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Muzul: Difference between revisions

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m (Added archetype)
 
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| size = Small
| size = Small
| type = [[Humanoid]]
| type = [[Humanoid]]
| archetype = [[Goblin Devout]]
| e hp = 9
| e hp = 9
| hp = 14
| hp = 14

Latest revision as of 22:07, 9 July 2024

Devout Muzul is a goblin in the Goblin Camp in Act One. She patrols the front room of the Shattered Sanctum, near Priestess Gut. In dialogue, she shares with the party a tale of how the Absolute protected her in battle by tripping one of her opponents.

Attacks and abilities[edit | edit source]

Main Hand Attack.webp
Main Hand Attack Main Hand Attack ()   –  Mace
Normal weapon damage

Make a melee attack with your equipped weapon.

 Melee: 1.5 m / 5  ft
Bless.webp
Bless Bless ()

Bless up to 3 creatures. They gain a D4 Slashing.png +1d4 bonus to Attack rolls and Saving throws.

 Range: 9 m / 30 ft
Sacred Flame.webp
D8 Radiant.png 1d8 (1~8) Damage TypesRadiant damage

Engulf a target in a flame-like radiance.

DEX Save
 Range: 18 m / 60 ft