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* Say you are sorry for his loss when asking about his family.
* Say you are sorry for his loss when asking about his family.
* Say Thanks for sharing when askin about him.
* Say Thanks for sharing when askin about him.
* Say you are scared of kraken.}}
* Say you are scared of kraken.
* Say "It hurts, I know it does." when talking to Arabella in camp.}}


=== Disapproval ===
=== Disapproval ===

Revision as of 09:10, 31 August 2023

Template:Up to date

Archdruid
Halsin
Halsin headshot.jpg
Stats
Level 1

STR

10

DEX

14
(+2)

CON

14
(+2)

INT

8
(-1)

WIS

17
(+3)

CHA

12
(+1)
Bg3 content hr.png
Creature Race Icon.png  Race [[Wood Elf Wood Elf|Wood Elf Wood Elf]]
HP Icon.png  HP 10
Creature AC Icon.png  AC 12
Creature Speed Icon.png  Movement Speed 10.5m / 35ft
Creature Size Icon.png  Size Medium
Weight Icon.png  Weight 60kg / 120lbs
Proficiency Icon.png  Proficiency Bonus +3
Initiative Icon.png  Initiative -
Passive features
Character information
Class Druid Druid
Background Outlander
Location Goblin Camp, Druid Grove
3D model
Halsin Model.png

Halsin is a Companion in Baldur's Gate 3. He is an Elf Druid with the Outlander background.

Halsin can be recruited in Act Two, in the Shadow-Cursed Lands, after progressing the quest, Lift the Shadow Curse to a certain point. He is only recruitable by players who have made certain decisions in Act One relating to the Druid Grove.

Gameplay

As a Druid, Halsin is capable of filling a variety of roles in the party. He can debilitate enemies with control spells, support the party with spells that enhance himself and his allies, and he can deal damage with elemental damage-dealing spells. His Wild Shape ability allows him to wade into battle as a melee combatant or sneak and scout as a small animal.

Proficiencies

Equipment
Saving Throws
Skills

Spells Known

As a Druid, Halsin automatically knows all non-cantrip Druid spells.

Cantrips Known
Level 1 Spells Known

Personality

Despite his tenacity in combat, Halsin is a gentle, honest elf, and treasures the sanctity and beauty of nature. Though a powerful healer with a lofty title, Halsin is humble and patient, but willing to act with force if the need arises.

Personal Quest

Halsin's Companion Quest is: TBC

Romance

Act One

Halsin can be found in the Worg Pens within the Shattered Sanctum, held hostage and harassed by nearby goblins. Nettie will request the player to find him in order to be helped with the Tadpole. The player can either decide to join the goblins or release him.

If released, Halsin offers to help the party in curing their Tadpole problem, but first asks the player to defeat the goblin leaders. He starts the fight Wild Shaped, unable to hide or take other discreet actions, but can be returned to human form at will.

If the player chooses to help Halsin defeat the goblins, he will return to the Emerald Grove. Once there, he will confess that though he cannot cure them, he knows of a place where the tadpole could be removed. Providing leads on the Shadow-Cursed Lands, Halsin offers to accompany the party on their way to Moonrise Towers, so that he might lift the curse afflicting the area.

Temporary Companion Stats

If Halsin is recruited as a temporary companion in the Shattered Sanctum, he has the following stats: (Note that his attributes here are different from when he can be later recruited as a permanent companion)

Level 5

STR

16
(+3)

DEX

11

CON

14
(+2)

INT

10

WIS

17
(+3)

CHA

13
(+1)

Creature Race Icon.png Race

Wood Elf Wood Elf

Creature Type Icon.png Type

Humanoid

HP Icon.png Hit Points

38

Creature AC Icon.png Armour Class

11

Creature Speed Icon.png Movement Speed

9m / 30ft

Creature Size Icon.png Size

Medium

Proficiency Icon.png Proficiency Bonus

+3

Initiative Icon.png Initiative

-

He knows the following spells:

He can also use Wild Shape to transform into a Bear. If unlocked as a party member in Act Two, Halsin will always have the above spells prepared for free.

Act Two

Halsin provides vital assistance in the process of lifting the curse from the Shadow-Cursed Lands. In the process, he commits himself to the party and their quest, becoming a regular companion.

Interactions

Approval

The following story and dialogue choices will cause Halsin to gain approval.

Concentration Icons.png Spoiler warning! This section reveals details about the story of Baldur's Gate 3.

Act Two

Shadowed Battlefield

  • Tell Olliver you know who he really is

Camp/Conversation

  • Say you wished him joined earlier when asking about what happens after the shadow curse lifted.
  • Say you are sorry for his loss when asking about his family.
  • Say Thanks for sharing when askin about him.
  • Say you are scared of kraken.
  • Say "It hurts, I know it does." when talking to Arabella in camp.

Disapproval

Halsin dislikes any decisions that might involve hurting the natural world or supporting the existance and corruption of the shadow lands.

The following story and dialogue choices will cause Halsin to lose approval.

Concentration Icons.png Spoiler warning! This section reveals details about the story of Baldur's Gate 3.

Act Two

  • Playing Hide and seek with Oliver
  • Free the goblins when Z'rell prompts you to kill them
  • When entering Moonrise Towers, tell the guards you infiltrated Last Light

Trivia

  • Halsin is voiced by Dave Jones.
  • Halsin was not originally slated to be a companion, but due to his popularity among fans, Larian Studios decided to add him as one.
  • Halsin will reveal that his scar was not cause by battle, but rather by a she-bear who he encountered when he forgot that the bears are in mating season

Gallery

External Links

Halsin on the Forgotten Realms Wiki

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