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Shadowheart/Disapproval

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Shadowheart disapproves of those who spoils for a fight headlong, as well as any indiscreet moves.

Shadowheart dislikes those who speak poorly of her worship. She disapproves pressing her for answers or details, unless she wishes to reveal some of them herself. She does not like needless cruelty or violence and can respond unfavorably to taking straightforward decisions or being too open with untrustworthy or unknown individuals. Finally, she despises those who doubt in decisions or opinions taken previously.

The story and dialogue choices listed on this page lower Shadowheart Shadowheart's approval.



For more information about the approval system, see Approval.

Act One[edit | edit source]

Locations[edit | edit source]

Ravaged Beach and Roadside Cliffs[edit | edit source]

  • Demand more than apologies from Astarion after the spawn attacks you (-1)
  • Successfully convince Shadowheart to join you when she refuses because you have Lae'zel in your party (-1)
  • Speaking with the tieflings holding Lae'zel in the cage, choose to attack them (-1)
    • OR Persuade Persuade the tieflings to shoot open the cage (+1) and then attack them (-5)
  • Recruit Lae'zel into the party (-5)

Emerald Grove[edit | edit source]

  • If you did not save Shadowheart on the Nautiloid, fail the roll to convince her to join the party OR Choose to leave without recruiting her (-5) (either option)
  • Make Zorru bow to Lae'zel (-1)
    • OR, Playing as a Lolth-Sworn Drow Lolth-Sworn Drow, a Dragonborn Dragonborn, a Duergar Duergar, a Githyanki Githyanki or a Half-Orc Half-Orc, give the tiefling a menacing glare (-1)
    • Then make him kneel (-1)
    • Stop Lae'zel, then let her continue the interrogation (-1)
    • After Lae'zel has questioned Zorru, praise her interrogation technique (-1)
  • Tell Auntie Ethel about the tadpole in your head (-1)
  • Playing as The Dark Urge The Dark Urge, when confronted by a companion about kicking Timber, answer that it came right at you OR that your instincts are sharp (-1) (either option)

Note: Kicking Timber itself does not bring any approval/disapproval from Shadowheart
While the Emerald Grove is preparing for the goblin attack

  • Tell Zevlor (or Asharak if Zevlor is dead) that it was you who led the horde to the grove, and then that this place belongs to the Absolute (-1)
    • OR That the horde is coming, led by the drow - and you are with them (-1)

Sunlit Wetlands/Putrid Bog[edit | edit source]

  • While talking to Demir and Johl after Ethel disappears, offer to help them find their sister (-1)
  • Drink from the well outside the Riverside Teahouse after the illusion has been dispelled (-1)
  • Agree to give Auntie Ethel your eye in exchange for ridding you of the tadpole (-5)
  • After defeating Auntie Ethel, order her to let Mayrina go (-1)
    • OR Let Ethel go and take Mayrina in exchange for the fey hair (-1)

Forest, Owlbear Nest and Blighted Village[edit | edit source]

Note: This scene appears only if Aradin has previously left the grove

  • Choose to step closer to the Owlbear Cub or attack Mother Owlbear (-1)
    • After killing Mother Owlbear, kill its cub as well (-1)
  • Fail to persuade persuade or intimidate intimidate Shadowheart into looting the Selûnite chest (-5)
    • OR Insist on looting the chest (-5)
    • Loot the chest, then fail the Sleight of Hand Sleight of Hand check if you have agreed not to do it or failed to convince her (-2)
  • Transferring the Idol of Selûne to Shadowheart's inventory while looting the gilded chest (-2)

In Blighted Village:

  • Attack Fezzerk and his gang (-1)
    • When Fezzerk begs for mercy, spare him (-1)
  • Interrupt the bugbear and ogre couple in the barn (-1)
    • OR Let Astarion interrupt them, if he is in the party (-1)

Goblin Camp[edit | edit source]

At the gate and in the outer camp:

