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Minsc/Disapproval

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Minsc disapproves of siding with villains or bargaining with evil, as well as expressing insensibility and callousness to those who cannot defend themselves, more so leaving them in peril. He does not appreciate demanding any reward for doing good deeds and also dislikes scoffing and sneering over someone who is endangered or wronged. Lastly, Minsc despises blatant deception, cowardice and traitorous moves, no matter towards friends, allies, or any person encountered around.

Being involved in fighting with the Bhaalspawn in his past, Minsc has strong feelings toward their current activities, especially after being tricked by the followers of the Bhaal God of Murder.

The story and dialogue choices listed on this page lower Minsc Minsc's approval.



For more information about the approval system, see Approval.

Act Three[edit | edit source]

Locations[edit | edit source]

Rivington[edit | edit source]

Angleiron's Cellar


Circus of the Last Days

  • At the entrance, convince Klaus to let you in, pretending to be a friend of Gortash's (class-based Deception Deception check) (-1)
  • Dealing with Akabi, successfully catch him on rigging the wheel, but apologise and say you were mistaken (-1)

Dealing with caged beasts:

Watching Dribbles's show:

  • Yell "Boo! Get off the stage!" (-1)
  • When false Dribbles asks for an assistant, choose to cross your arms and glare (-1)
    • OR Just answer "No." (-1)
  • Talk to Lucretious after defeating false Dribbles, and when she asks you to find real clown, say that he is probably dead now (-1)


The Gur Camp

  • Playing as Astarion origin, tell Ulma you won't sacfirice yourself for her cause (-1)
    • OR Attack Ulma (-1)


The Requisitioned Barn

  • Talk to Fist Broadhorn inside the barn and say you were just looking for anything worth stealing (-1)
    • OR, Playing as a Rogue Rogue, if you are caught inside the barn by Fist Madigan, tell him this is the only place around worth stealing from (-1)


The Sword Coast Couriers

  • In the kennels, leave Scratch with Angry Mar'hyah (-1)
    • Then ask Scratch to be a good boy OR Tell him to stop whining (-1) (either option)


Dealing with Orin's guises

  • If Orin is impersonating Gyldro Angleiron, say you would kill someone close to you without hesitation (-1) (Lae'zel origin has unique line here)
    • OR, Playing as The Dark Urge The Dark Urge, say that you have already done it (-1)

Note: This option is available if you have killed either Isobel or your companion in Act Two on demand of your butler

  • If Orin is impersonating Fist Rowan, tell her that both sides need a lesson (-1)

Note: This line belongs to the Custom origin (Tav). Other Origins have unique lines each

  • OR, Playing as The Dark Urge The Dark Urge, propose to kill and kill again (-1)
  • If Orin is impersonating Dying Stone Lord Thug:
    • Playing as an Evil Cleric Cleric, choose to make him suffer (-1)
    • OR, Playing as The Dark Urge The Dark Urge, choose to prod his wound OR to spin the blade (-1) (either option)
  • Succeeded a passive DC 20 Perception check and choose to make him scream (-1)
    • OR, Playing as The Dark Urge The Dark Urge, say that you'll enjoy watching him die slowly (-1)


Wyrm's Crossing[edit | edit source]


Wyrm's Rock Fortress[edit | edit source]

  • Trying to get access into Wyrm's Rock Fortress, choose to leave when Blaze Elin stops you (-1)

At the Flaming Fist barracks:

When you spot Fist Reynash trying to open a chest:

  • Intimidate Intimidate OR blackmail him into giving you his stash (-1) (either option)
    • OR Fail the Intimidation Intimidation check (-1) (makes Reynash hostile)
    • OR Attack Reynash straightaway (-1)
  • Speaking to Manip Bakshi afterwards, let him arrest you (-1)
    • OR Attack Bakshi straightaway or after speaking with him (-1)

At the Audience Hall:

