Ad placeholder

Astarion/Disapproval

From bg3.wiki
Jump to navigation Jump to search

Astarion disapproves of those who falter, lack the backbone, or do not strive for personal power.

Astarion dislikes displays of weakness, as well as any acts of kindness or charity that offer no reward. He also disapproves, if the player character tries to rein him in or restrict him in any way. He despises moralizing over evil moves (including his own) and setting hopes on the help of any high-order beings. Finally, he disapproves of wasting chances to gain power or refusing to do so deliberately.

The story and dialogue choices listed on this page lower Astarion Astarion's approval.



For more information about the approval system, see Approval.

Act One[edit | edit source]

Locations[edit | edit source]

Emerald Grove[edit | edit source]

In The Hollow:

  • Promise Zevlor you will talk to Kagha about stopping the ritual (-1)
  • After Lae'zel interrogates Zorru, berate her for being so rough (-1) (Halfling Halfling and Tiefling Tiefling characters have unique lines here)
    • OR, Playing as a Good Cleric Cleric or a Paladin Paladin, interrupt Lae'zel and call her cruel and cold after she threatens you (-1)
  • If you are confronted about stealing the Idol of Silvanus, return the idol and apologise (-1)
  • Tell Locke and Komira that the druids are overreacting and that you will talk to them (-1)

In the Sacred Pool and druid caves:

Note: Works either Nettie has or hasn't already scratched any party member with a deadly briar

  • Convince Kagha to fight against the Shadow Druids (if uncovered her conspire) (-1)
  • Agree to kill the goblin horde's leaders for Zevlor (-1)
  • While talking to/trading with Mattis, catch Silfy trying to pickpocket you and tell her to relax (-1) (requires passive Perception Perception check and optionally a Insight Insight check)
  • Pay Mol the "inspection fee" for returning items her gang stole from you (-1)

Sunlit Wetlands/Putrid Bog[edit | edit source]

Talking to Auntie Ethel and Mayrina at the Riverside Teahouse:

  • Don't let Ethel steer the conversation away, and finally say that "This woman is clearly in trouble" (-1)
    • OR Tell Mayrina straightaway that Demir and Johl were killed (by you or Ethel) (-1)
  • After defeating Ethel, reject the offer to spare her in exchange for the fey hair (-5)
    • OR Order the hag to let Mayrina go (-5)
  • Reject Mayrina's reward for saving her (-1)

Dealing with Gandrel:

  • Reveal Astarion's identity to Gandrel (-10)
    • OR, Don't rat Astarion out, but later in the dialogue don't allow him to kill the hunter (-5)
  • If Astarion kills Gandrel himself, say afterwards that the hunter need not to die OR That you cannot trust him after it (-1) (either option)

Note: The latter option available only if you don't know yet that Astarion is a vampire

Blighted Village and Goblin Camp[edit | edit source]

  • Drop and prepare to destroy the Necromancy of Thay in the Apothecary's Cellar (-5)
  • Pay Fezzerk a lot of gold to let you pass (-1)
    • OR Attack the gang and, when Fezzerk begs for mercy, spare him (-1)
  • Untie Barcus Wroot off the windmill vane and tell him that he owes you nothing (-1)

Goblin Camp
At the front gate and in the outer camp:

  • Smear the dung over your face on Sentinel Olak's demand (-1)
  • Tell Eight that you are sorry for the loss of his parents (-1)

Inside the Shattered Sanctum:

Note: Saying this to Gut when the party leader is not separated from the rest of the party makes her to order "the gawpers" leave. The dialogue then stops and must be started again, with the same options to choose. Therefore, this point might be distracted twice

Note: Sazza must be freed from the cage in Emerald Grove In the Worg Pens:

  • After freeing Halsin, agree to kill goblin leaders to save the grove (either with or without him in bear form) (-1)

Grymforge[edit | edit source]

  • Tell Ward Magmar that he disgusts you (-1)
    • Try to take the elevator and tell Magmar that you need to save Nere to obtain a Moonlantern (-1)
  • Convince Skickpit you're going to help him, then ask if he really wants you to kill his slavers (using Persuasion Persuasion line) (-1)
  • Pay your respect to the corpes of dead gnomes after dispatching Brathwen and Viss (-1)
  • Agree to help Lunkbug find Philomeen (-1)
  • Stand up for the deep gnome slaves when Nere, once freed, is going to kill them (-1)
  • Convince the duergar to free the deep gnomes after the fight with Nere (-1)