  • Play the war drum at the front gate (-5)
  • If Crusher attacks you, defeat him, then say you've made a point and help him get up (-1)

In the Shattered Sanctum:

  • Tell Brakkal (the Maglubiyet devotee in the cage) that the gods are fickle (-1)
    • OR, Playing as a Githyanki Githyanki, say that your people build cities on the corpses of gods (-1)

Note: These options are available to all characters except Cleric Cleric

In the Worg Pens:

  • Refuse Halsin to help him save the grove after freeing him (-1)

Underdark and Grymforge[edit | edit source]

  • In Festering Cove, tell Kuo-toa priest to bow before BOOOAL's Chosen (-1)
  • Upon arriving to Grymforge, tell Morghal and Orgarth that them keeping slaves is not a problem for you, and that you'll just kill them (-1) (immediately starts a fight with the duergar, both Clan Flameshade and Absolute followers)
  • Looking at skeletal remains of Dark Justiciars, say "Better off dead" OR "Die in filth" (-5) (either option)
  • Provoke a fight against Elder Brithvar by either taunting him to try and take your gold OR threatening to rat him out to Sergeant Thrinn about his conspiracy against Nere (-1) (either option)

The Risen Road and Zhentarim Hideout[edit | edit source]

  • Agree to hunt the monster (i.e. Karlach) for Anders (-1)
  • Agree to fight the gnolls to save Rugan (-1)
  • If you have conspired with Rugan about the shipment, refuse to kill him on Zarys's order (-1)
  • Promise Oskar Fevras to speak to his captors (-1)
    • Give Oskar an additional 200 gold after freeing him (-1)

Mountain Pass and Crèche Y'llek[edit | edit source]

  • Attack Ellyka near the point of encounter with githyanki patrol (-1)
    • OR, Being disguised disguised as a gith, provoke her to attack you (-1)
  • Speaking to Voss, pass the Arcana Arcana check to find out he's trying to Detect Thoughts Detect Thoughts and then attack him (-5)

In Crèche Y'llek:

Note: Any threat of doing harm to the egg makes Ko'kuu and hatchery guards hostile

  • Let Lae'zel speak for the group when talking to Ghustil Stornugoss (-1)
  • Surrender the Mysterious Artefact to Kith'rak Therezzyn (-1)
  • Tell Vlaakith you're a friend who brought the artefact to her (-1)
    • OR Rat Shadowheart out that it was she who stole it (-10) (the line is available only if Shadowheart is in the party)
  • Accept Vlaakith's demand to enter the Mysterious Artefact (-1)
  • Steal the Blood of Lathander from the Secret Chamber (-1)

Campsite and Conversations[edit | edit source]

Raphael's deal

  • Discussing Raphael's offer after returning from the House of Hope, first say you do not trust him, then change your mind (-5)
    • Then say again he could be a friend you all need (-5) (can be added to previous disapproval)

Camp interactions

  • At the very first long rest:
    • When Shadowheart warns you about Lae'zel, say she's the one who has you concerned (-1)
    • OR Snap at her, telling not to question your decisions (-1)
    • If you have already spoken to another companion, tell Shadowheart that you were discussing next steps, then mention she wasn't being open about herself (-1)
  • When Shadowheart comes to the camp all not herself, choose to attack her (-10)
  • OR, persuade persuade her to have a rest at the camp. On the next morning, say you were mistaken to keep her around (-5)

Note: This scene occurs only if you have missed all opportunities to recruit the cleric at the beginning of the game

Note: This cutscene occurs only if you haven't discussed the artefact with Shadowheart before

  • Fail the illithid Wisdom Wisdom check to pry into her mind without her permission (-5)
    • Fail to do it again (-10)
  • Playing as The Dark Urge The Dark Urge, after murdering the bard, fail the roll to deceive deceive the others by any story (-1)
  • At the goblin party in the camp, find the booyahg building a shrine to the Absolute, recognize the brand on her face and choose to "Step up to the shrine" (-1)

