as a last resort (-1)
- OR Refuse, saying that his plan is too messy and you're out (-1)
Circus of the Last Days
At the entrance:
- Convince Klaus to let you in, bribing him, pretending to be a friend of Gortash's (class-based check) OR using any check ( -1) (either option)
- Dealing with Akabi the djinni, successfully catch him on rigging the wheel, but apologise and say you were mistaken (-1)
- Tell Boney the mephit that his wife Stoney is not your type (-1)
Dealing with caged beasts:
- Using Shadow-Whiskers that her cage looks comfy (-1)
- Then tell her to murder whoever she wants OR say "Sure thing, pussycat" (-1) (either option)
- Without -1) , choose the line "Kill them all, kitty" (
, tell - Refuse to feed Crimson via OR Mock him for being hungry (without the spell) (-1) (either option)
- After defeating false Dribbles, talk to Crimson again and say you'd have killed him before he hurts anyone else (-1)
Watching Dribbles's show:
- Yell "Boo! Get off the stage!" (-1)
- When false Dribbles asks for an assistant, choose to cross your arms and glare (-1)
- OR Just answer "No." (-1)
- After defeating false Dribbles, when Lucretious asks you to find real clown, answer that you are expensive (-1)
- Then say that Dribbles is probably dead now (-1)
In the Requisitioned Barn
- Speak to the pig in the barn without -1) and call her bacon (
- Tell Fist Broadhorn inside the barn that you were just looking for anything worth stealing (-1)
- OR, Playing as a , if you are caught inside the barn by Fist Madigan, tell him this is the only place around worth stealing from (-1)
Elsewhere in Rivington
- Stand for Saer Grotpoll protesting against refugees, saying "Out with these interlopers!" (-1)
- In the Sword Coast Couriers kennels, leave Scratch with Angry Mar'hyah (-1)
- Then ask Scratch to be a good boy OR Tell him to stop whining (-1) (either option)
- Playing as Astarion origin, at the Gur Camp tell Ulma you won't sacfirice yourself for her cause OR Attack her (-1) (either option)
Dealing with Orin's guises
- If Orin is impersonating Gyldro Angleiron, say you would kill someone close to you without hesitation (-1) (Lae'zel origin has unique line here)
- OR, Playing as , say that you have already done it ( -1)
Note: This option is available if you have killed either Isobel or your partner in Act Two on demand of your butler
- If Orin is impersonating Fist Rowan, tell her that both sides need a lesson (-1)
Note: This line belongs to the Custom origin (Tav). Other Origins have unique lines each
- OR, Playing as , propose to kill and kill again ( -1)
- If Orin is impersonating Dying Stone Lord Thug:
- Playing as an Evil , choose to make him suffer ( -1)
- OR, Playing as , choose to prod his wound OR to spin the blade ( -1) (either option)
- If you succeeded a passive
DC 20 Perception check, choose to make him scream (-1)
- OR, Playing as , say that you'll enjoy watching him die slowly ( -1)
Wyrm's Crossing[edit | edit source]
- At the entrance gate, refuse to be arrested by the Steel Watcher and prepare to fight (-1)
- Threaten Gauntlet Edwynna OR Attack her (-1) (either option)
- Agree to deliver the gnome leader's head to Manip Falcäo (-1)
- Provide Wulbren's head to Falcäo (-1)
- Playing as Astarion origin, in Fraygo's Flophouse drag Pale Petras under the sun and continue to hold him in the flow of light (-1)
- At Sharess' Caress, when trying to hire both Sorn Orlith and Nym Orlith, refuse to invite Halsin, too, if the druid is in the party (-1)
Wyrm's Rock Fortress[edit | edit source]
- Trying to get access into Wyrm's Rock Fortress, choose to leave when Blaze Elin stops you (-1)
At the Flaming Fist barracks:
- If failed to convince Arkleia Oloril to trade, attack her (-1)
When you spot Fist Reynash trying to open a chest:
- OR blackmail him into giving you his stash ( -1) (either option)
- OR Fail the check ( -1) (makes Reynash hostile)
- OR Attack Reynash straightaway (-1)
- Speaking to Manip Bakshi afterwards, let him arrest you (-1)
