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{{ up to date | 2023-08-22 }} <!-- Date format is YEAR-MONTH-DAY, like 2023-08-07. -->
{{PageSeo
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| description = Eldritch Knight is a subclass of Fighter.
| description = Eldritch Knight is a subclass of Fighter.
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{{SubclassQuote|quote=Eldritch Knights study magic to supplement their weaponry, allowing them to overcome resistance from the toughest foes.|image=Class Fighter Eldritch Knight Badge Icon.png}}
{{SubclassQuote|quote=Eldritch Knights study magic to supplement their weaponry, allowing them to overcome resistance from the toughest foes.|image=Class Fighter Eldritch Knight Badge Icon.png}}
'''Eldritch Knight''' is one of the [[Fighter#Level 3|Subclasses]] of [[Fighter]]. These Fighters specialize in [[Spells|spellcasting]], using their martial prowess and magic to attack enemies or support allies in combat. Eldritch Knights use [[Intelligence]] as their [[Spells#Spellcasting Ability and Proficiency|Spellcasting Ability]], and learn spells from the [[Wizard/Spells|Wizard Spell List]], favouring the schools of [[:Category:Evocation Spells|Evocation]] and [[:Category:Abjuration Spells|Abjuration]].
'''Eldritch Knight''' is one of the [[Fighter#Level 3|Subclasses]] of [[Fighter]]. These Fighters specialize in [[Spells|spellcasting]], using their martial prowess and magic to attack enemies or support allies in combat. Eldritch Knights use [[Intelligence]] as their [[Spells#Spellcasting Ability and Proficiency|Spellcasting Ability]], and learn spells from the [[Wizard/Spells|Wizard spell list]], favouring the schools of [[Evocation]] and [[Abjuration]].


== Subclass Features ==
== Subclass features ==
[[File:Default Fighter Armor Alt2.png|230px|right|Fighter's default armour]]{{SubclassNote|Fighter}}
[[File:Default Fighter Armor Alt2.png|230px|right|Fighter's default armour]]{{SubclassNote|Fighter}}


=== Level 3 ===
{{Level header|3}}
 
; {{SAI|Weapon Bond|w=40}}
: Ritually bind the weapon in your main hand. The weapon can't be knocked out of your hand, and it automatically returns to you when Thrown.


==== {{SAI|Weapon Bond|w=40}} ====
* Ritually bind the weapon in your main hand. The weapon can't be knocked out of your hand, and it automatically returns to you when Thrown.
{{HorizontalRuleImage}}
{{HorizontalRuleImage}}
* {{SpellSlot|1|2}} '''Level 1 [[Spells#Spell_Slots|Spell Slots]] Unlocked: 2''' ''(You gain two Level 1 Spell Slots.)''
 
; Spellcasting Ability
: {{Ability|Intelligence}}
; [[Known spells]]
: Eldritch Knight Spells are '''Always Prepared'''.
; {{SpellSlot|1|2|w=30}} Level 1 Spell Slots Unlocked&colon; 2
: You gain two Level 1 Spell Slots.
; {{SpellSlot|cantrip}} Cantrips Known&colon; 2
: Choose 2 Cantrips from the [[Eldritch Knight/Spells|Wizard spell list]].
; Known Spells
: Choose 2 Spells from the [[Eldritch Knight/Spells|Wizard spell list]] (schools of [[Abjuration]] or [[Evocation]] only), up to Level 1. These spells are '''Always Prepared'''.
: Choose 1 Spell from the [[Wizard/Spells|Wizard spell list]] (any spell school) up to Level 1. This spell is '''Always Prepared'''.
 
{{HorizontalRuleImage}}
{{HorizontalRuleImage}}
* {{SpellSlot|cantrip}} Cantrips (Choose 2):
 