Risen Road, Waukeen's Rest and Zhentarim Hideout[edit | edit source]

  • Agree to fight the gnolls to save Rugan (-1)
  • In Waukeen's Rest, find and return Benryn the dowry if you find it before talking to him (-1)

Note: Finding and returning him the dowry after Benryn asked to find it won't grant any disapproval

  • Purchase Oskar Fevras from Brem for the initial price (-1)
    • Give Oskar additional 200 gold after freeing him (-1)

Crèche Y'llek[edit | edit source]

In the Hatchery:

  • Persuade Varsh Ko'kuu to let you take the Githyanki Egg, telling him that you'll take it to a better crèche OR that you'll raise it yourself (-1) (either option)
    • OR Use a race-based line for a Githyanki Githyanki (-1)

In the Classroom:

  • Playing as a Fighter Fighter, save Youth Varrl by whatever means, and then tell him that capacity for mercy is what separates us from feral beasts (-1)
    • OR That his teacher obviously failed to instill discipline (-1)

Note: If you fight Varrl and leave him knocked out, dialogue treats him has unconscious indefinitely, even if he is shown sitting up after a Long Rest, therefore, these points cannot be gained

In the Captain's Quarters and Inquisitor's Chamber:


Other locations

Campsite and Conversations[edit | edit source]

Raphael's Deal

  • When Raphael briefly takes you to the House of Hope, say that you'll do anything to get rid of the tadpole (-5)
  • Discussing the offer afterwards, tell Astarion that he might not be able to outfox the devil, but you will (-1)
    • OR, Playing as a Warlock Warlock, say that Raphael is "only a cambion" and that you can handle him (-1)

Camp interactions:

  • At the very first long rest, when Astarion says he'll keep watch, answer you will not turn your back on a stranger (-1)
  • When he asks how you'd like to be killed, say you don't have to choose, OR Say that you would prefer one of the others/someone else to do it (-1) (either option)
    • OR Tell him you'll spill his guts first (-1)
  • After Astarion fails to read through Necromancy of Thay, suggest that he give the book to Gale or to you, OR Tell him to stop reading it (-1) (either option)
    • OR, Playing as a Githyanki Githyanki, tell him to steel his mind and kill the spirits (-1)
  • If Arabella died, and Kagha survived, Komira will try to poison and kill the druid at the tiefling celebration. Talk her out Talk her out of it (-1)
  • After Astarion asks what do you see (cutscene with a mirror), say you see someone who wastes your time (-1)
  • When Astarion wants to gossip about your sex with Lae'zel, answer that it's none of his business (-1)
  • If Astarion died from the Lathander's Lance blast in Rosymorn Monastery, resurrect him, then talk to him and say you thought the tadpole protects him from the sunlight (-5)
  • Playing as Shadowheart origin, confess to Astarion about your worshipping Shar and fail a Charisma Charisma roll (-1)

Romance:

  • Refuse him when he offers to sleep together (-1)

Note: Turning him down within the romance cutscene itself does not bring any disapproval

  • At the camp celebration, when arranging a night together, first agree, then choose line "On second thoughts, maybe not" (-1)

Note: This whole dialogue occurs only if you haven't slept with him earlier

  • If you already have agreed to sleep with someone else, tell Astarion that you're "looking forward to it" OR Ask the spawn if he's feeling jealous (-1) (either option)
  • Refuse to sleep with Astarion, then speak to him again and try to arrange a romp anew (-1)
  • When he tries to read his scars with his fingers, offer your help, then mock him about "cleric of Gond" (-1)

Other companions and camp followers:

  • When Shadowheart comes to the camp all not herself, persuade persuade her to have a rest at the camp. On the next morning, say you were mistaken to keep her around (-1)

Note: This scene occurs only if you have missed all opportunities to recruit the cleric at the beginning of the game

