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G'r'ath: Difference between revisions

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(Created page with "{{UnderConstruction}} {{Infobox creature | name = Raider G’r’ath | image = <gallery> PAS G'r'ath.png|In-game Portrait G'r'ath.png|Portrait </gallery> | race = Githyanki | faction = Crèche Y'llek | level = 5 | size = Medium | type = Humanoid | archetype = Raider | ac = 15 | e hp = 22 | hp = 32 | t hp = 41 | weight kg = 75 | level = 5 | str = 10 | dex = 17 | con = 14 | int = 10 | wis = 12 | cha = 10 | str save prof = y | con save prof = y | passives =...")
 
(Added dialogue options)
 
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{{UnderConstruction}}
{{PageSeo
| description = Raider G'r'ath is a githyanki raider found in Act One. She is a member of githyanki commune residing in the Crèche Y’llek before arrival of Inquisitor W'wargaz's.
| image = PAS G'r'ath.png
}}
{{Infobox creature
{{Infobox creature
| name = Raider G’r’ath
| name = Raider G’r’ath
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Portrait G'r'ath.png|Portrait
Portrait G'r'ath.png|Portrait
</gallery>
</gallery>
| va = Kerri McLean
| race = [[Githyanki]]
| race = [[Githyanki]]
| faction = [[Crèche Y'llek]]
| faction = [[Crèche Y'llek]]
| level = 5
| size = Medium
| size = Medium
| type = [[Humanoid]]
| type = [[Humanoid]]
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| t hp = 41
| t hp = 41
| weight kg = 75
| weight kg = 75
| movement m = 9
| level = 5
| level = 5
| str = 10
| str = 10
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'''Raider G'r'ath''' is a [[githyanki]] [[raider]] found in [[Act One]]. She is a member of githyanki commune residing in the Crèche Y’llek before arrival of [[Inquisitor W'wargaz|Inquisitor W'wargaz's]].
'''Raider G'r'ath''' is a [[githyanki]] [[raider]] found in [[Act One]]. She is a member of githyanki commune residing in the Crèche Y’llek before arrival of [[Inquisitor W'wargaz|Inquisitor W'wargaz's]].
{{DiQ|Crèche Y'llek welcomes you, ''ra'stil''.|G'r'ath}}


==Interactions==
==Interactions==
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In general, possible dialogue choices don’t differ much from those that are available when speaking with {{CharLink|Far'aag|Gish Far’aag}} at the Monastery Basement entrance.  
In general, possible dialogue choices don’t differ much from those that are available when speaking with {{CharLink|Far'aag|Gish Far’aag}} at the Monastery Basement entrance.  
Depending on player’s choices and Ability checks, G'r'ath might let them pass or attack the party. If convinced, she will bid them to report to {{CharLink|Therezzyn|Kith’rak Therezzyn}} as quickly as possible.  
 
The options differ depending on if the party member is a githyanki:
 
If the party member is a githyanki:
* {{Dialogue option|I simply seek to meet more of my kin, it has been too long.|tags=Githyanki}}
* {{Dialogue option|Kith'rak Voss said you're looking for a weapon, I've brought it with me.|tags=Githyanki}}
* {{Dialogue option|A ''ghaik'' parasite has infected me. Your crèche's will offer me sanctuary, as is its mandate.|tags=Githyanki}}
* {{Dialogue option|''Ghaik'' have infected these lands. I need this crèche's help stopping them.|tags=Githyanki}}
* {{Dialogue option|Took a wrong turn - I'll just be leaving.|tags=Githyanki}}
 
Otherwise, the following options will allow the party to pass:
* {{Dialogue option|Lae'zel? Perhaps you could intervene?}} (if Lae'zel present)
* {{Dialogue option|Wait! I've been infected by an illithid, and I need your help.}}
** {{Dialogue option|I have the weapon Captain Voss was looking for.}}
** {{Dialogue option|I have not transformed yet, and it's been ages. Your medics would find me useful.|roll=Persuasion|dc=21}}
* {{Dialogue option|Captain Voss won't be happy you killed the person who found your lost weapon.}}
* {{Dialogue option|Captain Voss told me to find the item you've been searching for. I have it.|roll=Deception|dc=18}}
* {{Dialogue option|Let me past. It'll save both of us time and ''you'' a lot of blood.|roll=Intimidation|dc=21}}
* {{Dialogue option|Wait! A nautiloid crashed on your doorstep. People are getting infected by mind flayers. I need help.|roll=Persuasion|dc=18}}


After the party infiltrates the Crèche, G'r'ath along with {{CharLink|Qen|Warrior Qen}} can be found guarding the same pass above the [[Crèche Y'llek#Trade Post|Trade Post]] of the Crèche.
After the party infiltrates the Crèche, G'r'ath along with {{CharLink|Qen|Warrior Qen}} can be found guarding the same pass above the [[Crèche Y'llek#Trade Post|Trade Post]] of the Crèche.
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She will become hostile to the party if they fail to explain their attempt to infiltrate the Crèche, or choose to walk back through the Crèche after speaking to the Inquisitor and start a fight.
She will become hostile to the party if they fail to explain their attempt to infiltrate the Crèche, or choose to walk back through the Crèche after speaking to the Inquisitor and start a fight.


