Arfur Gregorio: Difference between revisions

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(added the option of dealing with Arfur that was previously missing from this page, turning himself in, as well as the consequences of it.)
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| image = Arfurgregorio.jpg
| image = Arfurgregorio.jpg
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{{CharacterInfo
{{Infobox character
<!-- Interior -->
| name = Arfur Gregorio  
|title =
| image = Arfurgregorio.jpg
|name = Arfur Gregorio  
| voice = John O'Mahony
|image = [[File:Arfurgregorio.jpg|350px]]
| race = [[Human]]
|class =
| hometown = [[Arfur's Mansion]], [[Rivington]]
|background=
}}
|level = 1
'''Arfur Gregorio''' is a human in ''Baldur's Gate 3''. He is a toymaker living in [[Rivington]], in his house [[Arfur's Mansion]]. He has a mildly flamboyant personality and questionable business partners. 
|race = Human
 
|type = Humanoid
{{Spoiler warning|act=3}}
|HP = 6
 
|AC = 10
== Involvement ==
|speed =
{{main|Investigate the Suspicious Toys}}
|size = Medium
The party first encounters Arfur outside his mansion, the dandy incensed that refugee squatters have taken up residence. He has hired [[The Guild|Guild]] thugs led by [[Zenovia Dawg]] to evict them. The party can solve the quarrel with words or violence, with additional [[Ability check|ability checks]] suggesting that Arfur wants his house back to protect the secret in the basement.
|weight = 75kg / 165lbs
|proficiency =
|initiative = 0
|exp =  
|alt-name = Model
|alt-image = [[File:Arfur Gregorio Model.png|100px]]
|passive =
{{PAS|Opportunity Attack}}


<!-- Exterior -->
His basement contains proof, in the ''[[Blackmail Letter]]'', that he has been blackmailed to stuff toys with [[smokepowder]] and donate them to the refugees. Following the encounter outside his mansion, he retreats to [[Sharess' Caress]] ({{Coords|23|74}}), where the party can further interrogate him to revealing his extortioners. He will point to [[Felogyr's Fireworks]] as their headquarters and provide the party with an ''[[Archducal Coronation - Admission Pass]]''.
|location = {{Coords|20|-100|Rivington}}
|faction =
|family =
|allies =
|enemies =


<!-- Attributes -->
The party can leave him alone at this point, further extort him for his gold, convince him to turn himself in, or murder him outright in the name of justice. If he turns himself in, the party can find his corpse laying in the cell at the end of Wyrm's Rock Prison.
|STR = 10
|DEX = 10
|CON = 10
|INT = 10
|WIS = 10
|CHA = 10
|str save =
|dex save =
|con save =
|int save =
|wis save =
|cha save =


<!-- Resistances -->
== Notable loot ==
|bludgeoning =  
|piercing =
|slashing =
|acid =
|cold =
|fire =
|force =
|lightning =
|necrotic =
|poison =
|psychic =
|radiant =
|thunder =
|magic =
}}
'''Arfur Gregorio''' is a human NPC in Baldur's Gate 3. He lives in [[Rivington]] in his house [[Arfur's Mansion]]. He is a toy maker. He has a mildly flamboyant personality and questionable business partners. 


== Related Quests ==
* {{MdRarityItem|Dagger +1}}
[[Investigate the Suspicious Toys]]


{{NavCharacters|three}}
== Related literature ==
* {{SmItemIcon|Letter to Mamzell Amira (draft)}}
* {{SmItemIcon|Arfur's Private Musings}}


[[Category: Characters in Act 3]]
{{NavRivington}}
[[Category: Humanoids]]
[[Category: Humanoids]]

Revision as of 10:07, 7 March 2024

Arfur Gregorio is a human in Baldur's Gate 3. He is a toymaker living in Rivington, in his house Arfur's Mansion. He has a mildly flamboyant personality and questionable business partners.

Involvement

The party first encounters Arfur outside his mansion, the dandy incensed that refugee squatters have taken up residence. He has hired Guild thugs led by Zenovia Dawg to evict them. The party can solve the quarrel with words or violence, with additional ability checks suggesting that Arfur wants his house back to protect the secret in the basement.

His basement contains proof, in the Blackmail Letter, that he has been blackmailed to stuff toys with smokepowder and donate them to the refugees. Following the encounter outside his mansion, he retreats to Sharess' Caress (X: 23 Y: 74), where the party can further interrogate him to revealing his extortioners. He will point to Felogyr's Fireworks as their headquarters and provide the party with an Archducal Coronation - Admission Pass.

The party can leave him alone at this point, further extort him for his gold, convince him to turn himself in, or murder him outright in the name of justice. If he turns himself in, the party can find his corpse laying in the cell at the end of Wyrm's Rock Prison.

Notable loot

Related literature