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Self-Heal set: Difference between revisions
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{{Passive|Weave Eater}} | {{Passive|Weave Eater}} | ||
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|{{ | |{{Image rarity item|Shattered Flail}} | ||
|{{Equipment slot|Main Hand Melee}} ([[Flails|Flail]]) | |{{Equipment slot|Main Hand Melee}} ([[Flails|Flail]]) | ||
|{{Passive|Yeenoghu's Gift}} | |{{Passive|Yeenoghu's Gift}} |
Revision as of 01:44, 4 December 2024
The Self-Heal set is a set of equipment that focuses on healing and providing temporary hit points to the wearer. Some items also grant additional benefits when healed.
Name | Slot | Effect |
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( Light Armour) |
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( Light Armour) |
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( Light Armour) |
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( Non-Armour) |
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( Non-Armour) |
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( Shield) |
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( Medium Armour) |
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( Medium Armour) |
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( Medium Armour) |
Whenever the wearer succeeds on a Saving throw against a spell, they regain 1d4hit points. | |
Handwear (Non-Armour) |
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( Dagger) |
At 3 stacks of Scarlet Remittance:
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( Flail) |
Healing through this item doesn't trigger other passives that react to healing. | |
( Shield) |
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( Non-Armour) |
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( Medium Armour) |
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