  • When it comes out that Shadowheart is a follower of Shar Shar, say you didn't agree to join up with a Sharran, then tell her to leave (-1)
  • Give the Necromancy of Thay to Gale, OR destroy it (-5) (either option)
    • OR Read the book yourself (-1)
  • Let Volo follow through his attempt to remove the parasite (-1)
  • Shoo the Owlbear Cub out of the camp when it comes first OR second time (-1) (either time)
  • Playing as The Dark Urge The Dark Urge, after murdering the bard, try to put the blame on Astarion (-6) (only if it is known he is a vampire)

Other conversations:

  • After the very first time using illithid powers, say the power that comes from the parasites cannot be trusted (-1)

Note: This dialogue is available only after using "illithid" dialogue line for the first time in your walkthrough. The line here belongs to Custom origin (Tav); other origins may have unique formulations

Companion quest[edit | edit source]

At the long rest, when Astarion tries to bite you:

  • Botch the roll to read his mind through illithid ability (-5)
  • Tell him to leave immediately (-10 and leaves the party)
  • Fail to stake him (at any stage of the scene) (-10 and leaves the party)

After his vampirism has been revealed:

  • On the next morning, if you did not permit him to bite you, say he's lucky you didn't kill him (-1)
  • When discussing Astarion's future "diet", forbid him to drink human blood (-5) (either of two options)
    • OR Tell him to figure out himself what an "animal" is or to get a stake through the heart (-10)
  • After meeting Gandrel, when Astarion says Cazador probably considers death too good for him, answer he's not wrong (-5)
    • Then tell Astarion that he is on his own (-5)
  • When he asks whose blood you'd hypothetically drink, refuse to discuss the subject (-1)

Act Two[edit | edit source]

Locations[edit | edit source]

Ruined Battlefield and Reithwin Town[edit | edit source]

If entering the Shadow-Cursed Lands from the Rosymorn Monastery Trail:

  • Fail to convince the cowardly hyena in the convoy that it do not belong to the goblins (-1)
    • OR Tell it to obey the goblins and stay (-1)
  • Stop Warrior Gronag from killing the hyena. Then, when Kar'niss the drider comes, ask him about his lantern and what is there in the shadows. After that, stop the drider from butchering Brawler Vez by any means (-1)

If entering the Shadow-Cursed Lands from the Grymforge:

Dealing with He Who Was:

  • After ordering Madeline to hurt herself, stop her, saying she had done enough (-2)
    • OR Say her willing to hurt herself was enough (-2)
    • OR Accuse her of cowardice, using basic or unique Barbarian Barbarian, Bard Bard, Monk Monk lines (-1)
    • OR Say that it wasn't her fault, using basic or unique Bard Bard, Good Cleric Cleric or Monk Monk lines (-1)

Elsewhere:

Last Light Inn[edit | edit source]

Speaking to Jaheira:

  • When talking to Jaheira inside the inn, drink the spiked wine (-1)
  • If you have talked to Marcus already and know his mission, try to convince Jaheira that he is a spy (-1)

Warn Isobel during Marcus's assault about him planning to kidnap her (-5)

Speaking to Cerys, when she says they ran until found the inn, answer that she did the right thing (-1) (Cleric Cleric or Oathbreaker Paladin Oathbreaker Paladin characters have unique lines here)

Talking to Alfira:

  • Ask her about others, and then say that it was a cowardly move (-1)
  • After saving the tieflings, speak to Alfira again. When she asks how did you do it, answer that you were being a hero (-1)

Elsewhere in the inn:

  • Playing as The Dark Urge The Dark Urge, curb your yearn to tear the Strange Ox apart (-1)
  • Speaking to drunken Rolan before trying to save captured refugees, promise to rescue his siblings if they are alive OR Say that it is your responsibility to bring them back (-1) (starts the quest, if you don't have it already)
  • After saving the refugees, when Bex asks why you helped, answer that you did it because they were in trouble (-1) (Cleric Cleric characters have unique lines here)

Moonrise Towers[edit | edit source]

Witnessing Ketheric's trial (at the very first visit to Moonrise):

Note: This option does not bring any points for The Dark Urge The Dark Urge character

At the Moonrise Towers Prison:

