List of features and items that affect melee attack rolls: Difference between revisions

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* {{SAI|Umbral Shroud}} - Become {{cond|Invisible}} for 10 turns if [[Obscured]]
* {{SAI|Umbral Shroud}} - Become {{cond|Invisible}} for 10 turns if [[Obscured]]
* {{SAI|Dread Ambusher: Hide}} - Use a bonus action to {{cond|Hiding|Hide}}, gaining {{advantage}} on melee attack rolls
* {{SAI|Dread Ambusher: Hide}} - Use a bonus action to {{cond|Hiding|Hide}}, gaining {{advantage}} on melee attack rolls
=== [[Rogue]] ===
* {{SAI|Cunning Action: Hide}} - Use a bonus action to {{cond|Hiding|Hide}}, gaining {{advantage}} on melee attack rolls
* {{SAI|Supreme Sneak}} - Blend into the environment so completely that you become {{cond|Invisible}}
* {{SAI|Mage Hand Legerdemain}} - [[Mage Hand]] turns {{cond|Invisible}}
* {{SAI|Assassinate: Initiative}} - Melee attack rolls against enemies that have not taken a turn yet gain {{advantage}}
=== [[Sorcerer]] ===
* {{SAI|Wild Magic: Fog}} - Create a fog of cloud that {{cond|Blinded|Blinds}} all creatures within
* {{SAI|Wild Magic: Blur}} - All creatures within {{distance|m=9|ft=30}} are {{cond|Blurred}}
* {{SAI|Wild Magic: Entangle}} - Create a vine surface within {{distance|m=4|ft=13}}, possibly {{cond|Entangled|Entangling}} all caught creatures
* {{SAI|Tides of Chaos}} - Gain {{advantage}} on your next melee attack roll
* {{SAI|Bend Luck}} - Spend 2 Sorcery Points to impose {{InfoBlob|{{DieIcon|d4|Physical}}+1d4}} or {{InfoBlob|{{DieIcon|d4|Physical}}-1d4}} to a target's melee attack roll
=== [[Warlock]] ===
* {{SAI|Mortal Reminder}} - Upon landing a [[Critical Hit]], possibly {{cond|Frightened|Frighten}} all nearby enemies
* {{SAI|Entropic Ward}} - Impose {{disadvantage}} on a melee attack roll against you, gaining {{advantage}} on melee attack rolls against the attacker if their attack missed
* {{SAI|Fey Presence: Disturbing}} - Possibly {{cond|Frightened|Frighten}} nearby foes
* {{SAI|Misty Escape}} - Become {{cond|Invisible}} upon taking damage
* {{pass|Pact of the Blade (passive feature)|Pact of the Blade}} - Melee attack rolls made with Pact Weapon use [[Charisma]] modifier instead of [[Strength]] or [[Dexterity]]
=== [[Wizard]] ===
* {{SAI|Portent}} - Use a reaction to change the die of any melee attack roll within {{distance|m=18|ft=60}} to one of your Potent Dice
[[Category:Lists]]
[[Category:Lists of sources]]

Latest revision as of 02:28, 23 May 2024

This is a comprehensive list of all features and items that directly affect melee attack rolls.

General information[edit | edit source]

  • A source can cause different effects as part of its mechanic, but this article lists only effects to melee attack rolls.
  • If a source causes a condition that affects melee attack rolls (for e.g., Blinded Blinded, Invisible Invisible), only the condition is mentioned.

Class features[edit | edit source]

Barbarian[edit | edit source]

Bard[edit | edit source]

Cleric[edit | edit source]

Druid[edit | edit source]

Fighter[edit | edit source]

Monk[edit | edit source]

Paladin[edit | edit source]

Ranger[edit | edit source]

Rogue[edit | edit source]

Sorcerer[edit | edit source]

Warlock[edit | edit source]

Wizard[edit | edit source]

  • Portent Portent - Use a reaction to change the die of any melee attack roll within 18 m / 60 ft to one of your Potent Dice