; New Cantrips available
{{div col | style = column-width: 20em; list-style-type: none;}}
{{div col | style = column-width: 20em; list-style-type: none;}}
* {{SAI|Acid Splash|w=40}}
* {{SAI|Acid Splash}}
* {{SAI|Blade Ward|w=40}}
* {{SAI|Blade Ward}}
* {{SAI|Bone Chill|w=40}}
* {{SAI|Bone Chill}}
* {{SAI|Dancing Lights|w=40|c=16}}
* {{SAI|Dancing Lights|c=16}}
* {{SAI|Fire Bolt|w=40}}
* {{SAI|Fire Bolt}}
* {{SAI|Friends|w=40|c=16}}
* {{SAI|Friends|c=16}}
* {{SAI|Light|w=40}}
* {{SAI|Light}}
* {{SAI|Mage Hand|w=40}}
* {{SAI|Mage Hand}}
* {{SAI|Minor Illusion|w=40|c=16}}
* {{SAI|Minor Illusion|c=16}}
* {{SAI|Poison Spray|w=40}}
* {{SAI|Poison Spray}}
* {{SAI|Ray of Frost|w=40}}
* {{SAI|Ray of Frost}}
* {{SAI|Shocking Grasp|w=40}}  
* {{SAI|Shocking Grasp}}  
* {{SAI|True Strike|w=40|c=16}}
* {{SAI|True Strike|c=16}}
{{div col end}}
{{div col end}}


{{HorizontalRuleImage}}
{{HorizontalRuleImage}}
* '''Known Spells:''' Choose 2 Spells from the [[#Eldritch Knight Spell List|Eldritch Knight Spell List]] (schools of [[:Category:Abjuration Spells|Abjuration]] or [[:Category:Evocation Spells|Evocation]] only). These spells are [[Spells#Known Spells|Always Prepared]].
 
* New Level 1 [[:Category:Abjuration Spells|Abjuration]] and [[:Category:Evocation Spells|Evocation]] spells available:
; New Level 1 Abjuration and Evocation spells available
{{div col | style = column-width: 20em; list-style-type: none;}}
{{div col | style = column-width: 20em; list-style-type: none;}}
* {{SAI|Burning Hands|w=40}}
* {{SAI|Burning Hands}}
* {{SAI|Chromatic Orb|w=40}}
* {{SAI|Chromatic Orb}}
* {{SAI|Magic Missile|w=40}}
* {{SAI|Magic Missile}}
* {{SAI|Mage Armour|w=40}}
* {{SAI|Mage Armour}}
* {{SAI|Protection from Evil and Good|w=40|c=16}}
* {{SAI|Protection from Evil and Good|c=16}}
* {{SAI|Shield|w=40}}
* {{SAI|Shield}}
* {{SAI|Thunderwave|w=40}}
* {{SAI|Thunderwave}}
* {{SAI|Witch Bolt|w=40|c=16}}
* {{SAI|Witch Bolt|c=16}}
{{div col end}}
{{div col end}}


{{HorizontalRuleImage}}
{{HorizontalRuleImage}}
* '''Known Spells:''' Choose 1 Spell from the [[Wizard/Spells|Wizard Spell List]] (any spell school). This spell is [[Spells#Known Spells|Always Prepared]].
* New Level 1 spells available:
{{div col | style = column-width: 20em; list-style-type: none;}}
* {{SAI|Burning Hands|w=40}}
* {{SAI|Charm Person|w=40|c=16}}
* {{SAI|Chromatic Orb|w=40}}
* {{SAI|Colour Spray|w=40}}
* {{SAI|Disguise Self|w=40|r=16}}
* {{SAI|Expeditious Retreat|w=40|c=16}}
* {{SAI|False Life|w=40}}
* {{SAI|Feather Fall|w=40|r=16}}
* {{SAI|Find Familiar|w=40|r=16}}
* {{SAI|Fog Cloud|w=40|c=16}}
* {{SAI|Grease|w=40}}
* {{SAI|Ice Knife|w=40}}
* {{SAI|Enhance Leap|w=40|r=16}}
* {{SAI|Longstrider|w=40|r=16}}
* {{SAI|Mage Armour|w=40}}
* {{SAI|Magic Missile|w=40}}
* {{SAI|Protection from Evil and Good|w=40|c=16}}
* {{SAI|Ray of Sickness|w=40}}
* {{SAI|Shield|w=40}}
* {{SAI|Sleep|w=40}}
* {{SAI|Tasha's Hideous Laughter|w=40|c=16}}
* {{SAI|Thunderwave|w=40}}
* {{SAI|Witch Bolt|w=40|c=16}}
{{div col end}}


{{Level header|4}}
; {{SpellSlot|1|3}} Level 1 Spell Slots Unlocked&colon; 3
: You gain an additional Level 1 Spell Slot.
; Known Spells
: Choose 1 Spell from the [[Eldritch Knight/Spells|Wizard spell list]] (schools of Abjuration or Evocation only). This spell is '''Always Prepared'''.
; Replacement Spell ''(Optional)''
: Choose 1 [[Known spells|known spell]] and replace it with another Spell from the full [[Wizard/Spells|Wizard spell list]]. The replacement spell must be Level 1.


