Eldritch Knight: Difference between revisions

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(update the spell progression to match current behavior; explicitly add spell replacement to the listed benefits at each level)
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{{ up to date | 2023-08-22 }} <!-- Date format is YEAR-MONTH-DAY, like 2023-08-07. -->
{{PageSeo
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| description = Eldritch Knight is a subclass of Fighter.
| description = Eldritch Knight is a subclass of Fighter.
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{{SubclassQuote|quote=Eldritch Knights study magic to supplement their weaponry, allowing them to overcome resistance from the toughest foes.|image=Class Fighter Eldritch Knight Badge Icon.png}}
{{SubclassQuote|quote=Eldritch Knights study magic to supplement their weaponry, allowing them to overcome resistance from the toughest foes.|image=Class Fighter Eldritch Knight Badge Icon.png}}
'''Eldritch Knight''' is one of the [[Fighter#Level 3|Subclasses]] of [[Fighter]]. These Fighters are more specialized in [[Spells|spellcasting]] (from the [[Wizard#Wizard Spell List|Wizard Spell List]]). They utilize their martial prowess and magic to attack enemies or support allies in combat. Eldritch Knights use [[Intelligence]] as their spellcasting modifier.
'''Eldritch Knight''' is one of the [[Fighter#Level 3|Subclasses]] of [[Fighter]]. These Fighters specialize in [[Spells|spellcasting]], using their martial prowess and magic to attack enemies or support allies in combat. Eldritch Knights use [[Intelligence]] as their [[Spells#Spellcasting Ability and Proficiency|Spellcasting Ability]], and learn spells from the [[Wizard/Spells|Wizard spell list]], favouring the schools of [[Evocation]] and [[Abjuration]].
[[Category:Subclasses]]
 
== Subclass features ==
[[File:Default Fighter Armor Alt2.png|230px|right|Fighter's default armour]]{{SubclassNote|Fighter}}


== Subclass Features ==
{{Level header|3}}
{{SubclassNote|Fighter}}


=== Level 3 ===
; {{SAI|Weapon Bond|w=40}}
: Ritually bind the weapon in your main hand. The weapon can't be knocked out of your hand, and it automatically returns to you when Thrown.


==== {{SAI|Weapon Bond|w=40}} ====
* Ritually bind the weapon in your main hand. The weapon can't be knocked out of your hand, and it automatically returns to you when Thrown.
{{HorizontalRuleImage}}
{{HorizontalRuleImage}}
* [[File:2 Level 1 Spell Slots.png|frameless|upright=0.1]] '''Level 1 [[Spells#Spell_Slots|Spell Slots]] Unlocked: 2''' ''(You gain two Level 1 Spell Slots.)''
 
; Spellcasting Ability
: {{Ability|Intelligence}}
; [[Known spells]]
: Eldritch Knight Spells are '''Always Prepared'''.
; {{SpellSlot|1|2|w=30}} Level 1 Spell Slots Unlocked&colon; 2
: You gain two Level 1 Spell Slots.
; {{SpellSlot|cantrip}} Cantrips Known&colon; 2
: Choose 2 Cantrips from the [[Eldritch Knight/Spells|Wizard spell list]].
; Known Spells
: Choose 2 Spells from the [[Eldritch Knight/Spells|Wizard spell list]] (schools of [[Abjuration]] or [[Evocation]] only), up to Level 1. These spells are '''Always Prepared'''.
: Choose 1 Spell from the [[Wizard/Spells|Wizard spell list]] (any spell school) up to Level 1. This spell is '''Always Prepared'''.
 