  • Speaking to Lord Amber's Bodyguard and attendants of Lady Durinbold and Lord Shattershield about the Steel Watch, say that you couldn't feel safer (-1)
    • OR, Playing as a Drow Drow or a Half-Orc Half-Orc, say that you feel safer than with some (-1)
  • Playing as The Dark Urge The Dark Urge, when Gortash explains your previous dealings:
    • Say that you'll make Orin pay for taking your place (-1)
    • OR Reply that you don't remember a thing, but the plan sounds brilliant (-1)
  • Speaking to Gortash after killing Orin, surrender two your Netherstones to him (-1)
    • OR Say you two can be allies, but you'll keep Ketheric's and Orin's stones (-1)

In the Wyrm's Rock Prison:

Lower City[edit | edit source]

Basilisk Gate Barracks

  • Ask Fist Murphy why he is standing on one leg, and then use a class-based line for a Barbarian Barbarian (-1)

Note: For Baldurian characters, the initial line will run about "Blaze Portyr's infamous punishments"

Speaking to Liara Portyr and Lora Bergauz:

  • If you already know that Vanra died, tell this to Lora, adding it's true no matter Lora believes you or not (-1)


The Blushing Mermaid
Talking to the hag masking as Captain Grisly

  • Inquire her about Vanra, and then, looking for a decision, suggest to pay Lora off (-1)
    • OR, Playing as a The Dark Urge The Dark Urge, mention that killing Lora sounds like the best way (-1)
  • Agree to take money from the hag for killing Lora (-1)
  • After Auntie Ethel reveals herself and confesses that she actually ate Vanra, call her a monster, and then:
    • Say you'll leave now (-1)
    • OR Say "That's so evil, even I'm impressed." (-1)
  • When Ethel offers you to become an ally in your crusade, agree to have a deal (-1) (Oathbreaker Paladin Oathbreaker Paladin characters have unique line here)

Other patrons of the tavern:

  • Tell Zena that if a child was in this dump, they deserve to be "nabbed" (-1)


Old Garlow's Place

First time visiting the place:

  • If you found the group without reading any of their posters, taunt Adrielle, saying you will "EAT THEIR SOULS, RAAAGH" (-1)
  • After the Hag Survivors attacked the party, tell Hydrangea Wubb that all you care about is killing the hag (-1)
    • OR Say you are not getting mixed up in this (-1)

Note: Hydrangea will be present only if you knocked her out (as the Mask of Regret) in the Overgrown Tunnel AND killed the hag in Act One

  • Tell Adrielle that if they have pissed off a hag, they're screwed (-1)

After removing the hex and killing Jatlo:

  • Ask Mayrina why has she been still dragging this corpse around (-1)
  • Say you're helping her for the last time (-1)
    • OR Say they will have to deal with this themselves (-1)
  • Tell Kled you aren't getting mixed up in this (-1)
    • OR Say that Mayrina can be very annoying (-1)
  • Tell Adrielle you are not getting mixed up in this (-1)
    • OR Say that her actions were moronic and she endangered everyone (-1)
  • After Adrielle says she has discovered an ultimate way to kill a hag, say the hag is their problem (-1)

If you have killed Auntie Ethel:

  • Tell Mayrina you killed Ethel and expect a reward (-1)
  • If you haven't raised Connor from dead in Act One, tell Mayrina that you prefer thank-yous of a coin variety (-1)

At Lora's House:

  • After you have saved Vanra, tell Lora you have come to collect the reward (-1)


The Baldur's Mouth (and dealing with its employees)


Cazador's Dungeon


The Elfsong Tavern
Talking to Lakrissa and Alfira:

  • In the tavern hall, spur Lakrissa to work instead of talking (-1)
  • Speaking to them both on the tavern's roof, tell Lakrissa to get back to work, or you will tell Alan about it (-1)
    • Say you are shocked that Alfira hasn't been arrested for making noise (-1)

Speaking to Devella Fountainhead on the site of Duke Stelmane's murder:

  • Express hope that the one who solves Devella's death will be just as diligent (-1)
  • Tell Devella that Bhaal himself is involved, then say you'll kill her in his name (-1)

Note: Available for non-The Dark Urge The Dark Urge characters, too; Devella and other Fists immediately turn hostile

