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Dalthar: Difference between revisions

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| initiative = +1
| initiative = +1
| movement m = 9
| movement m = 9
| xp = 75
| weight kg = 75
| weight kg = 75
| str = 12
| str = 12
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| str save prof = yes
| str save prof = yes
| dex save prof = yes
| dex save prof = yes
| athletics = 1
| acrobatics = 2
| perception = 1
| resistances = poison resistance nm
| resistances = poison resistance nm
| passives = Sunlight Sensitivity, Duergar Resilience, Dwarven Resilience, Extra Attack, Opportunity Attack, Superior Darkvision
| passives = Duergar Resilience, Dwarven Resilience, Extra Attack, Opportunity Attack, Sunlight Sensitivity, Superior Darkvision
}}
}}
'''Dalthar''' is a [[Duergar]] character in [[Baldur's Gate 3]]. She can be found at the entrance of [[Grymforge]] and is a Novice of the Absolute.
'''Dalthar''' is a [[Duergar]] character in [[Baldur's Gate 3]]. She can be found at the entrance of [[Grymforge]] and is a Novice of the Absolute.
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[[Category: Characters in Act One]]
[[Category: Characters in Act One]]
[[Category: Followers of the Absolute]]
[[Category: Followers of the Absolute]]
[[Category: Rangers]]

Latest revision as of 20:36, 22 November 2024

Dalthar is a Duergar character in Baldur's Gate 3. She can be found at the entrance of Grymforge and is a Novice of the Absolute.

Portrait Dalthar.png
Saw you arriving - almost put a hole in your boat. Don't make me wish I had.

Combat[edit | edit source]

Attacks and abilities[edit | edit source]

Ensnaring Strike Ranged.webp
Ensnaring Strike Ensnaring Strike ()
Normal weapon damage Your attack summons thorny vines, dealing Weapon Damage and possibly Ensnaring your target. Ensnared creatures cannot move and take 1d6Damage TypesPiercing damage at the start of each turn. An ally can use their Help Action to try and tear away the vines.
Invisibility.webp
Invisibility Invisibility ()
Become Invisible.
 Range: Self
Recharge: Per battle
Piercing Shot.webp
Piercing Shot Piercing Shot ()
Normal weapon damage

Deal regular damage and possibly inflict Gaping Wounds Gaping Wounds which cause extra damage on attacks.

Undead and Constructs can't receive Gaping Wounds.

CON Save
 Range: Normal weapon range
Recharge: Short rest

Related quests[edit | edit source]

Gallery[edit | edit source]

External links[edit | edit source]