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Zenovia Dawg

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Zenovia Dawg is a leader of the Rivington Rats,[1] a criminal gang affiliated to The Guild. She can be met in Rivington during Act Three.

Arfur, sweetheart - you paid me and my boys to be caravan guards, not cattle wranglers. If you want us to get our hands dirty, it'd be our pleasure - but that'll be extra.

Involvement[edit | edit source]

Zenovia can be encountered arguing with Arfur outside his mansion. She has been hired by Arfur GregorioArfur Gregorio to bring him safely to his mansion but Arfur now demands she eject the squatters from his mansion. Zenovia argues that she and her group were only paid to act as caravan guards and anything more will cost extra.

Zenovia is accompanied by her fellow Guild members: Gleeful ClongGleeful Clong, ScarpersScarpers, and Dimples BacksterDimples Backster.

The party can help Arfur remove the squatters, or insist he leave them be. If helping the squatters, Arfur offers Zenovia's crew gold to attack the party. She can be intimidatedintimidated to abandon Arfur's side and leave peacefully.

If a party member uses Detect ThoughtsDetect Thoughts they learn Arfur is afraid of something being discovered in his basement. If they then choose the dialogue option "Mind if I take a look?", Arfur immediately pays Zenovia and she attacks without any IntimidationIntimidation check, unless Arfur was pickpocketed before the cutscene started – in which case Zenovia departs as Arfur is unable to pay for her services.

Combat[edit | edit source]

Attacks and Abilities[edit | edit source]

FlourishFlourish (Bonus Action)   –  Scimitar
Damage: 1~4

Feint an attack to possibly throw your opponent Off Balance Off Balance.

DEX SaveDEX Save
Range: Normal weapon range Range: Normal weapon range
Recharge: Short rest Recharge: Short rest
LacerateLacerate (Action)   –  Scimitar
Damage: 5~10
1d6 + 4SlashingSlashing

Slash at your target's vital points to make it Bleed Bleed.

Undead and Constructs can't Bleed.

CON SaveCON Save
Range: Normal weapon range Range: Normal weapon range
Recharge: Short rest Recharge: Short rest
Main Hand AttackMain Hand Attack (Action)   –  Scimitar
Damage: 5~10
1d6 + 4SlashingSlashing

Make a melee attack with your equipped weapon.

Melee: 1.5 m / 5 ft Melee: 1.5 m / 5 ft
Trip Attack (Melee)Trip Attack (Melee) (Action + Superiority Die)   –  Scimitar
Damage: 5~10 + modifiers

A powerful attack that possibly knocks the target Prone Prone.

STR SaveSTR Save
Range: Normal weapon range Range: Normal weapon range
Recharge: Per turn Recharge: Per turn

Loot[edit | edit source]

References[edit | edit source]

  1. Mentioned later by Arfur Gregorio if Zenovia is successfully hired to deal with the squatters.
  2. Quote source: WYR_MerchantsHouse_Merchant_Conflict