  • Defeat Jasin and Sumera, then escort Minthara out of Moonrise Towers, and tell her you have saved her only for the pleasure of killing her yourself (-1)
  • Speaking to the Warden for the first time, convince convince her of being Balthazar's closest confidante (-1)
  • Tell Wulbren they can die in prison for all you care (-1)
    • Refuse to find tools for Wulbren (-1)

Dealing with Araj Oblodra:

  • Tell Araj that Astarion does what you tell him to do (-3)

Note: If you are romancing the spawn, choosing the line "Yes. All mine" does not bring disapproval

  • Convince Astarion to bite Araj OR Order him directly to do it (-3) (either option)
  • While trying to convince the spawn, tell him not to be dramatic over just a bite (-3)

Elsewhere in Moonrise Towers:

Gauntlet of Shar[edit | edit source]

Dealing with Yurgir and his retinue:

  • When speaking to the orthon initially, propose to help him finish the contract (-1)
  • If you agreed to help Yurgir:
    • Tell Astarion it is a part of the plan (+1), then ask him not to blame you for a deal he can't keep (-1)
    • Suggest to search the temple for Yurgir (-3)
    • Speak to Nessa via Speak with Animals Speak with Animals and convince convince her that the orthon sold her to the party (-1)

Dealing with Lyrthindor:

  • After killing any three rats in the temple, speak with another rat:

Mind Flayer Colony[edit | edit source]

After the final fight with Apostle of Myrkul[edit | edit source]

Speaking to Minthara:

  • When Minthara tells you she is going to kill Orin and proposes to lead the cult afterwards, answer that eradicating the Elder Brain may be wiser (-1)
    • OR Declare you will be the saviours of Baldur's Gate. When Minthara objects, say the future she's planning is shaped by violence (-1)
  • Then tell her that if she is going to Baldur's Gate, she'll do it alone (-1)
    • OR Say that her idea is madness, and you need to eradicate the cult and the brain (-1)

Speaking to Cerys:

  • Tell Cerys that other will look up to her (-1)
  • Say you couldn't have done it without Jaheira's help (-1)
  • Tell her the Nightsong is the real hero (-1)

Talking to Ide, Umi and Mattis:

  • Tell any of them about Mol's eyepatch you have found down in the colony, and then:
    • Assure Ide OR Umi that Mol is somewhere safe (-1) (either of them)
    • Tell Mattis that Mol will already be at Baldur's Gate when they arrive (-1)

Speaking to others:

  • If you still haven't lifted the curse, promise Halsin to find Thaniel's cursed half (i.e. Oliver) (-1)
  • Playing as a Bard Bard, talk to Alfira and agree to play together a show for the tiefling kids (-1)
    • OR Prompt her to play for them alone (-1)

Campsite and Conversations[edit | edit source]

Camp interactions

  • Playing as The Dark Urge The Dark Urge, when confronted about killing your companion instead of Isobel, pick any answer line except choosing to attack straightaway and using Deception Deception (-5) (either option)

Note: Choosing any of these options turns the companion who found you over the corpse hostile. The only chance to avoid a fight is to succeed DC 30 Deception check

Romance
At the long rest, when Astarion wants to speak to you (second romantic cutscene):

  • If you convinced him to bite Araj Oblodra:
    • Say you shouldn't have done it, and then add you had your best interests at heart (-5)
      • OR Ask him to stop whining (-15)
    • OR Say the potion was worth it (-15)
    • OR Propose to take his mind off the drow (-15)
  • If you defended Astarion from Araj Oblodra's molestations:
    • Tell him twice that you're not interested in his confessions (-5)
    • OR Agree to listen him up, then tell him you regret stopping him (-15)
  • If you reached this point of romance after killing Yurgir (but not talking to Araj Oblodra):
    • Say you're not interested in his confessions (-5) (only one time here is enough)
  • Further in the dialogue, say you slept with him only because you wanted some fun (-15)
    • OR Convince him to have sex tonight by any means, then, when the cutscene continues, prompt him to say what he wants OR Ask whether it was bad for him (-15) (either option)

Note: ANY choice enlisted here makes Astarion break the relationship

Companion quest[edit | edit source]

