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Gimblebock: Difference between revisions
(There is a bug where if you begin the encounter at the chapel from the balcony where you are called out by Warryn, you won't get any approval no matter what option you choose, but you will if you come from below. I thought I had an approval bug but obviously Larian only coded it to give approval from a specific trigger.) |
m (Added combat-relevant skills to infobox) |
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| faction = [[Overgrown Ruin Looters]] | | faction = [[Overgrown Ruin Looters]] | ||
| level = 2 | | level = 2 | ||
| size = Small | | size = [[Small]] | ||
| type = Humanoid | | type = [[Humanoid]] | ||
| ac = 14 | | ac = 14 | ||
| hp = 20 | | hp = 20 | ||
| t hp = 26 | | t hp = 26 | ||
| e hp = 14 | |||
| movement m = 6 | | movement m = 6 | ||
| weight_kg = 35 | | weight_kg = 35 | ||
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| con save prof = yes | | con save prof = yes | ||
| passives = Darkvision, Gnome Cunning, Opportunity Attack, Shortened Stride | | passives = Darkvision, Gnome Cunning, Opportunity Attack, Shortened Stride | ||
| athletics = 2 | |||
| acrobatics = 0 | |||
| perception = 0 | |||
}} | }} | ||
'''Gimblebock''' is a [[ | '''Gimblebock''' is a [[Gnome]] bandit leader that is raiding the [[Overgrown Ruins]] in [[Act One]]. | ||
{{DiQ|....You're both twice as tall as me but have half the bloody backbone!|Gimblebock|, talking to [[Taman]]}} | {{DiQ|....You're both twice as tall as me but have half the bloody backbone!|Gimblebock|, talking to [[Taman]]}} | ||
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== Involvement == | == Involvement == | ||
=== Act One=== | === Act One=== | ||
Gimblebock can be found at the [[Chapel Entrance]] with {{CharLink|Quelenna}}, {{CharLink|Taman}}, and {{CharLink|Warryn}}. When the party approaches, he will automatically engage them in conversation and ask them to leave. | Gimblebock can be found at the [[Chapel Entrance]] with {{CharLink|Quelenna}}, {{CharLink|Taman}}, and {{CharLink|Warryn}}. When the party approaches, he will automatically engage them in conversation and ask them to leave. | ||
The party can use one of several [[Ability Check]]s, including [[Persuasion]], [[Deception]], [[Intimidation]] as well as class-specific options from [[Monk]], [[Warlock]], [[Paladin]], and [[Fighter]] to make him and the others leave peacefully, or decide to attack them. | The party can use one of several [[Ability Check]]s, including [[Persuasion]], [[Deception]], [[Intimidation]] as well as class-specific options from [[Monk]], [[Warlock]], [[Paladin]], [[Barbarian]], and [[Fighter]] to make him and the others leave peacefully, or decide to attack them. | ||
Resolving the situation peacefully will reward 50 [[Experience]] and an | Resolving the situation peacefully will reward 50 [[Experience|XP]] and an [[Inspiration]] for those with the [[Charlatan]] background (including {{CharLink|Astarion}}). Fighting the bandits will grant 70 XP and the opportunity to take all their gear. Triggering the encounter from the balcony with Warryn will not lead to any approval increase no matter which option is chosen. It is necessary to start the encounter from the lower area near Gimblebock and Taman. It is possible to defeat the bandits after convincing them to leave, granting a total of 120 XP. | ||
== Combat == | == Combat == | ||
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{{Feature box|Second Wind}} | {{Feature box|Second Wind}} | ||
== Notable | === Notable loot === | ||
*{{MdRarityItem|Longsword}} | *{{MdRarityItem|Longsword}} | ||
*{{MdRarityItem|Scale Mail}} | *{{MdRarityItem|Scale Mail}} | ||
*{{MdRarityItem|Shovel (item)|Shovel}} | *{{MdRarityItem|Shovel (item)|Shovel}} | ||
*{{MdRarityItem|Gold | *{{MdRarityItem|Gold}} | ||
*Random | *Random [[Valuables#Gemstones|Gemstone]] | ||
*Random [[Camp_Supplies|Camp Supply]] | |||
==Companion approval== | ==Companion approval== | ||
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==Speak with Dead== | ==Speak with Dead== | ||
Gimblebock can be spoken to with | Gimblebock can be spoken to with {{SAI|Speak with Dead}}. | ||
{{Dialogue start}} | {{Dialogue start}} | ||
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==Gallery== | ==Gallery== | ||
<gallery heights="250px | <gallery heights="250px"> | ||
Gimblebock Early Access.webp|Gimblebock, during early development of Baldur's Gate III | Gimblebock Model.png|Gimblebock's model | ||
Gimblebock Early Access.webp|Gimblebock, during early development of Baldur's Gate III | |||
</gallery> | </gallery> | ||
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{{notebegin}} | {{notebegin}} | ||
* As of [https://store.steampowered.com/news/app/1086940/view/3669924544085723479 Patch 1], Gimblebock's race is simply "Gnome", without having a subrace specified (unlike his fellow bandit Warryn who is listed as a Rock Gnome). This may be a bug. | * As of [https://store.steampowered.com/news/app/1086940/view/3669924544085723479 Patch 1], Gimblebock's race is simply "Gnome", without having a subrace specified (unlike his fellow bandit Warryn who is listed as a Rock Gnome). This may be a bug. | ||
*Gimblebock | *Gimblebock chose an unfortunate place to stand and talk. If the party get close enough without being seen, they could snap the coiled rope holding the foundation block above him. | ||
*Gimblebock grants 25 XP when killed. | |||
{{noteend}} | {{noteend}} | ||
==External links== | ==External links== | ||
*{{FRWiki|Gimblebock|long}} | *{{FRWiki|Gimblebock|long}} | ||
{{Ravaged Beach}} | {{Ravaged Beach}} |
Latest revision as of 07:12, 11 November 2024
“....You're both twice as tall as me but have half the bloody backbone!„
Overview[edit | edit source]
Highly aggressive and selfish, he is quick to start a fight under the assumption you're trying to steal whatever treasure is on the Nautiloid Wreck and in the ruins he is guarding.