- Speaking to Gortash after killing Orin, surrender two your Netherstones to him (-1)
- OR Say you two can be allies, but you'll keep Ketheric's and Orin's stones (-1)
In the Wyrm's Rock Prison:
- When Counsellor Florrick sinks into despair, say you don't need her (-1)
Lower City[edit | edit source]
- Ask Fist Murphy why he is standing on one leg, and then use class-based line for a ( -1)
Note: For Baldurian characters, the initial line will run about "Blaze Portyr's infamous punishments"
- Talking to Fist Miller after Florrick had been executed, say "Good riddance" (-1)
Speaking to Liara Portyr and Lora Bergauz:
- Propose to help Lora find her daughter for a certain price (-1)
- If you already know that Vanra died, tell this to Lora, adding it's true no matter Lora believes you or not (-1)
Talking to the hag masking as Captain Grisly:
- Inquire her about Vanra, and then:
- Playing as a , say that punishment is in order ( -1)
- OR, Playing as a , mention that killing Lora sounds like the best way (-1)
- WAgree to take the money from the hag for killing Lora (-1)
- OR, Playing as a , agree to do it if she doubles the price ( -1)
- After Auntie Ethel reveals herself and confesses that she actually ate Vanra, call her a monster, and then:
- OR Say you'll leave now (-1)
- OR Say "That's so evil, even I'm impressed." (-1)
- When Ethel offers you to become an ally in your crusade, agree to have a deal (-1) ( characters have unique line here)
Other patrons:
- Tell Zena that if a child was in this dump, they deserve to be "nabbed" (-1)
First time visiting the place:
- If you found the group without reading any of their posters, taunt Adrielle, saying you will "EAT THEIR SOULS, RAAAGH" (-1)
- After the Hag Survivors attacked the party, tell Hydrangea Wubb that all you care about is killing the hag (-1)
- OR Say you are not getting mixed up in this (-1)
Note: Hydrangea will be present only if you knocked her out (as the Mask of Regret) in the Overgrown Tunnel AND killed the hag in Act One
Dealing with hexed Mayrina:
- Using -1) (either option)
- Without -1) , ask Mayrina how did she get herself turned into a sheep (
, call Mayrina's condition hilarious OR Tell her to SPIT IT OUT ( - Tell Adrielle that if they have pissed off a hag, they're screwed (-1)
After removing the hex and killing Jatlo:
- Ask Mayrina why has she been still dragging this corpse around (-1)
- Tell Mayrina you're helping her for the last time (-1)
- OR Say they will have to deal with this themselves (-1)
- Tell Kled that you aren't getting mixed up in this (-1)
- OR Say that Mayrina can be very annoying (-1)
- Tell Adrielle to get out there and kill the hag, not act like cowards (-1)
- OR Say you are not getting mixed up in this (-1)
- OR Call her actions moronic and say she endangered everyone (-1)
- After Adrielle says she has discovered an ultimate way to kill a hag, say the hag is their problem (-1)
If you have met Auntie Ethel, but haven’t dealt with her yet:
- After telling Mayrina that Auntie Ethel is back, tell her to just let Connor die (-1)
If you have killed Ethel:
- Tell Mayrina you killed Ethel and expect a reward (-1)
- If you haven't raised Connor from dead in Act One, tell Mayrina that you prefer thank-yous of a coin variety (-1)
The Baldur's Mouth (and dealing with its employees)
- Growl at News Hawker Chalara at X: -154 Y: -121, if the Baldur's Mouth Gazette has printed a negative article about you (-1)
- Tell News Hawker Luan at X: 122 Y: -69 that his salesmanship is terrible (-1)
- Then say you don't care about his age (-1)
- Tell Sebastian you have no intention of freeing a bunch of ravenous spawn (-1)
- Let Astarion complete the Rite of Profane Ascension (-1)
The Elfsong Tavern
Talking to Lakrissa and Alfira:
- In the tavern hall, spur Lakrissa to work instead of talking (-1)
- Speaking to them both on the tavern's roof, tell Lakrissa to get back to work, or you will tell Alan about it (-1)
- Say you are shocked that Alfira hasn't been arrested for making noise (-1)