  • When he tries to feel through his scars with fingers, offer your help, then mock him about "cleric of Gond" (-1) (This cutscene appears only if it hasn't occured in Act One)
  • When Astarion at the camp proposes asking Raphael for help, discourage him from this idea OR Try to find out why he wants to do it (-1)

Note: This dialogue will run differently depending on whether you know about his scars or not; all "negative" options bring equal disapproval

  • After Raphael reveals the true purpose of Astarion's scars, refuse to help the spawn stop Cazador (-3)
    • OR Tell him that the Absolute is a greater evil (-1)

Act Three[edit | edit source]

Locations[edit | edit source]

Rivington[edit | edit source]

Angleiron's Cellar

Circus of the Last Days

When passing Zethino's trial, choose answers:

  • First question: "He hasn't ever been happy" OR "Right now" (-1) (either)
  • Second question: ★ "Freedom" OR "Tasty rat" (-1) (either)
  • Third question: "Wooden sticks" OR ★ "Feeling a slave" (-1) (either)

Note: The ★ sign here marks the answers considered correct for the purposes of the test, even if they bring disapproval

Other actors and dealers:

  • Successfully catch Akabi the djinni on rigging the wheel, but apologise and say you were mistaken (-1)
  • Playing as a Paladin Paladin or a Cleric Cleric, tell Popper the kobold that graverobbing is a profane act (-1)
    • If talking to Popper after defeating false Dribbles, say that offering "treatoes" now is a bit callous (-1)
  • Talk to Lucretious before approaching Dribbles's show (when she's training up skeletons) and tell her that she is being a little harsh (-1)
  • Volunteer Astarion to the stage as an assistant to Dribbles (-1), and then cheer him, telling "Go on!" (-1)

Dealing with caged beasts:

  • Using Speak with Animals Speak with Animals, tell Shadow-Whiskers that her cage looks comfy (-1)
  • Refuse to feed Crimson via Speak with Animals Speak with Animals OR Mock him for being hungry (without the spell) (-1) (either option)
    • After defeating false Dribbles, talk to Crimson again and say you'd have killed him before he hurts anyone else (-1)


Open Hand Temple

  • Tell Brother Bill and Brother Clements that their god would be proud of Father Lorgan (-1)
    • OR, Playing as a Monk Monk, say that offering alms to those in need is a sign of a noble soul (-1)
  • On the temple roof, tell Tara to stop eating the carrier pigeons (-1)
    • OR, Playing as Gale origin, tell Tara that other aviary in the city is much better (-1)
  • Near the temple, ask Lilly Beanbottom whether she knows that a murder is not a good thing (-1)


Around the Requisitioned Barn

Note: Available only if tiefling kids survived in previous Acts


Elsewhere in Rivington

  • Stand for Saer Grotpoll protesting against refugees, saying "Out with these interlopers!" (-1)
  • Playing as a Cleric Cleric, tell Tinker Nayzeem that Divine works in mysterious ways (-1)
  • At the Gur Camp, promise Ulma to save their children after Astarion said that they're already dead (-1)
  • Playing as the The Dark Urge The Dark Urge, resist the yearn to tear the Strange Ox apart (-1)

Note: Available if you haven't spoken to the Ox in Act Two

  • In the smugglers' cave, defeat Caïros and his thugs, and if Farlin survived, say you don't want gratitude from criminals (-1)


Dealing with Orin's guises

  • If Orin is impersonating Fist Rowan, tell her that one can't just kill innocent people (-1)
    • OR Tell her that both sides need a lesson (-1)

Note: This line belongs to the Custom origin (Tav). Other Origins have unique lines each

  • OR Tell her that you're going to report to the commanding officer (-1)
  • Playing as The Dark Urge The Dark Urge, tell her that mindless slaughter is not the answer (-1)
    • OR Propose to kill and kill again (-1)


Wyrm's Crossing[edit | edit source]

  • At the entrance gate, refuse to be arrested by the Steel Watcher and prepare to fight (-1)

At Sharess' Caress:

  • When trying to hire both Sorn Orlith and Nym Orlith:
    • Refuse to invite Halsin to the orgy, if the druid is in the party (-1)
    • Refuse to sleep with Astarion on the drow twins' offer, if you denied him earlier in the walkthrough (-1)
  • Speaking to Valeria, propose a toast to ADVENTURE! (-1)