Other companions and camp followers

  • Playing as Astarion origin, confess to her of being a vampire and fail a Charisma Charisma roll (-5)

Note: If Shadowheart initiates the discussion herself, failed Charisma Charisma check will bring only (-1) disapproval

    • After being caught biting someone, tell Shadowheart that holding secrets keeps you safe (-5)
    • OR Say her senses have taken leave of her, then swear you are not a vampire (-10)
  • Ask Lae'zel whether she's sure the crèche is the only way for a cure, then tell her that their knowledge is valuable (-1)
  • When Lae'zel and Shadowheart have an argument over the Mysterious Artefact:
    • If Lae'zel attacks sneakily at night, choose to do nothing (-10) (Shadowheart dies)
    • If Shadowheart attacks sneakily at night, choose to attack her (-10)
    • OR, If it comes to duel, side with Lae'zel (-10)
  • When Mizora shows up in the camp, ask her whether she will leave if you turn on Karlach (-1)
  • When Kith'rak Voss wakes you up at the camp during long rest to discuss the Mysterious Artefact (after the events at the Crèche), tell Lae'zel to kill him (-1) (starts the fight with the githyanki knight)
  • Let Volo follow through his attempt to remove the parasite (-1)
  • Choose to attack the Owlbear Cub when he comes to the camp (-1) (works either at first or second appearing, with or without Speak with Animals Speak with Animals)

Romance

  • During the scene near the waterfall after tiefling celebration:
    • When she asks to share a memory from your life, choose to drink the wine and leave (-5)
    • OR Suggest to return to the camp, and then insist on it (-5)
  • After succeeding the passive Insight Insight check, choose to let the moment pass (-5)
    • OR Fail the check and say you should do it again (-5)
    • OR Say you should go back to the camp (-5)
  • When talking to Shadowheart half-drunk at the goblins' party, fail the illithid Wisdom Wisdom check to push into her mind (-10)
    • OR, Playing as a Githyanki Githyanki, tell her to pull herself together (-5)

Companion quest[edit | edit source]

  • Fail the Wisdom Wisdom check to find out why she is against Selûne (-5)
  • When it comes out that Shadowheart is a follower of Shar Shar, say you didn’t agree to join up with a Sharran, then tell her to leave (-5) (Shadowheart permanently leaves the party)
    • Playing as a Cleric Cleric of Selûne Selûne, when Shadowheart reveals herself as a Sharran near Selûne statues in Goblin Camp, call Shar an abomination (-10)
    • Persuade Persuade her to explain tenets of her faith to you, then say it sounds evil (-10)
  • When Shadowheart shares with you her dreams of becoming a Dark Justiciar, say it was a load of nothing (-1)
  • In Grymforge, when she says that there are signs of Dark Justiciars' presence around, answer that you have more important things than chasing Sharran ghosts (-1) (Cleric Cleric of Selûne Selûne characters have unique line here)

Act Two[edit | edit source]

Locations[edit | edit source]

Ruined Battlefield[edit | edit source]

If entering the Shadow-Cursed Lands from the Rosymorn Monastery Trail:

  • Fail to convince the cowardly hyena in the convoy that it do not belong to the goblins (-1)
    • OR Tell it to obey the goblins and stay (-1)
  • When Kar'niss the drider comes to take the convoy to Moonrise Towers, choose to attack it (straightaway or after speaking with it) (-1)

When dealing with He Who Was:

  • Order Madeline to hurt herself as Ben and Marc did, then stop her, saying she had done enough (-1)
    • OR Say her willing to hurt herself was enough (-1)
    • OR Accuse her of cowardice, using basic or unique Barbarian Barbarian, Bard Bard, Monk Monk lines (-1)
    • OR Say that it wasn't her fault, using basic or unique Bard Bard, Good Cleric Cleric or Monk Monk lines (-1)

Elsewhere:

