List of features and items that affect melee attack rolls: Difference between revisions

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* {{SAI|Fey Presence: Disturbing}} - Possibly {{cond|Frightened|Frighten}} nearby foes
* {{SAI|Fey Presence: Disturbing}} - Possibly {{cond|Frightened|Frighten}} nearby foes
* {{SAI|Misty Escape}} - Become {{cond|Invisible}} upon taking damage
* {{SAI|Misty Escape}} - Become {{cond|Invisible}} upon taking damage
* {{SAI|Pact of the Blade (passive feature)|Pact of the Blade}} - Melee attack rolls made with Pact Weapon use [[Charisma]] modifier instead of [[Strength]] or [[Dexterity]]
* {{pass|Pact of the Blade (passive feature)|Pact of the Blade}} - Melee attack rolls made with Pact Weapon use [[Charisma]] modifier instead of [[Strength]] or [[Dexterity]]


=== [[Wizard]] ===
=== [[Wizard]] ===

Revision as of 02:28, 23 May 2024

This is a comprehensive list of all features and items that directly affect melee attack rolls.

General information

  • A source can cause different effects as part of its mechanic, but this article lists only effects to melee attack rolls.
  • If a source causes a condition that affects melee attack rolls (for e.g., Blinded Blinded, Invisible Invisible), only the condition is mentioned.

Class features

Barbarian

Bard

Cleric

Druid

Fighter

Monk

Paladin

Ranger

Rogue]

Sorcerer

Warlock

Wizard

  • Portent Portent - Use a reaction to change the die of any melee attack roll within 18 m / 60 ft to one of your Potent Dice