User:Toancaro/Template:SpellTable

From Baldur's Gate 3 Wiki
Jump to navigation Jump to search

Usage: {{User:Toancaro/Template:SpellTable|where=<query>}}

Name Spell School Classes C C R A Saving Throw Icon.png Range Icon.png D Description
Acid Splash Acid Splash Conjuration Conjuration Sorcerer Sorcerer
Wizard Wizard
Action DEX 18m 2m Damage Types Throw a bubble of acid that damages each creature it hits.
Activate Witch Bolt Activate Witch Bolt Evocation Evocation
Action 30m Damage Types Activate the bolt and deal 1d12Damage TypesLightning.
Blade Ward Blade Ward Abjuration Abjuration Bard Bard
Cleric Cleric
Sorcerer Sorcerer
Warlock Warlock
Wizard Wizard
Action 0 Take only half the damage from Damage TypesBludgeoning, Damage TypesPiercing, and Damage TypesSlashing attacks.
Bone Chill Bone Chill Necromancy Necromancy Sorcerer Sorcerer
Warlock Warlock
Wizard Wizard
Action Attack roll 18m Damage Types Prevent the target from healing until your next turn. An undead target receives Disadvantage Icon.png Disadvantage on Attack rolls.
Conjure Us Conjure Us Conjuration Conjuration
Action 18m Conjure Us to fight by your side.
Curse of Terror Curse of Terror Enchantment Enchantment
Bonus Action WIS 18m Damage Types Strike terror into a creature's heart and Frighten it.
Dancing Lights Dancing Lights Evocation Evocation Bard Bard
Sorcerer Sorcerer
Wizard Wizard
Action Concentration 18m 9m Illuminate a 9 m / 30 ft radius.
Eldritch Blast Eldritch Blast Evocation Evocation Warlock Warlock Action Attack roll 18m Damage Types Conjure a beam of crackling energy. Deals 1d10Damage TypesForce damage to a target.
Ensnaring Shock Ensnaring Shock
Bonus Action 18m Damage Types Consume 4 of your Lightning Charges Lightning Charges to mark a foe. When the target moves create an electrical blast with  Range: 2 m / 6.5 ft radius that deals 1d4Damage TypesLightning.
Entangle (Dryad) Entangle
Action Concentration 18m 3m Create a vine surface, slowing down creatures, possibly Entangled Entangling them.
Fiery Bolt Fiery Bolt Evocation Evocation
Action Attack roll 8m Damage Types Hurl a mote of fire.
Fire Bolt Fire Bolt Evocation Evocation Sorcerer Sorcerer
Wizard Wizard
Action Attack roll 18m Damage Types Hurl a mote of fire.
Firebolt? Firebolt? Evocation Evocation
Action 18m Damage Types Hurl a mote of fire.
Friends Friends Enchantment Enchantment Bard Bard
Sorcerer Sorcerer
Warlock Warlock
Wizard Wizard
Action Concentration 9m Gain Advantage Icon.png Advantage on Charisma icon.png Charisma Checks against a non-hostile creature. This spell can be cast while you are Silenced Silenced.
Guidance Guidance Divination Divination Cleric Cleric
Druid Druid
Action Concentration 1.5m The target gains D4 Physical.png +1d4 bonus to Ability checks. Duration: 10 turns
Light Light Evocation Evocation Bard Bard
Cleric Cleric
Sorcerer Sorcerer
Wizard Wizard
Action 1.5m Infuse an object with an aura of light.
Mage Hand Mage Hand Conjuration Conjuration Bard Bard
Sorcerer Sorcerer
Warlock Warlock
Wizard Wizard
Action 18m Create a spectral hand that can manipulate and interact with objects.

Duration: 10 turns.

This cantrip can only be cast once per short rest.
Minor Illusion Minor Illusion Illusion Illusion Bard Bard
Sorcerer Sorcerer
Warlock Warlock
Wizard Wizard
Action 18m Create an illusion that compels nearby creatures to investigate.

You can remain hidden while casting this spell.

This spell can be cast while you are Silenced Silenced.