  • At the House in Deep Shadows, ask Oliver whether he doesn't have anyone else to play with, then about his parents' names, and agree to play with him. Once Oliver explains the rules, say you've changed your mind (-1) (Following this course immediately starts the fight with Oliver's "family")

Last Light Inn[edit | edit source]

Speaking to Jaheira:

  • When talking to Jaheira inside the inn, drink the spiked wine (-1)
  • If you have talked to Marcus already and know his mission, try to convince Jaheira that he is a spy (-1)

Talking to His Majesty via Speak with Animals Speak with Animals:

  • Hiss back at him, say that he is in your territory, and order to get out (-2)
    • OR, Playing as a Barbarian Barbarian, WOOF at him (-2)

Talking to Alfira:

  • Ask her about others, and then say that it was a cowardly move (-1)
  • When Alfira supposes that surviving tieflings were taken to Moonrise Towers, say you imagine the cultists are torturing them right now (-1)

Elsewhere in the inn:

  • If you looted Yonas's body, offer Harper Meygan to take his sword, then say you were kidding and keep it (-1)
  • Tell Counsellor Florrick you have no intentions to go to Moonrise Towers (-1)
  • Let Mol lose the game of lanceboard against Raphael by giving the wrong advice, failing the Sleight of Hand Sleight of Hand roll or not helping her at all (-1)
  • Talking to Ide after drunken Rolan has snapped on her, call him a grump, and when Ide complains he called her a "ragged little devil", say that he was observant (-1)
  • If either Cal or Lia (or both) died while rescue attempt, speak to Rolan, garble their names and say you don't know them (-1)

Reithwin Town[edit | edit source]

At the cemetery:

  • Refuse to help Arabella find her parents (-1)
    • If you agreed, refuse to take Arabella in at your camp (-1)
  • OR, If you've already found Locke and Komira's bodies, tell Arabella they are dead and fail Persuasion Persuasion or Intimidation Intimidation roll to take her to your camp (-1)

Note: The Dark Urge The Dark Urge characters have unique lines and Persuasion Persuasion option only

In the Sharran Sanctuary:

Moonrise Towers[edit | edit source]

Witnessing Ketheric's trial (at the very first visit to Moonrise):

  • Playing as The Dark Urge The Dark Urge, after Ketheric declares the sentence for Minthara, tell Z'rell to make her suffer until pain is all she knows (-1)

Talking to Disciple Z'rell after the trial:

  • If you spared the goblins, fail the Deception Deception roll to explain it, and then say you will free the rest of the prisoners (-1)
  • If you have helped Balthazar to retrieve Nightsong, refuse to kidnap Isobel (-1)
    • OR Tell Z'rell you have yet to kill her and other vermin at the Moonrise (-1)

At the Moonrise Towers Prison:

  • When approaching Minthara being tortured and erased by Jasin and Sumera:
    • Playing as The Dark Urge The Dark Urge, if you failed a Wisdom Wisdom check to reach out to Minthara's mind, tell the questioners to carve her mind apart (-1)
  • If you defeated questioners, escort Minthara out of Moonrise Towers and tell her you have saved her only for the pleasure of killing her yourself (-1)
  • Speaking to the Warden for the first time, convince convince her that you are Balthazar's closest confidante (-1)
    • Then try to bribe her (-1)
  • Refuse Lakrissa to help them escape (-1) (requires a Persuasion Persuasion or an Intimidation Intimidation roll first)
  • Tell Wulbren that they can die in prison for all you care (-1)
    • Refuse to find tools for Wulbren (-1)
  • When Wulbren, once freed, takes the boat and sails off without the party, let him go (-1)
  • If the jailbreak was successful and your participation went unnoticed, tell the Warden it was you who snuck the prisoners (-1)

Gauntlet of Shar[edit | edit source]

  • Speaking to Balthazar in his outpost, agree to clear the way for him (-1)

Dealing with Yurgir and his retinue:

