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G'r'ath
Raider G'r'ath is a githyanki raider found in Act One. She is a member of githyanki commune residing in the Crèche Y’llek before arrival of Inquisitor W'wargaz's.
“Crèche Y'llek welcomes you, ra'stil.„
Interactions
G'r'ath can be first met when approaching Crèche Y’llek through the Cliffside entrance. She is one of the sentries who will approach and question the party if they try to infiltrate the Crèche through the hidden tunnel.
In general, possible dialogue choices don’t differ much from those that are available when speaking with Gish Far’aag at the Monastery Basement entrance.
The options differ depending on if the party member is a githyanki:
If the party member is a githyanki:
- [GITHYANKI] I simply seek to meet more of my kin, it has been too long.
- [GITHYANKI] Kith'rak Voss said you're looking for a weapon, I've brought it with me.
- [GITHYANKI] A ghaik parasite has infected me. Your crèche's will offer me sanctuary, as is its mandate.
- [GITHYANKI] Ghaik have infected these lands. I need this crèche's help stopping them.
- [GITHYANKI] Took a wrong turn - I'll just be leaving.
Otherwise, the following options will allow the party to pass:
- Lae'zel? Perhaps you could intervene? (if Lae'zel present)
- Wait! I've been infected by an illithid, and I need your help.
- I have the weapon Captain Voss was looking for.
- [PERSUASION] I have not transformed yet, and it's been ages. Your medics would find me useful. (DC 21)
- Captain Voss won't be happy you killed the person who found your lost weapon.
- [DECEPTION] Captain Voss told me to find the item you've been searching for. I have it. (DC 18)
- [INTIMIDATION] Let me past. It'll save both of us time and you a lot of blood. (DC 21)
- [PERSUASION] Wait! A nautiloid crashed on your doorstep. People are getting infected by mind flayers. I need help. (DC 18)
After the party infiltrates the Crèche, G'r'ath along with Warrior Qen can be found guarding the same pass above the Trade Post of the Crèche.
She will become hostile to the party if they fail to explain their attempt to infiltrate the Crèche, or choose to walk back through the Crèche after speaking to the Inquisitor and start a fight.
Combat
Attacks and abilities
Manoeuvres
G'r'ath can spend up to four Superiority Die on Battle Manoeuvers:
External links
- G'r'ath on the Forgotten Realms Wiki