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Stornugoss: Difference between revisions

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== Involvement ==
== Involvement ==
* Stornugoss is initially friendly to the player, but may become hostile if provoked.
Stornugoss is initially friendly to the player, but may become hostile if provoked. If players choose to seek treatment via the [[Zaith'isk]], Stornugoss oversees the "process" of this treatment, and is the focus of another conversation that occurs after this "process" concludes. During this conversation, the player's selected responses may or may not cause Stornugoss to become hostile.  
* If players choose to seek treatment via the [[Zaith'isk]], Stornugoss oversees the "process" of this treatment, and is the focus of another conversation that occurs after this "process" concludes. During this conversation, the player's selected responses may or may not cause Stornugoss to become hostile.
* Following the [[Zaith'isk]] treatment sequence, if '''Stornugoss''' leaves the Infirmary after ending the conversation, she will typically try to lock the door behind her. After doing this, and after some uncertain amount of time has passed, a combat encounter will begin with Stornugoss and several other Githyanki soldiers attacking the player.
* If '''Stornugoss''' becomes hostile and starts a combat encounter, this specific combat encounter does '''not''' usually cause the entire crèche to become hostile, and remains limited to the characters inside the Infirmary area and any other "passerby" who venture too close to the combat encounter.


== Skills and Abilities ==
Following the [[Zaith'isk]] treatment sequence, if Stornugoss leaves the Infirmary after ending the conversation, she will typically try to lock the door behind her. After doing this, and after some uncertain amount of time has passed, a combat encounter will begin with Stornugoss and several other Githyanki soldiers attacking the player.
 
If Stornugoss becomes hostile and starts a combat encounter, this specific combat encounter does '''not''' cause the entire Crèche to become hostile. Only the characters inside the Infirmary area will attack, though they may potentially be joined by any other Githyanki who venture too close to the combat encounter.
 
== Attacks and Abilities ==
{{Feature box|Misty Step}}
{{Feature box|Misty Step}}
{{Feature box|Ray of Frost}}
{{Feature box|Ray of Frost}}
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==Notable loot==
==Notable loot==
:{{MdRarityItem|Aberration Hunters' Amulet}} - Available to loot on death.
* {{MdRarityItem|Aberration Hunters' Amulet}} - Available to loot on death.
:{{MdRarityItem|Infirmary Key (Crèche Y'llek)}} - Available to Pickpocket, or if looted on death.
* {{MdRarityItem|Infirmary Key (Crèche Y'llek)}} - Available to Pickpocket, or if looted on death.
 
==Related Literature==
* {{MdRarityItem|Ghustil Stornugoss' Research Notes}}


{{Rosymorn Monastery}}
{{Rosymorn Monastery}}

Revision as of 23:32, 17 June 2024

Ghustil Stornugoss is a githyanki encountered in Baldur's Gate 3 during Act One. She is the principal healer of Crèche Y'llek and can be found in the Doctor's Office of the crèche at X: 1286 Y: -800.

Involvement

Stornugoss is initially friendly to the player, but may become hostile if provoked. If players choose to seek treatment via the Zaith'isk, Stornugoss oversees the "process" of this treatment, and is the focus of another conversation that occurs after this "process" concludes. During this conversation, the player's selected responses may or may not cause Stornugoss to become hostile.

Following the Zaith'isk treatment sequence, if Stornugoss leaves the Infirmary after ending the conversation, she will typically try to lock the door behind her. After doing this, and after some uncertain amount of time has passed, a combat encounter will begin with Stornugoss and several other Githyanki soldiers attacking the player.

If Stornugoss becomes hostile and starts a combat encounter, this specific combat encounter does not cause the entire Crèche to become hostile. Only the characters inside the Infirmary area will attack, though they may potentially be joined by any other Githyanki who venture too close to the combat encounter.

Attacks and Abilities

Misty Step.webp
Misty Step Misty Step ()
Surrounded by silver mist, you teleport to an unoccupied space you can see.
 Range: 18 m / 60 ft
Ray of Frost.webp
Ray of Frost Ray of Frost ()
D8 Cold.png 1d8 (1~8) Damage TypesCold
Reduces the target's Movement Speed by 3 m / 10 ft.
 Range: 18 m / 60 ft
Ray of Sickness.webp
Ray of Sickness Ray of Sickness ()
D8 Poison.png 2d8 (2~16) Damage TypesPoison
Possibly Poisons Poisons the target.
CON Save
 Range: 18 m / 60 ft
Healing Word.webp
Healing Word Healing Word ()
Heal a creature you can see.
 Range: 18 m / 60 ft
Lesser Restoration.webp
Lesser Restoration Lesser Restoration ()
Cure a creature from Condition Type Icon.pngDiseased, Condition Type Icon.pngPoisoned, Paralysis Paralysis, or Condition Type Icon.pngBlinded.
 Melee: 1.5 m / 5  ft
Counterspell.webp
Counterspell Counterspell ()

Try to stop a spell being cast.

If it is higher level than the spell slot you used to Counterspell, you must make a check using your spellcasting ability[See Notes] to prevent it. The check's difficult is equal to 10 plus the level of the spell you are trying to counter.

 Range: 18 m / 60 ft
Misty Step.webp
Astral Step Astral Step ()
Surrounded by silver mist, you teleport to an unoccupied space you can see.
 Range: 18 m / 60 ft

Notable loot

Related Literature