  • Lick the dead spider meat (-2) (Comes point by point for each lick)
  • If you agreed to help Yurgir:
    • Suggest to search the temple for him (-1)
    • OR, Playing as an Evil Cleric Cleric, say you ought to kill him for what he had done in the temple (-1) (Available only if Shadowheart has already denied Shar)
  • Tell Lyrthindor you were glad to kill the rats, because the world is better without Shar worshippers (-1)

Mind Flayer Colony[edit | edit source]

In the Necrotic Laboratory:

In the Tadpoling Centre:

  • Choose to purge the pods instead of freeing captives (-5)
  • Kill Mizora in her pod (-1)

Note: Choosing this option will cause Wyll to die, too, regardless of whether he is in the party or not

After the final fight with Apostle of Myrkul[edit | edit source]

Speaking to Minthara:

  • When Minthara tells you she is going to kill Orin, mention the cult might need a new leadership afterwards (-1)
    • Then tell her you are with her (-1) (Rogue Rogue characters have additional unique line here)
  • OR Declare you will be the saviours of Baldur's Gate, then agree with Minthara that reshaping world would be glorious (-1)
  • When Minthara enquires about one more thing to explain and asks why you slayed the tieflings in the Emerald Grove, say you did it to impress her (-1)

Talking to others:

  • Playing as a Bard Bard, decline Alfira's proposal to play together a show for the tiefling kids (-1)
  • Tell Mattis that Mol will already be at Baldur's Gate when they arrive (-1)

Campsite and Conversations[edit | edit source]

  • When Shadowheart undergoes a crisis of faith, tell her that everyone has doubts and she is not special about it (-1)
  • Speaking to Aylin at camp, when Shadowheart asks for your help to save her parents, say you have other concerns (-1)
  • Playing as Evil Cleric Cleric, tell Arabella that being an orphan makes her much more interesting (-1) (Works after you have found her parents dead)
    • Then say she can quit snivelling (-1)
  • Playing as The Dark Urge The Dark Urge, when confronted about killing your companion instead of Isobel, pick any answer line except choosing to attack straightaway and using Deception Deception (-10) (either option)

Note: Choosing any of these options turns the companion who found you over the corpse hostile. The only chance to avoid a fight is to succeed DC 30 Deception check

Companion quest[edit | edit source]

  • After entering Shadow-Cursed Lands without Shadowheart in the party, speak to her at camp and say that Shar's blessing against Shadows is not love (-1)

Near Pedestal of Reckoning and through Shar's trials:

  • When Shadowheart speaks of her need to go through the trials:
    • Answer that this is a distraction OR that you are actually here to gain Ketheric's trust (-5)
    • OR, Playing as a Selûne Selûne worshipper, say you have no intention of letting her prove her fanaticism (-5)
  • At the beginning of each trial tell her step aside instead of letting her start it (-1)
  • After installing an Umbral Gem into the Pedestal of Reckoning, be sceptical about searching the Spear of Night (-1)

In the Shadowfell:

  • At the Verge of the Shadows, while Shadowheart is praying:
    • Succeed a Wisdom Wisdom check to pry inside Shadowheart's mind (-1)
    • OR Fail the Wisdom check (-5)
    • When she angers, tell her to forget about whatever she's going to do in Shadowfell (-5)
  • If Balthazar is present and not hostile to the party, let him take Aylin to Ketheric (-10) (Shadowheart leaves the party permanently)
  • If you have defeated Balthazar, tell Shadowheart to find a new purpose (apart from killing Nightsong) OR fail the roll to convince her (-5)

Act Three[edit | edit source]

Locations[edit | edit source]

Rivington[edit | edit source]

Talking to Yenna, be rude to the girl:

  • Ask where did she last see her mum, then say her mother is probably dead (-1)
  • OR Tell Yenna to get lost (-1)