=== Level 4 ===
{{Level header|5}}


* {{SpellSlot|1|3}} '''Level 1 [[Spells#Spell_Slots|Spell Slots]] Unlocked: 3''' ''(You gain an additional Level 1 Spell Slot.)''
; Replacement Spell ''(Optional)''
* '''Known Spells:''' Choose 1 Spell from the [[#Eldritch Knight Spell List|Eldritch Knight Spell List]]. This spell is [[Spells#Known Spells|Always Prepared]].
: Choose 1 [[Known spells|known spell]] and replace it with another Spell from the full [[Wizard/Spells|Wizard spell list]]. The replacement spell must be Level 1.
* ''(Optional)'' '''Replacement Spell:''' Choose 1 known [[Spell]] and replace it with another Spell from the full [[Wizard/Spells|Wizard Spell List]]. The replacement spell must be Level 1.


{{Level header|6}}


=== Level 5 ===
; Replacement Spell ''(Optional)''
: Choose 1 [[Known spells|known spell]] and replace it with another Spell from the full [[Wizard/Spells|Wizard spell list]]. The replacement spell must be Level 1.


* ''(Optional)'' '''Replacement Spell:''' Choose 1 known [[Spell]] and replace it with another Spell from the full [[Wizard/Spells|Wizard Spell List]]. The replacement spell must be Level 1.
{{Level header|7}}
; {{SpellSlot|1|4}} Level 1 Spell Slots Unlocked&colon; 4
: You gain an additional Level 1 Spell Slot.
; {{SpellSlot|2|2}} Level 2 Spell Slots Unlocked&colon; 2
: You gain two Level 2 Spell Slots.


=== Level 6 ===
{{HorizontalRuleImage}}


* ''(Optional)'' '''Replacement Spell:''' Choose 1 known [[Spell]] and replace it with another Spell from the full [[Wizard/Spells|Wizard Spell List]]. The replacement spell must be Level 1.
; {{SAI|War Magic|w=40}}
: You have honed your body and magic for war. After you cast a cantrip, you can make a weapon attack using a {{Action|bonus}}.


=== Level 7 ===
* {{SpellSlot|1|4}} '''Level 1 [[Spells#Spell_Slots|Spell Slots]] Unlocked: 4''' ''(You gain an additional Level 1 Spell Slot.)''
* {{SpellSlot|2|2}} '''Level 2 [[Spells#Spell_Slots|Spell Slots]] Unlocked: 2''' ''(You gain two Level 2 Spell Slot.)''
{{HorizontalRuleImage}}
{{HorizontalRuleImage}}


==== {{SAI|War Magic|w=40}} ====
; Known Spells
* You have honed your body and magic for war. After you cast a cantrip, you can make a weapon attack using a [[Bonus Action|Bonus action]].
: Choose 2 Spells from the [[Eldritch Knight/Spells|Wizard spell list]] (schools of Abjuration or Evocation only). These spells are [[Known spells|Always Prepared]].
{{HorizontalRuleImage}}


* '''Known Spells:''' Choose 2 Spells from the [[#Eldritch Knight Spell List|Eldritch Knight Spell List]]. These spells are [[Spells#Known Spells|Always Prepared]].
; New Level 2 Abjuration and Evocation spells available
* New Level 2 [[:Category:Abjuration Spells|Abjuration]] and [[:Category:Evocation Spells|Evocation]] spells available:
{{div col | style = column-width: 20em; list-style-type: none;}}
{{div col | style = column-width: 20em; list-style-type: none;}}
* {{SAI|Arcane Lock|w=40}}
* {{SAI|Arcane Lock}}
* {{SAI|Darkness|w=40|c=16}}
* {{SAI|Darkness|c=16}}
* {{SAI|Gust of Wind|w=40}}
* {{SAI|Gust of Wind}}
* {{SAI|Melf's Acid Arrow|w=40}}
* {{SAI|Melf's Acid Arrow}}
* {{SAI|Scorching Ray|w=40}}
* {{SAI|Scorching Ray}}
* {{SAI|Shatter|w=40}}
* {{SAI|Shatter}}
{{div col end}}
{{div col end}}
* ''(Optional)'' '''Replacement Spell:''' Choose 1 known [[Spell]] and replace it with another Spell from the full [[Wizard/Spells|Wizard Spell List]]. The replacement spell must be Level 1.<ref>As of 4.1.1.3748643, the replacement spell at Fighter Level 7 must be of Level 1, even though you just unlocked Level 2 Eldritch Knight spells</ref>