Duration: 10 turns.
Poison Spray Poison Spray Conjuration Conjuration Druid Druid
Sorcerer Sorcerer
Warlock Warlock
Wizard Wizard
Action CON 3m Damage Types Project a puff of noxious gas, dealing 1d12Damage TypesPoison to a target.
Produce Flame Produce Flame Conjuration Conjuration Cleric Cleric
Druid Druid
Action 0 A flame in your hand sheds a light in a 9 m / 30 ft radius and deals 1d8Damage TypesFire damage when thrown. Throwing the flame immediately after you conjure it does not cost an Action. Extinguishing or throwing it on subsequent turns costs an Action. The throw has a range of 9 m / 30 ft.
Produce Flame: Dismiss Produce Flame: Dismiss Conjuration Conjuration
Action 0 Put out the conjured flame in your hand.
Produce Flame: Hurl Produce Flame: Hurl Conjuration Conjuration
Action Attack roll 9m Damage Types Hurl the conjured flame in your hand at a target and let it sizzle out.
Psychic Rend Psychic Rend Enchantment Enchantment
Action 18m Damage Types Reach into an enemy's mind. Tear it to pieces and inflict Disadvantage on Intelligence and Wisdom checks and Saving Throws.
Pulling Web Pulling Web Transmutation Transmutation
Action 9m Damage Types Strike at a creature with a gossamer, skin-adhering web and pull it 3 m / 10 ft closer to you.
Ray of Frost Ray of Frost Evocation Evocation Sorcerer Sorcerer
Wizard Wizard
Action Attack roll 18m Damage Types Reduces the target's Movement Speed by 3 m / 10 ft.
Rays of Fire (Cantrip) Rays of Fire
Action Attack roll 18m Damage Types Hurl 3 rays of fire. Each ray deals 3d6Damage TypesFire damage.
Resistance (Cantrip) Resistance Abjuration Abjuration Cleric Cleric
Druid Druid
Action Concentration 1.5m Make a target more resistant to spell effects and conditions: it receives a D4 Physical.png +1d4 bonus to Saving throws.
Sacred Flame Sacred Flame Evocation Evocation Cleric Cleric Action DEX 18m Damage Types Engulf a target in a flame-like radiance.
Selûne's Dream Selûne's Dream Evocation Evocation
Action CON 1.5m An ally you touch regains hit points, but possibly falls Sleeping asleep.
Shadow Teleportation Shadow Teleportation
Action 18m Teleport to an unoccupied, obscured spot.
Shillelagh Shillelagh Transmutation Transmutation Druid Druid Bonus Action 0 Quarterstaff or Club Required. Your staff or club becomes magical: it deals D8 Physical.png 1d8 + Wisdom ModifierDamage TypesBludgeoning damage, and uses your Spellcasting Ability for Attack rolls.
Shocking Grasp Shocking Grasp Evocation Evocation Sorcerer Sorcerer
Wizard Wizard
Action Attack roll 1.5m Damage Types The target cannot use Reactions. This spell has Advantage Icon.png Advantage on creatures with metal Armour.
Sorrowful Lash Sorrowful Lash Transmutation Transmutation
Bonus Action Attack roll 9m Damage Types Pulls the creature 3 m / 10 ft closer to you.
Stand Like Stone Stand Like Stone
Bonus Action 0 Spend 1 turn of Force Conduit Force Conduit to become a strong bulwark that cannot be moved unwillingly.
Strengthened Shillelagh Strengthened Shillelagh Transmutation Transmutation
Bonus Action 0 Quarterstaff or Club Required. Your staff or club becomes magical: it deals 4d8Damage TypesBludgeoning damage, and uses your Spellcasting Ability for Attack rolls.
Thaumaturgy Thaumaturgy Transmutation Transmutation Cleric Cleric Action 0 Gain Advantage Icon.png Advantage on Intimidation and Performance Checks.
Thorn Whip Thorn Whip Transmutation Transmutation Druid Druid Action Attack roll 9m Damage Types Pulls the creature 3 m / 10 ft closer to you.
True Strike True Strike Divination Divination Bard Bard
Sorcerer Sorcerer
Warlock Warlock
Wizard Wizard
Action Concentration 18m Gain Advantage Icon.png Advantage on your next Attack roll.
Vicious Mockery Vicious Mockery Enchantment Enchantment Bard Bard Action WIS 18m Damage Types Insult a creature: it has Disadvantage Icon.png Disadvantage on its next Attack roll.
Vicious Mockery (Auntie Ethel) Vicious Mockery Enchantment Enchantment
Bonus Action WIS 26m Damage Types Insult a creature: it has Disadvantage Icon.png Disadvantage on its next Attack roll.