Other interactions:

  • Speaking to Harvard Willoughby, agree to participate in Laff Riot, and then, in the first round, joke about "Dwarf and bulette" (-1)


The Facemaker's Boutique

Note: This option is available if you have found and read at least one copy of Dolor's list of targets

  • OR Choose to stay in the shadows and watch (-1) (Rogue Rogue characters have unique line here)

Talking to Devella Fountainhead after saving her from Dolor:

  • Playing as The Dark Urge The Dark Urge, say you did it only to kill her yourself (-1)

Note: The line differs depending on whether you did or didn't speak to Devella at the Elfsong; choosing it makes Devella and any nearby Flaming Fist hostile to the party


Golbraith's Cellar

  • Tell Golbraith Stredivas that mind flayers are dangerous, and then tell him to leave the city (-1)
    • OR Tell Golbraith that he should be fighting, hot hiding (-1)


The Graveyard

Dealing with Nina Dortmell and Mortarch Gracie Scyre:

  • Report Nina's attempts to Mortarch Gracie Scyre and then:
    • Advise the girl to practice for a decade, then try again (-1)
    • OR, Playing as The Dark Urge The Dark Urge, offer Nina to join her brother instead of raising him (-1)

Other interactions:

  • After digging up "M.Kurwin" grave, ask Bugthimble what he was doing in your father's grave (-1) (Requires DC 25 Deception check)
  • Speaking to Anita and Elias Fischer, suggest a "much cheaper" solution to their problem (-1)
  • Ask Maude what use do the dead have with flowers (-1)


Grey Harbour Docks
Talking to Big Huido

    • Successfully deceive deceive him and pretend to be a representative of The Guild, then say you'll just loot his corpse instead (-1)
  • OR Intimidate Intimidate him into surrendering the Guild shipment, then intimidate him again to turn out his pockets, too (-1) (Barbarian Barbarian and Rogue Rogue characters have unique line here)
  • Ask him what if you just kill him and take everything (-1)
  • At the Flymm Cargo, after returning from the Iron Throne, surrender Redhammer to Allandra Grey (-1)


Highberry's Home

  • If you successfully detected poisoned wine at the Wine Festival, refuse to drink but tell Roger and Cora Highberry you hope they enjoy it (-1)

Note: This option requires a passive DC 18 Medicine check, or DC 10 Perception check for a Barbarian Barbarian character


The House of Grief

  • In front of House of Grief, deceive Arves into giving you money (with or without using Detect Thoughts Detect Thoughts on him first) (-1) (Both options require DC 20 Deception check)
  • Speaking to Viconia DeVir without Shadowheart in party, promise to bring Shadowheart to the Cloister (-1)
    • If Shadowheart is in party, surrender her to Viconia (-5)


The House of Hope
Speaking to Hope or to her spirit:

  • Upon arriving to the House, when her projection flickers, say the last thing you needed was a mad apparition (-1)
    • OR Continue the dialogue, then tell Hope she's mad (-1)
  • In front of the Archive, say she is as helpful as a blunt dagger (-1)
  • After freeing Hope from her chains, say you barely stand to look at her (-1)

In the Boudoir:

  • Tell Haarlep they can have your body, but not your mind (-1)
    • Vow your body to Haarlep (-1)
  • Upon trying to escape the House, ask Raphael to let you leave (-1)


The Society of Brilliance Lodge

  • Sell Havkelaag the Githyanki Egg OR Donate it for free (-1) (either option)
  • Speaking to Omeluum after you have rescued it from the Iron Throne, if you have failed to save the majority of Gondian prisoners, say they meant nothing to you (-1)


Lower City Sewers


The Sorcerous Sundries

  • Near the entrance, if you let slip to Aradin that you've found the Nightsong, tell him that she is in your camp (-1)

Talking to Lorroakan before resolving Dame Aylin’s fate:

  • Tell Lorroakan you might hand the Nightsong over for a right price (-1)
    • OR Say you know where she is and might be willing to tell him, too (-1)

