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List of weapons with global passives
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The following is a list of all unique weapons which affect their wielder, even when that weapon isn't being used to attack. These are often colloquially referred to as "stat sticks." Many of these benefits include increases to skills, ability scores or other character attributes. Some provide various bonuses to attack or damage rolls for all held weapons, or even to spell attacks. Any effects which require an action or bonus action to activate are not included.
Weapons | Effects |
---|---|
Ambusher |
|
Assassin's Shortsword | Advantage on Stealth Checks. |
Bloodthirst |
|
Bow of Awareness | You gain a +1 bonus to Initiative rolls. |
Caitiff Staff | You gain a +1 bonus to Spell Save DC and Spell attack rolls. |
Club of Hill Giant Strength | Increases Strength score to 19. |
Cold Snap |
|
Corellon's Grace |
|
Creation's Echo | If the wielder deals Acid, Fire, Lightning, Radiant, or Necrotic damage to a creature, it become resistant to that damage type for 2 turns. |
Crimson Mischief | When you make an attack with any off-hand weapon, you can add your Ability Modifier to the damage of the attack. |
Darkfire Shortbow |
|
Defender Flail |
|
Despair of Athkatla | You gain a +1 bonus to Spell Save DC and Spell attack rolls. |
Dolor Amarus | When you land a Critical Hit with any weapon attack, it deals an additional 7 damage. |
Drakethroat Glaive | Enemies have Disadvantage on Saving throws against your dragonborn breath weapon. |
Dread Iron Dagger | While you are hidden, all weapons deals an extra 1d6 Necrotic damage. |
Duellist's Prerogative |
|
Duke Ravengard's Longsword |
|
Gandrel's Aspiration | You have Advantage on all attacks against Monstrosity type enemies. |
Gleamdance Dagger | When this dagger is wielded in the off-hand, the wielder gains a +1 bonus to Armour Class. |
Goblinbane Dagger | Goblins have Disadvantage on Attack rolls against the wielder. |
Halberd of Vigilance | Gain a +1 bonus to Initiative rolls and Advantage on Perception Ability Checks. |
Hamarhraft | When the wearer Jumps, they deal 1d4 Thunder damage in a 3 m / 10 ft radius upon landing. |
Hammer of the Just | All melee attacks deal an additional 1d6 Slashing damage against Fiends and Undead. |
Handmaiden's Mace | Increases Strength score to 18. |
Harmonium Halberd |
|
Hellrider Longbow |
|
Hollow's Staff | Creatures have Disadvantage on Saving throws against your necromancy spells. |
Hunting Shortbow | You have Advantage on all attacks against Monstrosity type enemies. |
Incandescent Staff |
|
Infernal Rapier | You gain a +1 bonus to Spell Save DC. |
Knife of the Undermountain King |
|
Loviatar's Scourge | Grants Resistance to Necrotic damage. |
Markoheshkir | You gain a +1 bonus to Spell Save DC and Spell attack rolls. |
Melf's First Staff | You gain a +1 bonus to Spell Save DC and Spell attack rolls. |
Monster Slayer Glaive |
|
Moonlantern | The Shadow Curse does not affect this entity or creatures within 13 m / 43 ft. |
Mourning Frost | |
Nyrulna |
|
Orphic Hammer | You have Advantage on Saving throws against spells. |
Pale Oak | Druidic vines cannot Ensnare you and do not count as difficult terrain. |
Pelorsun Blade | All Attack rolls have Advantage against Undead. |
Phalar Aluve | Performance +1. |
Punch-Drunk Bastard | While under the effect of the Alcohol condition, you have Advantage on all Attack rolls. |
Rhapsody | Gain a +1 bonus to all Attack rolls, damage, and Spell Save DC for every foe you slay, up to a maximum of +3. |
Selûne's Spear of Night |
|
Shar's Spear of Evening |
|
Silver Sword of the Astral Plane |
|
Soulbreaker Greatsword | You gain a +2 bonus to Initiative rolls. |
Staff of Arcane Blessing | Creatures you Bless also gain an additional 1d4 bonus to spell attack rolls. |
Staff of Cherished Necromancy |
|
Staff of Interruption | Allows the wielder to cast Counterspell as a level 5 spell once before recharging on a Long Rest. |
Staff of Spellpower |
|
Staff of the Emperor |
|
Sword of the Emperor | The wielder has a +2 bonus to Saving throws against spells. |
The Blood of Lathander | |
The Dead Shot | The number you need to roll a Critical Hit with any attack is reduced by 1. |
The Spellsparkler | When the wielder deals damage with a spell or cantrip, they gain 2 Lightning Charges per damaged enemy. |
Thorn Blade | While concentrating, all melee weapon attacks deal an additional 1d4 Poison. |
Vicious Battleaxe | When you land a Critical Hit with any weapon attack, it deals an additional 7 damage. |
Vicious Shortbow | When you land a Critical Hit with any weapon attack, it deals an additional 7 damage. |
Witchbreaker | You gain Advantage on all Attack rolls against concentrating creatures. |
Woe |
|
Worgfang | Goblins have Disadvantage on Attack rolls against the wielder. |
Xyanyde | Once per Short Rest, you can encase a target in Faerie Fire for 2 turns if you miss an attack against it. |