Ad placeholder
Ignur
Combat
Attacks and abilities
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Aura of Terror (
)
-
Give enemies disadvantage on Attacks and saving throws while in your oppressive presence.
Creatures that can't be Frightened are immune to this aura.
Range: 3 m / 10 ft
Recharge: Per Battle
-
Spirit Guardians: Necrotic (
+
)
- Damage: 3~243d8
Necrotic
Call forth spirits to protect the area around you.
Nearby enemies take 3d8
Necrotic damage per turn, and their Movement Speed is halved. Lasts for 10 turns.
-
Blight (
+
)
- Damage: 8~648d8
Necrotic
Deals 8d8
Necrotic to a target. Plants take maximum damage from this spell, and have
Disadvantage on the
Saving throw against it.
-
Dominate Person (
+
)
-
Dominate a nearby humanoid. Allies are unaffected.
Every time the creature takes damage, it may repeat the
Saving throw against your domination.
-
Inflict Wounds (
+
)
- Damage: 3~303d10
Necrotic
Putrefy a creature with
Necrotic energy filling your hands.
Melee: 1.5 m / 5 ft
-
Phantasmal Killer (
+
)
- Damage: 4~404d10
Psychic
Haunt a creature with illusions of its greatest fears. It takes 4d10
Psychic Damage per turn, cannot move, has
Disadvantage on Ability Checks and Attack Rolls