Facing Lorroakan along with Dame Aylin:

  • Tell Aylin that things will be easier if she goes quietly (-1)
    • OR Tell Lorroakan that he can have the aasimar, but you're expecting a fine reward in return (-1)

In the Sorcerous Vault:

  • Speaking to Yafeu once he's escaped the Peculiar lamp:
    • Say you didn't like your "master" anyway (-1)
    • Ask the djinni for some gold (-1)


The Steel Watch Foundry

Talking to Zanner Toobin in the laboratory wing:

  • When Toobin tells you about their collars, say that killing them all would be a good thing (-1)
    • OR Say it is selfish to value their families more than an entire city (-1)

Resolving the conflict between the Gondians and Ironhands after razing down the Foundry:

  • Side with Wulbren and Ironhands and tell Toobin they have to die for the city OR tell Toobin that the gnomes came for him (-1) (either option)

Talking to Barcus Wroot after resolving the conflict:

  • If you have sided with Wulbren Bongle, tell Barcus that there was no other way (-1)
    • OR Ask whether he wants to die, too (-1)
  • If you killed both Gondians and Ironhands, tell Barcus you did what you could (-1)
    • OR Say that it is for the best if no one of them takes Baldur's Gate (-1)
  • If you have sided with Gondians, say that Wulbren deserved to die (-1)
  • If you convinced both factions to make peace, say he should have killed Wulbren (-1)


Other locations in Lower City

  • At Elerrathin's Home, talking to Jaheira's children (within automated dialogue), tell Rion you are all going to die (-1)
  • At the Flaming Fist cordon X: -195 Y: -15 near the Upper City gate, when the Emperor warns you about becoming a thrall, answer you don't care, let's go through (-1)

Note: This dialogue will occur if you come close to the gate without having all three Netherstones


The Murder Tribunal

  • Meeting Olfaith Olumssdottir for the first time, ask him what you must do to become an avatar of slaughter (-1)
  • Speaking to Sarevok Anchev, offer either Jaheira or Minsc, or them both as a sacrifice to the Tribunal (-50)
  • Being judged, say you've ended your victim and then cut off their hand (-1)
    • OR Say you killed them with a smile on your face and pleasure in your heart (-1)
    • OR Say you killed them slowly and painfully (-1)

Note: All these options bring approval only if the victim is indeed your kill. Successful Deception Deception rolls on corresponding options do not give approval points

  • Agree to sacrifice Valeria in Bhaal's name, on Sarevok's order (-1)

Note: The Dark Urge The Dark Urge characters will have four different options in this dialogue, all bringing same amount of points


The Bhaal Temple
Talking to Orin:

  • Tell her that you're not interested in abducted companion's fate OR That you won't stop her (-5) (either option)
  • Tell Orin that her vision of the fate of Baldur's Gate is exquisite (-1)

Speaking to Avatar of Bhaal after defeating Orin:

  • Accept your Father's gift and blessings (-10)

Note: This option is available to The Dark Urge The Dark Urge characters only. Throughout the dialogue, there are several potential points where the final yes/no decision might be taken, but the result will be the same.
Note 2: After the dialogue with the Avatar of Bhaal ends, the dialogue with Minsc (and Jaheira, if she is in party) starts immediately. Throughout it, if The Dark Urge The Dark Urge accepted their heritage, (-∞ leaves the party and becomes hostile)

Campsite and Conversations[edit | edit source]

Camp interactions

  • Playing as The Dark Urge The Dark Urge, when Jaheira (and possibly, Minsc) comes to you at night to guard your actions, ask her what if you embrace your Father's power (-2)
    • Tell Jaheira you intend to become Bhaal's Chosen (-2)
    • When she asks what did it take to acquire the Slayer form, answer you killed everyone at the Last Light Inn (-2)
    • Fail the Intimidation Intimidation check about giving them to your Father as trophies (-2)
    • Reach into Minsc's mind and stoke the rage there (-10)

Other companions and camp followers

  • When Vlaakith emerges at camp as a projection, convince Lae'zel to remain loyal to her (-1)