Edwynna: Difference between revisions

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{{CharacterInfo
{{Infobox character
|title        = Garrison of Wyrm's Crossing
| name = Gauntlet Edwynna
|name         = Gauntlet Edwynna
| class = [[Fighter]]
|file        =  
| image =  
|STR          = 13
| titles = Garrison of Wyrm's Crossing
|DEX          = 10
| race = [[Human]]
|CON          = 16
| faction = [[Flaming Fist]]
|INT          = 10
| level = 10
|WIS          = 20
 
|CHA          = 12
| modules =
|wis save    = y
{{Infobox statistics
|cha save    = y
| child = yes
|level        = 10
| size = Medium
|race        = Human
| type = Humanoid
|type         = Humanoid
| armour_class = 16
|HP          = 64
| hit_points = 64
|AC          = 16
| movement_speed_meters = 9
|speed        = 9m / 30ft
| movement_speed_feet = 30
|size        = Medium
| weight_kg = 75
|weight      = 75kg / 150lbs
| weight_lb = 150
|proficiency  =  
| hiddenlevel = 10
|initiative  =  
| str = 13
|passive      = {{PAS|Opportunity Attack}}{{PAS|Protection}}
| dex = 10
|class        = Fighter
| con = 16
|background  =  
| int = 10
|location    = [[South Span Checkpoint]]
| wis = 20
|faction      = [[Flaming Fist]]
| cha = 12
|family      =  
| wis_save_proficiency = y
|allies      =  
| cha_save_proficiency = y
|enemies      =  
| feature1_name = Opportunity Attack
|exp          =  
| feature1_description = Automatically attack an enemy moving out of your reach.
|va          =  
| feature2_name = Protection
|alt-name    = Model
| feature2_description = When you have a shield, give disadvantage to an enemy you can see attacking an allies within 1.5 m (5 ft).
|alt-file    =  
}}
}}
}}
'''Gauntlet Edwynna''' is a member of the [[Flaming Fist]], found guarding the [[South Span Checkpoint]] between [[Rivington]] and [[Wyrm's Crossing]] during [[Act Three]]. She must be spoken to use the gate entrance to Wyrm's Crossing.
'''Gauntlet Edwynna''' is a member of the [[Flaming Fist]], found guarding the [[South Span Checkpoint]] between [[Rivington]] and [[Wyrm's Crossing]] during [[Act Three]]. She must be spoken to use the gate entrance to Wyrm's Crossing.


== Encounters ==
== Involvement ==
Gauntlet Edwynna is found guarding [[South Span Checkpoint]]. If the party tries to enter Wyrm's Crossing through the checkpoint, the nearby guards will direct them to Edwynna for passage. Edwynna will explain that refugees are not allowed to enter the city, but will let the party through with a 200 gold "donation". She will then ask for the player's name and business in the city.  
Gauntlet Edwynna is found guarding [[South Span Checkpoint]]. If the party tries to enter Wyrm's Crossing through the checkpoint, the nearby guards will direct them to Edwynna for passage. Edwynna will explain that refugees are not allowed to enter the city, but will let the party through with a 200 gold "donation". She will then ask for the player's name and business in the city.  


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== Notes ==
== Notes ==
{{notebegin}}
* It is not necessary to enter Wyrm's Crossing through the checkpoint; the eastern side of the crossing can be climbed and then entered near [[Sharess' Caress]]. Once Wyrm's Crossing has been entered, the guards will allow the party to pass regardless of method of entry.
* It is not necessary to enter Wyrm's Crossing through the checkpoint; the eastern side of the crossing can be climbed and then entered near [[Sharess' Caress]]. Once Wyrm's Crossing has been entered, the guards will allow the party to pass regardless of method of entry.
{{noteend}}


{{NavRivington}}
{{NavRivington}}
[[Category:Humans]]
[[Category:Humans]]

Revision as of 10:08, 12 February 2024

Gauntlet Edwynna is a member of the Flaming Fist, found guarding the South Span Checkpoint between Rivington and Wyrm's Crossing during Act Three. She must be spoken to use the gate entrance to Wyrm's Crossing.

Involvement

Gauntlet Edwynna is found guarding South Span Checkpoint. If the party tries to enter Wyrm's Crossing through the checkpoint, the nearby guards will direct them to Edwynna for passage. Edwynna will explain that refugees are not allowed to enter the city, but will let the party through with a 200 gold "donation". She will then ask for the player's name and business in the city.

The player may lie, but the nearby Steel Watcher will perform a scan of the party. If they are enemies of the Absolute, the player must submit to arrest or attack.

If the player has successfully completed Rescue Wulbren, then regardless of what dialogue is chosen, two ironhand gnomes, Nimble and Laridda, will appear and throw a Flashblinder bomb, then escape to Angleiron's Cellar. Blinded, the guards can now be bypassed.

Notable loot

Notes

  • It is not necessary to enter Wyrm's Crossing through the checkpoint; the eastern side of the crossing can be climbed and then entered near Sharess' Caress. Once Wyrm's Crossing has been entered, the guards will allow the party to pass regardless of method of entry.