Speaking to Harvard Willoughby:
- Agree to participate in Laff Riot, and then, in the first round, joke about "Dwarf and bulette" (-1)
- In the third round, joke about "Mind flayer and duergar" (-1)
Speaking to Devella Fountainhead on the site of Duke Stelmane's murder:
- Express hope that the one who solves Devella's death will be just as diligent (-1)
- Tell Devella that Bhaal himself is involved, then say you'll kill her in his name (-1)
Note: Available for non- characters, too; Devella and other Fists immediately turn hostile
- Interrupt Dolor when he's about to kill Figaro Pennygood, saying "Back off. That's my kill." (-1)
Note: Available if you have found and read at least one copy of Dolor's list of targets
- Choose to stay in the shadows and watch (-1) ( characters have unique line here)
Talking to Devella Fountainhead after saving her from Dolor:
- Playing as , say you did it only to kill her yourself ( -1)
Note: The line differs depending on whether you did or didn't speak to Devella at the Elfsong; choosing it makes Devella and any nearby Flaming Fist hostile to the party
- Tell Golbraith Stredivas that mind flayers are dangerous, and then tell him to leave the city (-1)
- OR Tell Golbraith that he should be fighting, hot hiding (-1)
The Graveyard
Dealing with Nina Dortmell and Mortarch Gracie Scyre:
- Speaking with Nina for the first time, ask who she wants to raise, then help her by any means or by using any available class-based options (-1)
- Report Nina's attempts to Mortarch Gracie Scyre and then:
- Advise the girl to practice for a decade, then try again (-1)
- OR, Playing as , offer Nina to join her brother instead of raising him ( -1)
Other interactions:
- Tell Gothric Rillyn that burying alive is an apt punishment for thievery (-1)
- Speaking to Anita and Elias Fischer, suggest a "much cheaper" solution to their problem (-1)
- Ask Maude what use do the dead have with flowers (-1)
Grey Harbour Docks
Talking to Big Huido:
- Successfully him and pretend to be a representative of The Guild, then say you'll just loot his corpse instead (-1)
- OR him into surrendering the Guild shipment, then him again to turn out his pockets, too ( -1) ( and characters have unique line here)
- OR Ask him what if you just kill him and take everything (-1)
- At the Flymm Cargo, after returning from the Iron Throne, surrender Redhammer to Allandra Grey (-1)
- If you successfully detected poisoned wine at the Wine Festival, refuse to drink but tell Roger and Cora Highberry you hope they enjoy it (-1)
Note: This option requires a passive DC 18 Medicine check, or
DC 10 Perception check for a character
- Tell Timmy the Orphan that there are bigger problems at the city now (-1)
- Ask Molly the Orphan whether she knows her father is dead (-1)
The House of Grief
- In front of House of Grief, deceive Arves into giving you money (with or without using on him first) (-1) (Both options require
DC 20 Deception check)
- Speaking to Viconia DeVir without Shadowheart in party, promise to bring Shadowheart to the Cloister (-1)
- If Shadowheart is in party, surrender her to the Viconia (-5)
The Society of Brilliance Lodge
- Sell Havkelaag the Githyanki Egg OR Donate it for free (-1) (either option)
Speaking to Omeluum after you have rescued it from the Iron Throne:
- If you have failed to save the majority of Gondian prisoners, say they meant nothing to you (-1)
- Talking to Lorna Esthelian, tell her that her boyfriend will show up eventually (-1)
- In the Abandoned Cistern, agree with the Emperor when it refuses to save Minsc from the Absolute (-1)
- At the Guildhall, when confronting Roah Moonglow or Friol, choose to side with the Zhentarim (-1)
- Near the entrance, if you let slip to Aradin that you've found the Nightsong, tell him that she is in your camp (-1)
Talking to Lorroakan before resolving Dame Aylin’s fate:
- Tell Lorroakan you might hand the Nightsong over for a right price (-1)
- OR Say you know where she is and might be willing to tell him, too (-1)
