User:Toancaro/Template:SpellTable
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{{User:Toancaro/Template:SpellTable|where=<query>}}
Name | Spell School | Classes | C | C | R | A | D | Description | ||||
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Acid Splash | Conjuration | Sorcerer Wizard |
DEX | 18m | 2m | Throw a bubble of acid that damages each creature it hits. | ||||||
Activate Witch Bolt | Evocation | 30m | Activate the bolt and deal 1d12Lightning. | |||||||||
Blade Ward | Abjuration | Bard Cleric Sorcerer Warlock Wizard |
0 | Take only half the damage from Bludgeoning, Piercing, and Slashing attacks. | ||||||||
Bone Chill | Necromancy | Sorcerer Warlock Wizard |
18m | Prevent the target from healing until your next turn. An undead target receives Disadvantage on Attack rolls. | ||||||||
Conjure Us | Conjuration | 18m | Conjure Us to fight by your side. | |||||||||
Curse of Terror | Enchantment | WIS | 18m | Strike terror into a creature's heart and Frighten it. | ||||||||
Dancing Lights | Evocation | Bard Sorcerer Wizard |
18m | 9m | Illuminate a 9 m / 30 ft radius. | |||||||
Eldritch Blast | Evocation | Warlock | 18m | Conjure a beam of crackling energy. Deals 1d10Force damage to a target. | ||||||||
Ensnaring Shock | 18m | Consume 4 of your Lightning Charges to mark a foe. When the target moves create an electrical blast with Range: 2 m / 6.5 ft radius that deals 1d4Lightning. | ||||||||||
Entangle | 18m | 3m | Create a vine surface, slowing down creatures, possibly Entangling them. | |||||||||
Fiery Bolt | Evocation | 8m | Hurl a mote of fire. | |||||||||
Fire Bolt | Evocation | Sorcerer Wizard |
18m | Hurl a mote of fire. | ||||||||
Firebolt? | Evocation | 18m | Hurl a mote of fire. | |||||||||
Friends | Enchantment | Bard Sorcerer Warlock Wizard |
9m | Gain Advantage on Charisma Checks against a non-hostile creature. This spell can be cast while you are Silenced. | ||||||||
Guidance | Divination | Cleric Druid |
1.5m | The target gains +1d4 bonus to Ability checks. Duration: 10 turns | ||||||||
Light | Evocation | Bard Cleric Sorcerer Wizard |
1.5m | Infuse an object with an aura of light. | ||||||||
Mage Hand | Conjuration | Bard Sorcerer Warlock Wizard |
18m | Create a spectral hand that can manipulate and interact with objects.
Duration: 10 turns. This cantrip can only be cast once per short rest. |
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Minor Illusion | Illusion | Bard Sorcerer Warlock Wizard |
18m | Create an illusion that compels nearby creatures to investigate.
You can remain hidden while casting this spell. This spell can be cast while you are Silenced. Duration: 10 turns. |
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Poison Spray | Conjuration | Druid Sorcerer Warlock Wizard |
CON | 3m | Project a puff of noxious gas, dealing 1d12Poison to a target. | |||||||
Produce Flame | Conjuration | Cleric Druid |
0 | A flame in your hand sheds a light in a 9 m / 30 ft radius and deals 1d8Fire damage when thrown. Throwing the flame immediately after you conjure it does not cost an Action. Extinguishing or throwing it on subsequent turns costs an Action. The throw has a range of 9 m / 30 ft. | ||||||||
Produce Flame: Dismiss | Conjuration | 0 | Put out the conjured flame in your hand. | |||||||||
Produce Flame: Hurl | Conjuration | 9m | Hurl the conjured flame in your hand at a target and let it sizzle out. | |||||||||
Psychic Rend | Enchantment | 18m | Reach into an enemy's mind. Tear it to pieces and inflict Disadvantage on Intelligence and Wisdom checks and Saving Throws. | |||||||||
Pulling Web | Transmutation | 9m | Strike at a creature with a gossamer, skin-adhering web and pull it 3 m / 10 ft closer to you. | |||||||||
Ray of Frost | Evocation | Sorcerer Wizard |
18m | Reduces the target's Movement Speed by 3 m / 10 ft. | ||||||||
Rays of Fire | 18m | Hurl 3 rays of fire. Each ray deals 3d6Fire damage. | ||||||||||
Resistance | Abjuration | Cleric Druid |
1.5m | Make a target more resistant to spell effects and conditions: it receives a +1d4 bonus to Saving throws. | ||||||||
Sacred Flame | Evocation | Cleric | DEX | 18m | Engulf a target in a flame-like radiance. | |||||||
Selûne's Dream | Evocation | CON | 1.5m | An ally you touch regains hit points, but possibly falls asleep. | ||||||||
Shadow Teleportation | 18m | Teleport to an unoccupied, obscured spot. | ||||||||||
Shillelagh | Transmutation | Druid | 0 | Quarterstaff or Club Required. Your staff or club becomes magical: it deals 1d8 + Wisdom ModifierBludgeoning damage, and uses your Spellcasting Ability for Attack rolls. | ||||||||
Shocking Grasp | Evocation | Sorcerer Wizard |
1.5m | The target cannot use Reactions. This spell has Advantage on creatures with metal Armour. | ||||||||
Sorrowful Lash | Transmutation | 9m | Pulls the creature 3 m / 10 ft closer to you. | |||||||||
Stand Like Stone | 0 | Spend 1 turn of Force Conduit to become a strong bulwark that cannot be moved unwillingly. | ||||||||||
Strengthened Shillelagh | Transmutation | 0 | Quarterstaff or Club Required. Your staff or club becomes magical: it deals 4d8Bludgeoning damage, and uses your Spellcasting Ability for Attack rolls. | |||||||||
Thaumaturgy | Transmutation | Cleric | 0 | Gain Advantage on Intimidation and Performance Checks. | ||||||||
Thorn Whip | Transmutation | Druid | 9m | Pulls the creature 3 m / 10 ft closer to you. | ||||||||
True Strike | Divination | Bard Sorcerer Warlock Wizard |
18m | Gain Advantage on your next Attack roll. | ||||||||
Vicious Mockery | Enchantment | Bard | WIS | 18m | Insult a creature: it has Disadvantage on its next Attack roll. | |||||||
Vicious Mockery | Enchantment | WIS | 26m | Insult a creature: it has Disadvantage on its next Attack roll. |