=== Level 8 ===
; Replacement Spell ''(Optional)''
: Choose 1 [[Known spells|known spell]] and replace it with another Spell from the full [[Wizard/Spells|Wizard spell list]]. The replacement spell must be Level 1.<ref>As of 4.1.1.3748643, the replacement spell at Fighter Level 7 must be of Level 1, even though you just unlocked Level 2 Eldritch Knight spells</ref>
 
{{Level header|8}}
 
; Known Spells
: Choose 1 Spell from the [[Wizard/Spells|Wizard Spell List]] (any spell school) up to Level 2. This spell is '''Always Prepared'''.


* '''Known Spells:''' Choose 1 Spell from the [[Wizard/Spells|Wizard Spell List]] (any spell school). This spell is [[Spells#Known Spells|Always Prepared]].
; New Level 2 spells available
* New Level 2 spells available:
{{div col | style = column-width: 20em; list-style-type: none;}}
{{div col | style = column-width: 20em; list-style-type: none;}}
* {{SAI|Arcane Lock|w=40}}
* {{SAI|Arcane Lock}}
* {{SAI|Blindness|w=40}}
* {{SAI|Blindness}}
* {{SAI|Blur|w=40|c=16}}
* {{SAI|Blur|c=16}}
* {{SAI|Cloud of Daggers|w=40|c=16}}
* {{SAI|Cloud of Daggers|c=16}}
* {{SAI|Crown of Madness|w=40|c=16}}
* {{SAI|Crown of Madness|c=16}}
* {{SAI|Darkness|w=40|c=16}}
* {{SAI|Darkness|c=16}}
* {{SAI|Darkvision (spell)|Darkvision|w=40}}
* {{SAI|Darkvision (spell)|Darkvision}}
* {{SAI|Detect Thoughts|w=40|c=16|r=16}}
* {{SAI|Detect Thoughts|c=16|r=16}}
* {{SAI|Enlarge/Reduce|w=40|c=16}}
* {{SAI|Enlarge/Reduce|c=16}}
* {{SAI|Flaming Sphere|w=40|c=16}}
* {{SAI|Flaming Sphere|c=16}}
* {{SAI|Gust of Wind|w=40}}
* {{SAI|Gust of Wind}}
* {{SAI|Hold Person|w=40|c=16}}
* {{SAI|Hold Person|c=16}}
* {{SAI|Invisibility|w=40|c=16}}
* {{SAI|Invisibility|c=16}}
* {{SAI|Knock|w=40}}
* {{SAI|Knock}}
* {{SAI|Magic Weapon|w=40|c=16}}
* {{SAI|Magic Weapon|c=16}}
* {{SAI|Melf's Acid Arrow|w=40}}
* {{SAI|Melf's Acid Arrow}}
* {{SAI|Mirror Image|w=40}}
* {{SAI|Mirror Image}}
* {{SAI|Misty Step|w=40}}
* {{SAI|Misty Step}}
* {{SAI|Phantasmal Force|w=40|c=16}}
* {{SAI|Phantasmal Force|c=16}}
* {{SAI|Ray of Enfeeblement|w=40|c=16}}
* {{SAI|Ray of Enfeeblement|c=16}}
* {{SAI|Scorching Ray|w=40}}
* {{SAI|Scorching Ray}}
* {{SAI|See Invisibility (Spell)|See Invisibility|w=40}}
* {{SAI|See Invisibility (Spell)|See Invisibility}}
* {{SAI|Shatter|w=40}}
* {{SAI|Shatter}}
* {{SAI|Web|w=40|c=16}}
* {{SAI|Web|c=16}}
{{div col end}}
{{div col end}}
* ''(Optional)'' '''Replacement Spell:''' Choose 1 known [[Spell]] and replace it with another Spell from the full [[Wizard/Spells|Wizard Spell List]]. The replacement spell must be Level 2 or below.