Involvement[edit | edit source]
Act One[edit | edit source]
Gimblebock can be found at the Chapel Entrance with Quelenna, Taman, and Warryn. When the party approaches, he will automatically engage them in conversation and ask them to leave.
The party can use one of several Ability Checks, including Persuasion, Deception, Intimidation as well as class-specific options from Monk, Warlock, Paladin, Barbarian, and Fighter to make him and the others leave peacefully, or decide to attack them.
Resolving the situation peacefully will reward 50 XP and an Inspiration for those with the Charlatan background (including Astarion). Fighting the bandits will grant 70 XP and the opportunity to take all their gear. Triggering the encounter from the balcony with Warryn will not lead to any approval increase no matter which option is chosen. It is necessary to start the encounter from the lower area near Gimblebock and Taman. It is possible to defeat the bandits after convincing them to leave, granting a total of 120 XP.
Combat[edit | edit source]
Attacks and abilities[edit | edit source]
Notable loot[edit | edit source]
- Longsword
- Scale Mail
- Shovel
- Gold
- Random Gemstone
- Random Camp Supply
Companion approval[edit | edit source]
Selecting any of these options grants: +1 +1 +1 -1
- [DARK URGE] [STRENGTH] I don't want to hurt you, but provoke me, and I'll keep stabbing long after you're dead. (DC 5)
- [PERSUASION] That ship is full of monsters. I wouldn't go near it. (DC 10)
- [DECEPTION] I think that ship's an invasion force. Run while you can! (DC 12)
- [INTIMIDATION] The only thing you own is your life. Leave before I take that, too. (DC 10)
- [BERSERKER] [INTIMIDATION] MINE. (DC 10 )
- [BARBARIAN] [INTIMIDATION] Not yours - mine. Leave. Now. (DC 10 )
- [ASTARION] [INTIMIDATION] Just grin, baring your fangs. (DC 10 )
- [PALADIN] [INTIMIDATION] Selfish cur - there might be survivors, yet you think only of loot. Leave before I make you leave. (DC 10)
- [MONK] [INSIGHT] Your words hide fear, confusion. Looting that ship will bring you no peace. (DC 10)
- [WARLOCK] That ship's full of poisonous vapours. Probably demonic. I'd stay away.
- Attack +1 +1 +1 +1
When exiting from the crypt itself: +1 +1 +1 +1
- [DETECT THOUGHTS] [WISDOM] Read the gnome's mind.
- [DECEPTION] You have awoken me from my slumber - now I crave your blood! (DC 12)
- [ASTARION] [DECEPTION] You have awoken me from my slumber - now I crave your blood! (DC 5)
- [BARBARIAN] [INTIMIDATION] Mine now. Leave. (DC 10)
- [INTIMIDATION] It's mine now. Leave before things get ugly. (DC 10)
- Attack +1 +1 +1
Speak with Dead[edit | edit source]
Gimblebock can be spoken to with
.Party member: Who are you?
- Gimblebock: Gimblebock...
Party member: What is your profession?
- Gimblebock: Thieving. Looting. Cutting throats... wherever there's gold...
Party member: Do you have any valables?
- Gimblebock: Looking for valuables... chapel...
Party member: What were you doing here?
- Gimblebock: Looting... chapel ruins...
- Party member: Did you find valuables in the ruins?
- Gimblebock: Some... but lower crypt locked...
- Party member: How do I get into the crypt?
- Gimblebock: Door sealed... can't break it... can't pick it... must be something.
- Party member: How do I get into the crypt?
- Gimblebock: Some... but lower crypt locked...
- Party member: Did you find valuables in the ruins?
Party member: What's inside this place?
- Gimblebock: The others, searching... chapel ruins. Can't get into lower crypt...
Party member: Do you have many people inside?
- Gimblebock: Handful... Andorn guarding the door. The rest searching...
(If you successfully identify the statue in the Dank Crypt.) Party member: Did you know you were breaking into a chapel dedicated to Jergal?
- Gimblebock: No. Doesn't matter...if his loot's good...
Gallery[edit | edit source]
Notes[edit | edit source]
- As of Patch 1, Gimblebock's race is simply "Gnome", without having a subrace specified (unlike his fellow bandit Warryn who is listed as a Rock Gnome). This may be a bug.
- Gimblebock chose an unfortunate place to stand and talk. If the party get close enough without being seen, they could snap the coiled rope holding the foundation block above him.
- Gimblebock grants 25 XP when killed.
External links[edit | edit source]
- Gimblebock on the Forgotten Realms Wiki