Note: Available only after you've started Solve the Open Hand Temple Murders quest

  • After defeating a mind flayer in Naoise Nallinto's private room, tell her that her arousal towards the creature is disgusting (-1) (requires a successful passive Insight Insight roll)


Wyrm's Rock Fortress[edit | edit source]


Lower City[edit | edit source]

Basilisk Gate Barracks

  • Ask Fist Murphy why is he standing on one leg, then outrage at him for stealing from people he is supposed to protect (-1)
    • OR Use a race-based line for a Half-Orc Half-Orc or a Drow Drow (-1) (either option)

Note: For Baldurian characters, the initial line will run about "Blaze Portyr's infamous punishments"

  • Playing as a Fighter Fighter, talk to Gauntlet Thunder about proper punishment for two soldiers who screwed up, then say you'd do exactly what she is doing (-1)
    • OR Advise her to double their shifts and dock their pay (-1)
  • Talking to Fist Miller after Florrick had been executed, say she didn't deserve to die (-1)
    • OR Say it's a cruel way of talking about her (-1)
  • Speaking to Liara Portyr and Lora Bergauz:
    • Tell Lora to calm down and let Liara alone (-1)
    • OR Say it wasn't very responsible to take a kid to a tavern (-1)


The Blushing Mermaid
Talking to Bosun Gannet:

  • When he instructs you about the tavern rules, say you'll keep to them (-1)
  • After dealing with the hag, if real Captain Grisly died, tell Gannet you are sorry for not saving her (-1)

Talking to the hag masking as Captain Grisly:

  • When looking for a decision, propose to talk to Lora and calm her down (-1)
  • Take the money from the hag for killing Lora, but then return and say you can't do it (-1)

After Auntie Ethel reveals herself:

  • When she offers you an alliance in your crusade, decline, choosing either "Not a chance" or "Time to die" lines (-1)
    • OR Use a class-based line for a Paladin Paladin or a Warlock Warlock (-1) (either option)

Speaking to Svend and Siggy:

  • Succeed a passive Insight Insight check, then tell Svend that Siggy loves him (-1) (Bard Bard characters have unique lines here)
    • OR, Playing as a Monk Monk, tell him to forego the date (-1)

Other patrons:


Old Garlow's Place
Before dealing with the hag:

  • Using Speak with Animals Speak with Animals, tell Mayrina you are here to help her (-1)
  • Offer Adrielle to have a look at the hex (-1)
  • Speaking to Jatlo after you have removed his hex, tell him he has been charmed by hag (-1)
  • After removing the hex and killing Jatlo, offer Mayrina help with the hag (-1) (Devotion Paladin Devotion Paladin characters have unique lines here)
  • Tell Kled that they are safe now (-1)
  • After Adrielle says she has discovered an ultimate way to kill a hag, offer to deal with the hag OR say you won't let the hag harm her (-1) (either option)

If you have killed Auntie Ethel:

  • If you haven't raised Connor Vinderblad from dead in Act One, tell Mayrina it wasn't so amazing when the hag vomited a child (-1)
  • Tell Adrielle that the hag is finally dead, thanks to you (-1)


The Elfsong Tavern

  • Meeting Lakrissa in the tavern hall, say you missed her (-1)
  • Tell Dez Kanshaw he won't find courage on the bottom of a bottle (-1)

Speaking to Harvard Willoughby:

  • Agree to participate in Laff Riot, and then, in the first round, joke about Harvard smelling funny OR Joke about "Dwarf and bulette"(-1) (either option)
  • In the second round, joke about "Vampires" (-2)
  • In the third round, joke about "Mind flayer and duergar" (-1)

Speaking to Devella Fountainhead on the site of Duke Stelmane's murder:

  • If you haven't found the serial killer's list of targets, playing as a Ranger Ranger, persuade persuade her to use your help (-1)
  • If you have found the list of targets, show it/tell about it, then promise to do your best to investigate the Bhaalists' trail (-1)
  • Agree to warn the targets for Devella (-1)
  • Playing as The Dark Urge The Dark Urge, confess to it to Devella, then say you're working against Bhaal (-1) (two options depending on whether you actually have or have not the list of targets in the inventory)
    • OR Promise to stop your Father (-1)