=== Level 9 ===
; Replacement Spell ''(Optional)''
: Choose 1 [[Known spells|known spell]] and replace it with another Spell from the full [[Wizard/Spells|Wizard spell list]]. The replacement spell must be Level 2 or below.
 
{{Level header|9}}
 
; Replacement Spell ''(Optional)''
: Choose 1 [[Known spells|known spell]] and replace it with another Spell from the full [[Wizard/Spells|Wizard spell list]]. The replacement spell must be Level 2 or below.


* ''(Optional)'' '''Replacement Spell:''' Choose 1 known [[Spell]] and replace it with another Spell from the full [[Wizard/Spells|Wizard Spell List]]. The replacement spell must be Level 2 or below.
{{Level header|10}}


=== Level 10 ===
; {{SAI|Eldritch Strike|w=40}}
: When you hit a creature with a weapon attack, it has {{Disadvantage}} on its next {{Saving Throw}} against a spell you cast before the end of your next turn.


==== {{SAI|Eldritch Strike|w=40}} ====
* When you hit a creature with a weapon attack, it has {{Disadvantage}} on its next [[Saving Throw]] against a spell you cast before the end of your next turn.
{{HorizontalRuleImage}}
{{HorizontalRuleImage}}
* {{SpellSlot|2|3}} '''Level 2 [[Spells#Spell_Slots|Spell Slots]] Unlocked: 3''' ''(You gain an additional Level 2 Spell Slot.)''
* '''Known Cantrips:''' Choose 1 Cantrip from the [[#Eldritch Knight Spell List|Eldritch Knight Spell List]]
* '''Known Spells:''' Choose 1 Spell from the [[#Eldritch Knight Spell List|Eldritch Knight Spell List]]. This spell is [[Spells#Known Spells|Always Prepared]].
* ''(Optional)'' '''Replacement Spell:''' Choose 1 known [[Spell]] and replace it with another Spell from the full [[Wizard/Spells|Wizard Spell List]]. The replacement spell must be Level 2 or below.


; {{SpellSlot|2|3}} Level 2 Spell Slots Unlocked&colon; 3
: You gain an additional Level 2 Spell Slot.
; Known Cantrips
: Choose 1 Cantrip from the [[Eldritch Knight/Spells|Wizard spell list]].
; Known Spells
: Choose 1 Spell from the [[Eldritch Knight/Spells|Wizard spell list]] (schools of Abjuration or Evocation only). This spell is '''Always Prepared'''.
; Replacement Spell ''(Optional)''
: Choose 1 [[Known spells|known spell]] and replace it with another Spell from the full [[Wizard/Spells|Wizard spell list]]. The replacement spell must be Level 2 or below.


=== Level 11 ===
{{Level header|11}}


* '''Known Spells:''' Choose 1 Spell from the [[#Eldritch Knight Spell List|Eldritch Knight Spell List]]. This spell is [[Spells#Known Spells|Always Prepared]].
; Known Spells
* ''(Optional)'' '''Replacement Spell:''' Choose 1 known [[Spell]] and replace it with another Spell from the full [[Wizard/Spells|Wizard Spell List]]. The replacement spell must be Level 2 or below.
: Choose 1 Spell from the [[Wizard/Spells|Wizard spell list]] (schools of Abjuration or Evocation only). This spell is '''Always Prepared'''.
; Replacement Spell ''(Optional)''
: Choose 1 [[Known spells|known spell]] and replace it with another Spell from the full [[Wizard/Spells|Wizard spell list]]. The replacement spell must be Level 2 or below.




=== Level 12 ===
{{Level header|12}}


* ''(Optional)'' '''Replacement Spell:''' Choose 1 known [[Spell]] and replace it with another Spell from the full [[Wizard/Spells|Wizard Spell List]]. The replacement spell must be Level 2 or below.
; Replacement Spell ''(Optional)''
: Choose 1 [[Known spells|known spell]] and replace it with another Spell from the full [[Wizard/Spells|Wizard spell list]]. The replacement spell must be Level 2 or below.