== Attacks and abilities ==
== Combat ==
=== Attacks and abilities ===
{{Feature box|Ranged Attack|item=Githyanki Crossbow}}
{{Feature box|Ranged Attack|item=Githyanki Crossbow}}
{{Feature box|Misty Step}}
{{Feature box|Misty Step}}
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{{Feature box|Rally}}
{{Feature box|Rally}}
{{Feature box|Trip Attack (Ranged)}}
{{Feature box|Trip Attack (Ranged)}}
== External links ==
* {{FRWiki|G'r'ath|long}}


{{Rosymorn Monastery}}
{{Rosymorn Monastery}}
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[[Category:Characters in the Rosymorn Monastery]]
[[Category:Characters in the Rosymorn Monastery]]
[[Category:Characters in Act One]]
[[Category:Characters in Act One]]
[[Category:Fighters]]

Latest revision as of 21:24, 29 October 2024

Raider G'r'ath is a githyanki raider found in Act One. She is a member of githyanki commune residing in the Crèche Y’llek before arrival of Inquisitor W'wargaz's.

Portrait G'r'ath.png
Crèche Y'llek welcomes you, ra'stil.

Interactions[edit | edit source]

G'r'ath can be first met when approaching Crèche Y’llek through the Cliffside entrance. She is one of the sentries who will approach and question the party if they try to infiltrate the Crèche through the hidden tunnel.

In general, possible dialogue choices don’t differ much from those that are available when speaking with Far'aag Gish Far’aag at the Monastery Basement entrance.

The options differ depending on if the party member is a githyanki:

If the party member is a githyanki:

  • [GITHYANKI] I simply seek to meet more of my kin, it has been too long.
  • [GITHYANKI] Kith'rak Voss said you're looking for a weapon, I've brought it with me.
  • [GITHYANKI] A ghaik parasite has infected me. Your crèche's will offer me sanctuary, as is its mandate.
  • [GITHYANKI] Ghaik have infected these lands. I need this crèche's help stopping them.
  • [GITHYANKI] Took a wrong turn - I'll just be leaving.

Otherwise, the following options will allow the party to pass:

  • Lae'zel? Perhaps you could intervene? (if Lae'zel present)
  • Wait! I've been infected by an illithid, and I need your help.
    • I have the weapon Captain Voss was looking for.
    • [PERSUASION] I have not transformed yet, and it's been ages. Your medics would find me useful. (DC 21)
  • Captain Voss won't be happy you killed the person who found your lost weapon.
  • [DECEPTION] Captain Voss told me to find the item you've been searching for. I have it. (DC 18)
  • [INTIMIDATION] Let me past. It'll save both of us time and you a lot of blood. (DC 21)
  • [PERSUASION] Wait! A nautiloid crashed on your doorstep. People are getting infected by mind flayers. I need help. (DC 18)

After the party infiltrates the Crèche, G'r'ath along with Qen Warrior Qen can be found guarding the same pass above the Trade Post of the Crèche.

She will become hostile to the party if they fail to explain their attempt to infiltrate the Crèche, or choose to walk back through the Crèche after speaking to the Inquisitor and start a fight.

Combat[edit | edit source]

Attacks and abilities[edit | edit source]

Ranged Attack.webp
Ranged Attack Ranged Attack ()   –  Githyanki Crossbow
Normal weapon damage Make a ranged attack with your equipped weapon.
 Range: 18 m / 60 ft
Misty Step.webp
Misty Step Misty Step ()
Surrounded by silver mist, you teleport to an unoccupied space you can see.
 Range: 18 m / 60 ft

Manoeuvres[edit | edit source]

G'r'ath can spend up to four Superiority Die on Battle Manoeuvers:

Rally.webp
Rally Rally ()
8 Temporary hit points

Expend a superiority die to bolster the resolve of a friendly creature. It gains an additional 8 Temporary Hit Points

 Range: 18 m / 60 ft
Trip Attack Ranged.webp
Trip Attack (Ranged) Trip Attack (Ranged) ()
Normal weapon damage + Superiority Die Damage TypesWeapon damage A powerful shot that possibly knocks the target Prone Prone.
STR Save
 Range: Normal weapon range
Recharge: Per turn

External links[edit | edit source]