Ad placeholder

Filro

From bg3.wiki
Revision as of 23:43, 24 October 2024 by HiddenDragon (talk | contribs)
Jump to navigation Jump to search

Filro the Forgotten is a hostile male Drow Wizard located in the Dread Hollow area of the Underdark. Can be spoken to with Speak with Dead Speak with Dead.

Overview

Filro fights alongside the Hook Horrors that patrol around the Sussur Tree. Filro holds the Icy Crystal, one of the three pieces required to rebuild the powerful Mourning Frost.

History

Xargrim, Filro, and Dhourn Dhourn were trying to find the Adamantine Forge somewhere within the Underdark. Filro was tasked with learning about any defense mechanisms within the forge and learned of a guardian of the forge that could be injured while it was in magma, and that was vulnerable to a "hot hammer".

Abandoned by his companions after they turned on each other, Filro was found by a pack of Hook Horrors who took him in and cared for him.

Speak with Dead

Party member: Who are you?

  • Filro: Filro... forgotten... forsaken...

Party member: You lived among these creatures?

  • Filro: My pack... found me... fed me... gnome flesh...

Party member: How did you come to be here?

  • Filro: Chasing... mystery... riddle... lie... the Adamantine Forge...
    • Party member: The Adamantine Forge - what is that?
      • Filro: Workshop... of great Silouv... Yali...
      • Filro: Artefacts... beyond price...
    • Party member: Where would I find this forge?
      • Filro: Location... was Dhourn's task... I learned... of the Guardian...
        • Party member: What's the 'Guardian'?
          • Filro: Protector... of the Adamantine Forge...
          • Filro: Born... from hellish heat... in hellish heat... destroyed...
    • Party member: Who is this Dhourn your records mention?
      • Filro: Friend... enemy... like Xargrim

Party member: The glowing tree - what is it?

  • Filro: It... stills the Weave... protects me from... the others...
    • Party member: What others?
      • Filro: Xargrim... Dhourn...
      • Filro: Three seek... Adamantine Forge... only one of us... may find...

If the party killed the nearby Hook Horror Hook Horrors, the party member must pass a check first before Filro will answer any questions:

  • [DECEPTION] You're confused. I would never harm something as beautiful as your beloved. (DC 20)
  • [PALADIN OF KELEMVOR] [CLERIC OF KELEMVOR] [PERSUASION] If you wish to see your beloved in the afterlife, I can smooth the way. (DC 10)
  • [BERSERKER] [INTIMIDATION] ANSWER ME! (DC 15 Advantage Icon.png)
  • [WARLOCK] [SORCERER] [INTIMIDATION] You are in my power. I do not ask, I command. (DC 15)

Combat

Attacks and abilities

Feather Fall.webp
Feather Fall Feather Fall ()
You and nearby allies gain Immunity to Falling damage.
 Range: Self
AoE: 9 m / 30 ft (Radius)
Fire Bolt.webp
Fire Bolt Fire Bolt ()
D10 Fire.png 1d10 (1~10) Damage TypesFire
Hurl a mote of fire.
 Range: 18 m / 60 ft
Hypnotic Pattern.webp
Hypnotic Pattern Hypnotic Pattern ()

Hypnotise Hypnotise creatures that can see the pattern. They cannot attack you. They cannot move nor act.

This spell can be cast while you are Silenced Silenced.

WIS Save
 Range: 18 m / 60 ft
AoE: 9 m / 30 ft (Radius)
Mirror Image.webp
Mirror Image Mirror Image ()

Create 3 illusory duplicates of yourself to distract attackers. Each duplicate increases your Armour Class Armour Class by 3.

Whenever you successfully evade an attack, one of the duplicates disappears.

 Range: Self
Misty Step.webp
Misty Step Misty Step ()
Surrounded by silver mist, you teleport to an unoccupied space you can see.
 Range: 18 m / 60 ft
Shield spell.webp
Shield Shield ()
When you are about to be hit by an enemy, use your Reaction to increase your Armour Class Armour Class by 5. You also take no damage from Magic Missile Magic Missile. These effects last until the start of your next turn.
 Range: Self
Sleep.webp
Sleep Sleep ()
Put creatures into a magical slumber. Select targets up to a combined 24 Hit Points.
 Range: 18 m / 60 ft
Tasha's Hideous Laughter.webp
Tasha's Hideous Laughter Tasha's Hideous Laughter ()
Leave a creature Prone Prone with laughter, without the ability to get up.
WIS Save
 Range: 18 m / 60 ft
Thunderwave.webp
Thunderwave Thunderwave ()
D8 Thunder.png 2d8 (2~16) Damage TypesThunder
Release a wave of thunderous force that pushes away all creatures and objects in an area, while also dealing Damage TypesThunder damage.
CON Save
 Melee: 1.5 m / 5  ft
AoE: 5 m / 17 ft (Cube)

Encounter details

Filro will use the the height advantage he has among the cliffs and roots to throw down debilitating spells onto intruders for the monstrosities to pick off. He favors casting Tasha's Hideous Laughter Tasha's Hideous Laughter to make his enemies fall Prone Prone, leaving them open for a Hook Horror's deadly Multiattack (Hook Horror) Multiattack (Hook Horror). Grouping up near him on the high ground can also lead to a lethal outcome if he uses his Thunderwave Thunderwave to knock party members off the cliff.

If the Bulette is still alive when the party begins the fight with Filro and the Hook Horrors, then it has a chance of burrowing out of the ground to join the combat. Its Territorial Territorial passive leads to it attacking the Hook Horrors before going after the party.

Tactics

Filro has low Wisdom and Charisma, making him weak to spells with such Saving Throws. A well aimed Shove Shove can also instantly kill him via fall damage or by knocking him into a chasm, though in the latter case you risk losing the Icy Crystal he carries.

The party can also consider not fighting the Bulette until it makes its appearance during this fight. The Bulette and Hook Horrors will deal good damage to each other, potentially weakening all of them enough for the party to kill them.

Also, if Sovereign Glut is a follower, he can use his Animating Spores ability to revive a Hook Horror as a "Spore Servant", letting you use their powerful natural abilities against the other Horrors and the insane wizard.

Loot

Related Literature

Related Quests

Gallery

Notes

  • If killing Filro before encountering Dhourn, the party can tell Dhourn that they killed Filro instead of discussing the Adamantine Forge. If successfully deceiving Dhourn that Filro had nothing of note, combat with Dhourn can be avoided entirely.
  • Filro can be heard singing a song to himself before he is approached and triggers combat. The lyrics are: "The Bitch Queen shan't take me, my joy, ahoy / Bellows and swallows, my joy, ahoy /Melinda, my true love, my true love, my true... / Where have you got to, my darling, my joy"

External links