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Stornugoss: Difference between revisions

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== Combat ==
== Combat ==
=== Attacks and Abilities ===
=== Attacks and Abilities ===
{{Feature box|Astral Step}}
{{Feature box|Counterspell}}
{{Feature box|Healing Word}}
{{Feature box|Lesser Restoration}}
{{Feature box|Misty Step}}
{{Feature box|Misty Step}}
{{Feature box|Ray of Frost}}
{{Feature box|Ray of Frost}}
{{Feature box|Ray of Sickness}}
{{Feature box|Ray of Sickness}}
{{Feature box|Healing Word}}
{{Feature box|Lesser Restoration}}
{{Feature box|Counterspell}}
{{Feature box|Astral Step}}


===Notable loot===
===Notable loot===
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[[Category: Githyanki]]
[[Category: Githyanki]]
[[Category: Humanoids]]
[[Category: Humanoids]]
[[Category:Authors]]

Revision as of 23:30, 19 October 2024

Ghustil Stornugoss is a Githyanki encountered in Baldur's Gate 3 during Act One. She is the principal healer of Crèche Y'llek and can be found in the Doctor's Office of the crèche at X: 1286 Y: -800.

Portrait Stornugoss.png
That's it, you're almost there. The zaith'isk never fails.

Involvement

Stornugoss is initially friendly to the party, but may become hostile if provoked. If seeking treatment via the Zaith'isk, Stornugoss oversees the "process" of this treatment, and is the focus of another conversation that occurs after this "process" concludes. During this conversation, the selected responses may or may not cause Stornugoss to become hostile.

Following the Zaith'isk treatment sequence, if Stornugoss leaves the Infirmary after ending the conversation, she will typically try to lock the door behind her. After doing this, and after some uncertain amount of time has passed, a combat encounter will begin with Stornugoss and several other Githyanki soldiers attacking the party.

If Stornugoss becomes hostile and starts a combat encounter, this specific combat encounter does not cause the entire Crèche to become hostile. Only the characters inside the Infirmary area will attack, though they may potentially be joined by any other Githyanki who venture too close to the combat encounter.

Combat

Attacks and Abilities

Misty Step.webp
Astral Step Astral Step ()
Surrounded by silver mist, you teleport to an unoccupied space you can see.
 Range: 18 m / 60 ft
Counterspell.webp
Counterspell Counterspell ()

Try to stop a spell being cast.

If it is higher level than the spell slot you used to Counterspell, you must make a check using your spellcasting ability[See Notes] to prevent it. The check's difficulty is equal to 10 plus the level of the spell you are trying to counter.

Healing Word.webp
Healing Word Healing Word ()

Heal a creature you can see.

 Range: 18 m / 60 ft
Lesser Restoration.webp
Lesser Restoration Lesser Restoration ()
Cure a creature from Condition Type Icon.pngDiseased, Condition Type Icon.pngPoisoned, Paralysis Paralysis, or Condition Type Icon.pngBlinded.
 Melee: 1.5 m / 5  ft
Misty Step.webp
Misty Step Misty Step ()
Surrounded by silver mist, you teleport to an unoccupied space you can see.
 Range: 18 m / 60 ft
Ray of Frost.webp
Ray of Frost Ray of Frost ()
D8 Cold.png 1d8 (1~8) Damage TypesCold

Reduces the target's Movement Speed by 3 m / 10 ft.

 Range: 18 m / 60 ft
Ray of Sickness.webp
Ray of Sickness Ray of Sickness ()
D8 Poison.png 2d8 (2~16) Damage TypesPoison

Possibly Poisons Poisons the target.

CON Save
 Range: 18 m / 60 ft

Notable loot

Related literature

External links