== Eldritch Knight Spellcasting Chart ==
== Eldritch Knight Spellcasting Chart ==
Line 246: Line 256:
''*One spell learned at this level can be from [[Wizard/Spells|the entire Wizard Spell List]], the chosen spell must still be of a level for which the Eldritch Knight has spell slots for. (This is in contrast to the normal Eldritch Knight Spell List, which only contains the Abjuration and Evocation spells of the Wizard Spell List)''
''*One spell learned at this level can be from [[Wizard/Spells|the entire Wizard Spell List]], the chosen spell must still be of a level for which the Eldritch Knight has spell slots for. (This is in contrast to the normal Eldritch Knight Spell List, which only contains the Abjuration and Evocation spells of the Wizard Spell List)''


== Eldritch Knight Spell List ==
'''Eldritch Knight's''' Spell List is the same as the Wizard's, but with only non-cantrip spells from the schools of [[:Category:Abjuration Spells|Abjuration]] or [[:Category:Evocation Spells|Evocation]] plus every wizard cantrip. However, Eldritch Knights may learn a spell from the entire wizard spell list at levels 3 and 8. '''The Replacement Spell Feature''' also allows an Eldritch Knight to swap any known spell with any spell from the full wizard spell list, once per level starting at class level 4.
The following spell list is the limited version. For the full list of Wizard spells from every spell school, see [[Wizard/Spells|Wizard Spell List]].
{| class="wikitable"
|+ List of Spells and Cantrips
|-
! style="width: 140pt;" | Cantrips
! style="width: 180pt;" | 1st Level Spells
! style="width: 160pt;" | 2nd Level Spells
|-
| style="vertical-align:top;"|
* {{SAI|Acid Splash}}
* {{SAI|Blade Ward}}
* {{SAI|Bone Chill}}
* {{SAI|Dancing Lights|c=12}}
* {{SAI|Fire Bolt}}
* {{SAI|Friends|c=12}}
* {{SAI|Light}}
* {{SAI|Mage Hand}}
* {{SAI|Minor Illusion|c=12}}
* {{SAI|Poison Spray}}
* {{SAI|Ray of Frost}}
* {{SAI|Shocking Grasp}}
* {{SAI|True Strike|c=12}}
| style="vertical-align:top;"|
* {{SAI|Burning Hands}}
* {{SAI|Chromatic Orb}}
* {{SAI|Mage Armour}}
* {{SAI|Magic Missile}}
* {{SAI|Protection from Evil and Good|c=12}}
* {{SAI|Shield}}
* {{SAI|Thunderwave}}
* {{SAI|Witch Bolt|c=12}}
| style="vertical-align:top;"|
* {{SAI|Arcane Lock}}
* {{SAI|Darkness|c=12}}
* {{SAI|Gust of Wind}}
* {{SAI|Melf's Acid Arrow}}
* {{SAI|Scorching Ray}}
* {{SAI|Shatter}}
|}


==External Links==  
==External Links==  

Revision as of 17:37, 21 March 2024

Eldritch Knights study magic to supplement their weaponry, allowing them to overcome resistance from the toughest foes.
Class Fighter Eldritch Knight Badge Icon.png
Class Fighter Eldritch Knight Badge Icon.png
Eldritch Knights study magic to supplement their weaponry, allowing them to overcome resistance from the toughest foes.

Eldritch Knight is one of the Subclasses of Fighter. These Fighters specialize in spellcasting, using their martial prowess and magic to attack enemies or support allies in combat. Eldritch Knights use Intelligence as their Spellcasting Ability, and learn spells from the Wizard spell list, favouring the schools of Evocation and Abjuration.

Subclass features

Fighter's default armour
This subclass obtains all the features from its base class, Fighter, in addition to its unique features outlined below.

Level 3

Weapon Bond Weapon Bond
Ritually bind the weapon in your main hand. The weapon can't be knocked out of your hand, and it automatically returns to you when Thrown.
Bg3 content hr.png
Spellcasting Ability
Intelligence icon.png Intelligence
Known spells
Eldritch Knight Spells are Always Prepared.
2 Level 1 Spell Slots.png Level 1 Spell Slots Unlocked: 2
You gain two Level 1 Spell Slots.
Cantrips Icon.png Cantrips Known: 2
Choose 2 Cantrips from the Wizard spell list.
Known Spells
Choose 2 Spells from the Wizard spell list (schools of Abjuration or Evocation only), up to Level 1. These spells are Always Prepared.
Choose 1 Spell from the Wizard spell list (any spell school) up to Level 1. This spell is Always Prepared.
Bg3 content hr.png
New Cantrips available
Bg3 content hr.png
New Level 1 Abjuration and Evocation spells available
Bg3 content hr.png

