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Stornugoss: Difference between revisions
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Revision as of 17:11, 9 July 2024
“That's it, you're almost there. The zaith'isk never fails.„
Involvement
Stornugoss is initially friendly to the player, but may become hostile if provoked. If players choose to seek treatment via the Zaith'isk, Stornugoss oversees the "process" of this treatment, and is the focus of another conversation that occurs after this "process" concludes. During this conversation, the player's selected responses may or may not cause Stornugoss to become hostile.
Following the Zaith'isk treatment sequence, if Stornugoss leaves the Infirmary after ending the conversation, she will typically try to lock the door behind her. After doing this, and after some uncertain amount of time has passed, a combat encounter will begin with Stornugoss and several other Githyanki soldiers attacking the player.
If Stornugoss becomes hostile and starts a combat encounter, this specific combat encounter does not cause the entire Crèche to become hostile. Only the characters inside the Infirmary area will attack, though they may potentially be joined by any other Githyanki who venture too close to the combat encounter.
Combat
Attacks and Abilities
Notable loot
- Aberration Hunters' Amulet - Available to loot on death.
- Infirmary Key (Crèche Y'llek) - Available to Pickpocket, or if looted on death.