Golbraith's Cellar

  • Tell Golbraith Stredivas that mind flayers are dangerous, and then tell him to leave the city (-1)
    • OR Tell him that he should be fighting, hot hiding (-1)


The Graveyard

  • Tell Gothric Rillyn that burying alive is an apt punishment for thievery (-1)
  • After digging up the "M.Kurwin" grave, ask Bugthimble whether he was buried here, and then pay him the "fee" he demands (-1)

Dealing with Nina Dortmell and Mortarch Gracie Scyre:

  • Speaking with Nina for the first time, tell her to stop, because magic isn't a game (-1)
    • Ask who she wants to raise, then say she must never do it again (-1)
    • OR Tell Nina to let her brother rest in peace (-1) (Monk Monk characters have unique lines here)
  • Report Nina's attempts to Mortarch Gracie Scyre (-1)
    • Then tell Nina the Mortarch is right (-1)


Grey Harbour Docks


The House of Hope


The Sorcerous Sundries

  • Near the entrance, if you let slip to Aradin that you've found the Nightsong, tell him that she is in your camp (-1)

Facing Lorroakan along with Dame Aylin:

  • Tell the wizard you've come to stop him (-1)
    • OR Remind him of Ketheric's fate (-1)
    • OR Tell Lorroakan that one more word about catching Aylin will be his last (-1)
    • OR, PLaying as Gale origin, ask him to reconsider his position (-1)


The Steel Watch Foundry

  • When Zanner Toobin tells you about their collars, say that it is selfish to value their families more than an entire city (-1)
  • After razing down the Foundry, side with Wulbren Bongle and tell Toobin that Gondians have to die for the city OR Tell Toobin that the Ironhands came for him (-1) (either option)
  • If you have sided with Wulbren Bongle (and hence killed Gondians), ask Barcus Wroot whether he wants to die, too (-1)


Other locations in Lower City

Note: You need to knock her out in the battle to speak to her afterwards

Note: This dialogue will occur if you come close to the gate without having all three Netherstones


The Bhaal Temple

  • Playing as The Dark Urge The Dark Urge, speak to Sceleritas Fel when approaching the temple door. If you have obtained his hat from Helsik and are wearing it, agree to take it off (-1)
  • Tell Orin that her vision of the fate of Baldur's Gate is exquisite (-1)

Campsite and Conversations[edit | edit source]

Romance
After Astarion has completed the Rite of Profane Ascension, at the long rest cutscene:

  • Tell him he had to learn how not to become Cazador himself (-15)
    • OR, When he asks what do you desire, answer you wanted him to be free, but he never will (-15)
    • OR Discuss his proposal of becoming his spawn, then turn him down (-15)
    • OR Agree to be transformed (with or without sexual intercourse), then refuse to kneel before him (-15)

Note: Choosing any of these options will lead Astarion to break the relationship. Certain dialogue options within the cutscene or when speaking to him on the next morning might lead him to leave the party permanently


Companion quest[edit | edit source]

The night assault of the other Cazador's spawn in the camp:

  • Tell Leon and Aurelia that they can take Astarion to Cazador (-1)
  • While speaking to Leon and Aurelia, ask Astarion whether he has no heart (-1)
  • After the fight, fail to persuade Astarion that you were only teasing him (-3) (If you are partnered with Astarion, this leads him to break the relationship)
  • Berate Astarion for deceiving the other spawn about their part in the Rite (-3)
    • Then tell him not to act haughty OR Ask him what does his own life matter (-1) (either option)
  • Tell him that Cazador truly broke him OR Say that he shouldn't have given up (-1) (either option)

In Cazador's Dungeon:

  • Fail to talk talk Astarion out of ascending (-1)
  • Refuse to help him perform the Rite of Profane Ascension (-∞ and leaves the party) (either option)
    • OR Interrupt the Rite once Astarion has started it (-∞, leaves the party AND becomes hostile)

Notes[edit | edit source]

  1. It is well documented that there are numerous instances in the game where changes in (dis)approval likely should fire, but do not. This Nexusmods page explains the problem and offers a solution via a mod.