More actions
1
Name | Spell School | Classes | C | C | R | A | D | Description | ||||
---|---|---|---|---|---|---|---|---|---|---|---|---|
Burning Hands | Evocation | Sorcerer Wizard |
DEX | 0 | 5m | Each flammable target is hit with 3d6Fire damage. | ||||||
Charm Person | Enchantment | Bard Druid Sorcerer Warlock Wizard |
WIS | 18m | Charm a humanoid to prevent it from attacking you. You gain Advantage on Charisma Checks in dialogue. | |||||||
Chromatic Orb | Evocation | Sorcerer Wizard |
18m | Hurl a sphere of energy. It deals 3d8Thunder damage, or 2d8 Acid, Cold, Fire, Lightning or Poison damage and creates a surface. | ||||||||
Colour Spray | Illusion | Sorcerer Wizard |
0 | 5m | creatures up to a combined 33 Hit Points. | |||||||
Disguise Self | Illusion | Bard Sorcerer Wizard |
0 | Magically change all aspects of your appearance. | ||||||||
Enhance Leap | Transmutation | Druid Ranger Sorcerer Wizard |
1.5m | Triple a creature's Jumping distance. | ||||||||
Expeditious Retreat | Transmutation | Sorcerer Warlock Wizard |
0 | Gain immediately and as a bonus action on each of your turns until this spell ends. | ||||||||
False Life | Necromancy | Sorcerer Wizard |
0 | Bolster yourself with a necromantic facsimile of life to gain 7 temporary hit points. | ||||||||
Feather Fall | Transmutation | Bard Sorcerer Wizard |
0 | 9m | You and nearby allies gain Immunity to Falling damage. | |||||||
Find Familiar | Conjuration | Wizard | 18m | Summon a familiar, a fey spirit that takes an animal form of your choosing | ||||||||
Fog Cloud | Conjuration | Druid Ranger Sorcerer Wizard |
18m | 5m | Create a cloud of dense fog to and creatures within. | |||||||
Grease | Conjuration | Wizard | 18m | Cover the ground in flammable grease. It becomes Difficult Terrain and creatures within can fall . | ||||||||
Ice Knife | Conjuration | Druid Sorcerer Wizard |
18m | 2m | Throw a shard of ice that deals 1d10Piercing damage. It explodes and deals 2d6Cold damage to anyone nearby. It leaves an Ice surface. On miss, the shard of ice still explodes. | |||||||
Longstrider | Transmutation | Bard Druid Ranger Wizard |
1.5m | Increase a creature's Movement Speed by 3 m / 10 ft. | ||||||||
Mage Armour | Abjuration | Sorcerer Wizard |
1.5m | Surround an unarmoured creature in a protective magical force. Its Armour Class increases to 13 + its Dexterity modifier. | ||||||||
Magic Missile | Evocation | Sorcerer Wizard |
18m | Create three darts of magical force, each dealing 1d4 + 1Force damage to its target. The darts always hit their target, and can each be targeted individually. | ||||||||
Protection from Evil and Good | Abjuration | Cleric Paladin Warlock Wizard |
1.5m | Protect an ally against the attacks and powers of Aberrations, Celestials, Elementals, Fey, Fiends, and Undead. | ||||||||
Ray of Sickness | Necromancy | Sorcerer Wizard |
18m | Possibly the target. | ||||||||
Shield | Abjuration | Sorcerer Wizard |
0 | When you are about to be hit by an enemy, use your Reaction to increase your Armour Class by 5. You also take no damage from . These effects last until the start of your next turn. | ||||||||
Sleep | Enchantment | Bard Sorcerer Wizard |
18m | Put creatures into a magical slumber. Select targets up to a combined 24 Hit Points. | ||||||||
Tasha's Hideous Laughter | Enchantment | Bard Wizard |
WIS | 18m | Leave a creature with laughter, without the ability to get up. | |||||||
Thunderwave | Evocation | Bard Druid Sorcerer Wizard |
CON | 1.5m | 5m | Release a wave of thunderous force that pushes away all creatures and objects in an area, while also dealing Thunder damage. | ||||||
Witch Bolt | Evocation | Sorcerer Warlock Wizard |
18m | Link yourself to a target with a bolt of lightning. Deal an additional 1d12Lightning each turn by activating it. |