Facing Lorroakan along with Dame Aylin:
- Tell Aylin that things will be easier if she goes quietly (-1)
- OR Tell Lorroakan that he can have the aasimar, but you’re expecting a fine reward in return (-1)
In the Sorcerous Vault:
- Speaking to Yafeu once he's escaped the Peculiar lamp:
- Say you didn't like your "master" anyway (-1)
- Ask the djinni for some gold (-1)
Talking to Zanner Toobin in the laboratory wing:
- When Toobin tells you about their collars, say that killing them all would be a good thing (-1)
- OR Say it is selfish to value their families more than an entire city (-1)
Resolving the conflict between the Gondians and Ironhands after razing down the Foundry:
- Side with Wulbren and tell Toobin that Gondians have to die for the city OR say that Ironhands came for him (-1) (either option)
Talking to Barcus Wroot after resolving the conflict:
- If you have sided with Wulbren, tell Barcus that there was no other way (-1)
- OR Ask whether he wants to die, too (-1)
- If you killed both Gondians and Ironhands, tell Barcus you did what you could (-1)
- OR Say that it is for the best if no one of them takes Baldur's Gate (-1)
- If you have sided with Gondians, say that Wulbren deserved to die (-1)
- If you convinced both factions to make peace, tell Barcus he should have killed Wulbren (-1)
Other locations in Lower City
- At Devil's Fee, after returning from the House of Hope, to give Helsik the promised item (-1)
- At Elerrathin's Home, talking to Jaheira's children (within automated dialogue), tell Rion you are all going to die (-1)
- At the Flaming Fist cordon X: -195 Y: -15 near the Upper City gate, when the Emperor warns you about becoming a thrall, say you don't care, let's go through (-1)
Note: This dialogue will occur if you come close to the gate without having all three Netherstones
- In the Heapside Prison, talking to Skittle via , say you don't want more rat puns (-1)
- In the House of Hope, speaking to Hope's spirit in front of the Archive, say she is as helpful as a blunt dagger (-1)
The Murder Tribunal
- Meeting Olfaith Olumssdottir for the first time, ask him what you must do to become an avatar of slaughter (-1)
- Speaking with Sarevok Anchev, offer either Jaheira or Minsc, or them both as a sacrifice to the Tribunal (-10)
- Being judged, say you've ended your victim and then cut off their hand (-1)
- OR Say you killed them with a smile on your face and pleasure in your heart (-1)
- OR Say you killed them slowly and painfully (-1)
Note: All these options bring approval only if the victim is indeed your kill. Successful rolls on corresponding options do not give approval points
- Agree to sacrifice Valeria in Bhaal's name, on Sarevok's order (-1)
Note: characters will have four different options in this dialogue, all bringing same amount of points
- After becoming an Unholy Assassin, speak to Echo of Amelyssan and say that every kill is euphoria (-1)
The Bhaal Temple
Talking to Orin:
- Tell her that you're not interested in abducted companion's fate OR Tell her you won't stop her (-5) (either option)
- Tell Orin that her vision of the fate of Baldur’s Gate is exquisite (-1)
Speaking to Avatar of Bhaal after defeating Orin:
- Accept your Father's gift and blessings (-1)
Note: This option is available to characters only. Throughout the dialogue, there are several potential points where the final yes/no decision might be taken, but the result will be the same
Campsite and Conversations[edit | edit source]
Camp interactions and Romance
- When Halsin shares with you his dreams of happy life for everyone, answer you didn't expect such naivete from an Archdruid (-1)
- If you have been flirting with Halsin, tell him your relationship is over, then say you have changed your mind (-5)
Other companions and camp followers
Notes[edit | edit source]
- ↑ It is well documented that there are numerous instances in the game where changes in (dis)approval likely should fire, but do not. This Nexusmods page explains the problem and offers a solution via a mod.