Angleiron's Cellar


Circus of the Last Days

  • Dealing with Akabi the djinni, successfully catch him on rigging the wheel, but apologise and say you were mistaken (-1)
  • Talking to Boney the mephit, say his wife Stoney is not your type (-1)
  • Talk to Lucretious before approaching Dribbles's show (when she's training up skeletons), and say that she is being a little harsh (-1)
  • Volunteer Shadowheart to the stage as an assistant to Dribbles (-1), and then cheer her, telling "Go on!" (-1)

Dealing with caged beasts:

When passing Zethino's trial, choose answers:

  • First question: "Judging others" OR "A blanket" (-1) (either option)
  • Second question: "Fart on a Selûnite" (-1)
  • Third question: "Her hair" (-1)


Elsewhere in Rivington:

  • In the Sword Coast Couriers kennels, leave Scratch with Angry Mar'hyah (-1)
    • Then ask Scratch to be a good boy OR Tell him to stop whining (-1) (either option)
  • In the smugglers' cave, defeat Caïros and his thugs, and if Farlin survived, say you don't want gratitude from criminals (-1)
  • Playing as Astarion origin, at the Gur Camp tell Ulma you won't sacfirice yourself for her cause OR Attack her (-1) (either option)


Dealing with Orin's guises

  • If Orin is impersonating Gyldro Angleiron, say you would kill someone close to you without hesitation.(-1) (Lae'zel origin has unique line here)
    • OR, Playing as The Dark Urge The Dark Urge, say that you have already done it (-1)

Note: Available if you have killed either Isobel or your companion in Act Two on demand of your butler

  • If Orin is impersonating Fist Rowan, tell her that both sides need a lesson (-1)

Note: This line belongs to the Custom origin (Tav). Other Origins have unique lines each

  • OR, Playing as The Dark Urge The Dark Urge, propose to kill and kill again (-1)

Wyrm's Crossing[edit | edit source]

Wyrm's Rock Fortress[edit | edit source]

At the Flaming Fist barracks, when you spot Fist Reynash trying to open a chest:

  • Intimidate Intimidate OR blackmail him into giving you his stash (-1) (either option)
    • OR Fail the Intimidation Intimidation check (-1) (make Reynash hostile)
    • OR Attack Reynash straightaway (-1)
  • Speaking to Manip Bakshi afterwards, let him arrest you (-1)

At the Audience Hall:

In the Wyrm's Rock Prison:

  • When Counsellor Florrick sinks into despair, say you don't need her (-1)
    • OR, Convince Florrick to get her bearing, then refuse to help her escape (-1)

Lower City[edit | edit source]

Basilisk Gate Barracks


The Blushing Mermaid

  • After Auntie Ethel reveals herself and confesses that she actually ate Vanra, call her a monster, and then say "That's so evil, even I'm impressed." (-1)
  • When Ethel offers you to become an ally in your crusade, agree to have a deal (-1) (Oathbreaker Paladin Oathbreaker Paladin characters have unique line here)


Old Garlow's Place
First time visiting the place:

  • If you found the group without reading any of their posters, taunt Adrielle, saying you will "EAT THEIR SOULS, RAAAGH" (-1)

If you have killed Auntie Ethel:

  • Tell Adrielle the hag is finally dead, thanks to you (-1)


The Baldur's Mouth (and dealing with its employees)


Cazador's Dungeon

  • Let Astarion complete the Rite of Profane Ascension (-1) (If Shadowheart became a Selûnite)
  • Don't let Astarion finish the Rite, once he has started it (-1) (If Shadowheart remained loyal to Shar; Astarion turns hostile to the party)


The Elfsong Tavern
Talking to Lakrissa and Alfira:

  • In the tavern hall, spur Lakrissa to work instead of talking (-1)
  • Speaking to them both on the tavern's roof, tell Lakrissa to get back to work, or you will tell Alan about it (-1)

Speaking to Harvard Willoughby:

  • Agree to participate in Laff Riot, and then, in the first round, joke about Harvard smelling funny OR Joke about "Dwarf and bulette" (-1) (either optuion)
  • In the third round, joke about the Dead Three OR Joke about "Mind flayer and duergar"(-1) (either option)