Level 4

3 Level 1 Spell Slots.png Level 1 Spell Slots Unlocked: 3
You gain an additional Level 1 Spell Slot.
Known Spells
Choose 1 Spell from the Wizard spell list (schools of Abjuration or Evocation only). This spell is Always Prepared.
Replacement Spell (Optional)
Choose 1 known spell and replace it with another Spell from the full Wizard spell list. The replacement spell must be Level 1.

Level 5

Replacement Spell (Optional)
Choose 1 known spell and replace it with another Spell from the full Wizard spell list. The replacement spell must be Level 1.

Level 6

Replacement Spell (Optional)
Choose 1 known spell and replace it with another Spell from the full Wizard spell list. The replacement spell must be Level 1.

Level 7

4 Level 1 Spell Slots.png Level 1 Spell Slots Unlocked: 4
You gain an additional Level 1 Spell Slot.
2 Level 2 Spell Slots.png Level 2 Spell Slots Unlocked: 2
You gain two Level 2 Spell Slots.
Bg3 content hr.png
War Magic War Magic
You have honed your body and magic for war. After you cast a cantrip, you can make a weapon attack using a Bonus action.
Bg3 content hr.png
Known Spells
Choose 2 Spells from the Wizard spell list (schools of Abjuration or Evocation only). These spells are Always Prepared.
New Level 2 Abjuration and Evocation spells available
Replacement Spell (Optional)
Choose 1 known spell and replace it with another Spell from the full Wizard spell list. The replacement spell must be Level 1.[1]

Level 8

Known Spells
Choose 1 Spell from the Wizard Spell List (any spell school) up to Level 2. This spell is Always Prepared.
New Level 2 spells available
Replacement Spell (Optional)
Choose 1 known spell and replace it with another Spell from the full Wizard spell list. The replacement spell must be Level 2 or below.

Level 9

Replacement Spell (Optional)
Choose 1 known spell and replace it with another Spell from the full Wizard spell list. The replacement spell must be Level 2 or below.

Level 10

Eldritch Strike Eldritch Strike
When you hit a creature with a weapon attack, it has Disadvantage Icon.png Disadvantage on its next Saving throw against a spell you cast before the end of your next turn.
Bg3 content hr.png
3 Level 2 Spell Slots.png Level 2 Spell Slots Unlocked: 3
You gain an additional Level 2 Spell Slot.
Known Cantrips
Choose 1 Cantrip from the Wizard spell list.
Known Spells
Choose 1 Spell from the Wizard spell list (schools of Abjuration or Evocation only). This spell is Always Prepared.
Replacement Spell (Optional)
Choose 1 known spell and replace it with another Spell from the full Wizard spell list. The replacement spell must be Level 2 or below.

Level 11

Known Spells
Choose 1 Spell from the Wizard spell list (schools of Abjuration or Evocation only). This spell is Always Prepared.
Replacement Spell (Optional)
Choose 1 known spell and replace it with another Spell from the full Wizard spell list. The replacement spell must be Level 2 or below.


Level 12

Replacement Spell (Optional)
Choose 1 known spell and replace it with another Spell from the full Wizard spell list. The replacement spell must be Level 2 or below.

Eldritch Knight Spellcasting Chart

Eldritch Knight Spellcasting Spell Slots per Spell Level
Fighter Level Cantrips Known Spells Known 1st 2nd
3rd 2 3* 2 -
4th 2 4 3 -
5th 2 4 3 -
6th 2 4 3 -
7th 2 6 4 2
8th 2 7* 4 2
9th 2 7 4 2
10th 3 8 4 3
11th 3 9 4 3
12th 3 9 4 3

*One spell learned at this level can be from the entire Wizard Spell List, the chosen spell must still be of a level for which the Eldritch Knight has spell slots for. (This is in contrast to the normal Eldritch Knight Spell List, which only contains the Abjuration and Evocation spells of the Wizard Spell List)


External Links

  1. As of 4.1.1.3748643, the replacement spell at Fighter Level 7 must be of Level 1, even though you just unlocked Level 2 Eldritch Knight spells