Speaking to Devella Fountainhead on the site of Duke Stelmane's murder:

  • Express hope that the one who solves Devella's death will be just as diligent (-1)
  • Tell Devella that Bhaal himself is involved, then say you'll kill her in his name (-1)

Note: Available for non-The Dark Urge The Dark Urge characters, too; Devella and other Fists immediately turn hostile


Golbraith's Cellar

  • Tell Golbraith Stredivas that mind flayers are dangerous, and then tell him to leave the city (-1)
    • OR Tell him that he should be fighting, hot hiding (-1)


Highberry's Home


The Society of Brilliance Lodge

  • Sell Havkelaag the Githyanki Egg OR Donate it for free (-1) (either option)
  • Speaking to Omeluum, if the rest of the Lodge members had been massacred while it was imprisoned in the Iron Throne, say you came to finish the job (-1) (Omeluum becomes hostile to the party)


The Steel Watch Foundry
Talking to Zanner Toobin in the laboratory wing:

  • When Toobin tells you about their collars, say that killing them all would be a good thing (-1)
    • OR Say it is selfish to value their families more than an entire city (-1)

Resolving the conflict between the Gondians and Ironhands after razing down the Foundry:

  • Side with Wulbren and tell Toobin that Gondians have to die for the city OR Tell Toobin that Ironhands came for him (-1) (either option)

Talking to Barcus Wroot after resolving the conflict:

  • If you have sided with Wulbren Bongle, tell Barcus that there was no other way OR Ask whether he wants to die, too (-1) (either option)
  • If you killed both Gondians and Ironhands, tell Barcus you did what you could (-1)
    • OR Say that it is for the best if no one of them takes Baldur’s Gate (-1)


Other locations in Lower City

  • At the Flaming Fist cordon X: -195 Y: -15 near the Upper City gate, when the Emperor warns you about becoming a thrall, say you don't care, let's go through (-1)

Note: This dialogue will occur if you come close to the gate without having all three Netherstones

Note: Available if Oskar was saved in Act One and the estate is now haunted


The Murder Tribunal

  • Meeting Olfaith Olumssdottir for the first time, ask him what you must do to become an avatar of slaughter (-1)
  • Being judged by Sarevok Anchev, say you've ended your victim and then cut off their hand (-1)
    • OR Say you killed them with a smile on your face and pleasure in your heart (-1)
    • OR Say you killed them slowly and painfully (-1)

Note: All these options bring approval only if the victim is indeed your kill. Successful Deception Deception rolls on corresponding options do not give approval points


The Bhaal Temple
Talking to Orin:

  • Tell her that you're not interested in abducted companion's fate OR Tell her you won't stop her (-5) (either option)

Speaking to Avatar of Bhaal after defeating Orin:

  • Accept your Father's gift and blessings (-1)

Note: These options are available to The Dark Urge The Dark Urge characters only.Throughout the dialogue, there are several potential points where the final yes/no decision might be taken, but the result will be the same

Campsite and Conversations[edit | edit source]

Other companions and camp followers

  • When Mizora offers Wyll to rearrange their pact, tell Wyll to break the pact and take his father's place OR to let his father die (-1) (either option)

Romance

  • Reject her offer to go to the river coast (as a Selûnite) or to desecrate a statue (as a Sharran) (-5) (either option)
    • Within "Sharran" romance scene, say you won't paw at her (-1)

Companion quest[edit | edit source]

  • In Rivington, when confronted by Ferg Drogher over Shadowheart's rejection of Shar, tell him that she "turned her back on your wretched goddess" (-1)

In the House of Grief:

In the Cloister of Sombre Embrace:

  • Having Shadowheart in the party, if she rejected Shar Shar, surrender her to Viconia DeVir (-20)
  • If Shadowheart remained loyal to Shar, tell Viconia that Shadowheart slew a helpless prisoner to earn Shar's favour (-5)
    • OR Say you don't know what Viconia is talking about (-5)