{{HorizontalRuleImage}}
{{HorizontalRuleImage}}
* Cantrips (Choose 2):
 
; New Cantrips available
{{div col | style = column-width: 20em; list-style-type: none;}}
{{div col | style = column-width: 20em; list-style-type: none;}}
* {{SAI|Acid Splash|w=40}}
* {{SAI|Acid Splash}}
* {{SAI|Blade Ward|w=40}}
* {{SAI|Blade Ward}}
* {{SAI|Bone Chill|w=40}}
* {{SAI|Bone Chill}}
* {{SAI|Dancing Lights|w=40}} {{Icon|Concentration Icon.png|16px}}
* {{SAI|Dancing Lights|c=16}}
* {{SAI|Fire Bolt|w=40}}
* {{SAI|Fire Bolt}}
* {{SAI|Friends|w=40}} {{Icon|Concentration Icon.png|16px}}
* {{SAI|Friends|c=16}}
* {{SAI|Light|w=40}}
* {{SAI|Light}}
* {{SAI|Mage Hand|w=40}}
* {{SAI|Mage Hand}}
* {{SAI|Minor Illusion|w=40}} {{Icon|Concentration Icon.png|16px}}
* {{SAI|Minor Illusion|c=16}}
* {{SAI|Poison Spray|w=40}}
* {{SAI|Poison Spray}}
* {{SAI|Ray of Frost|w=40}}
* {{SAI|Ray of Frost}}
* {{SAI|Shocking Grasp|w=40}}  
* {{SAI|Shocking Grasp}}  
* {{SAI|True Strike|w=40}} {{Icon|Concentration Icon.png|16px}}
* {{SAI|True Strike|c=16}}
{{div col end}}
{{div col end}}


{{HorizontalRuleImage}}
{{HorizontalRuleImage}}
* '''Known Spells:''' Choose 2 Spells from the [[#Eldritch Knight Spell List|Eldritch Knight Spell List]] (schools of [[:Category:Abjuration Spells|Abjuration]] or [[:Category:Evocation Spells|Evocation]] only). These spells are [[Spells#Known Spells|Always Prepared]].
 
* New Level 1 [[:Category:Abjuration Spells|Abjuration]] and [[:Category:Evocation Spells|Evocation]] spells available:
; New Level 1 Abjuration and Evocation spells available
{{div col | style = column-width: 20em; list-style-type: none;}}
{{div col | style = column-width: 20em; list-style-type: none;}}
* {{SAI|Burning Hands|w=40}}
* {{SAI|Burning Hands}}
* {{SAI|Chromatic Orb|w=40}}
* {{SAI|Chromatic Orb}}
* {{SAI|Magic Missile|w=40}}
* {{SAI|Magic Missile}}
* {{SAI|Mage Armour|w=40}}
* {{SAI|Mage Armour}}
* {{SAI|Protection from Evil and Good|w=40}} {{Icon|Concentration Icon.png|16px}}
* {{SAI|Protection from Evil and Good|c=16}}
* {{SAI|Shield|w=40}}
* {{SAI|Shield}}
* {{SAI|Thunderwave|w=40}}
* {{SAI|Thunderwave}}
* {{SAI|Witch Bolt|w=40}} {{Icon|Concentration Icon.png|16px}}
* {{SAI|Witch Bolt|c=16}}
{{div col end}}
{{div col end}}


{{HorizontalRuleImage}}
{{HorizontalRuleImage}}
* '''Known Spells:''' Choose 1 Spell from the [[Wizard#Wizard Spell List|Wizard Spell List]] (any spell school). This spell is [[Spells#Known Spells|Always Prepared]].
* New Level 1 spells available:
{{div col | style = column-width: 20em; list-style-type: none;}}
* {{SAI|Burning Hands|w=40}}
* {{SAI|Charm Person|w=40}} {{Icon|Concentration Icon.png|16px}}
* {{SAI|Chromatic Orb|w=40}}
* {{SAI|Colour Spray|w=40}}
* {{SAI|Disguise Self|w=40}} {{Icon|Ritual Spell Icon.png|16px}}
* {{SAI|Expeditious Retreat|w=40}} {{Icon|Concentration Icon.png|16px}}
* {{SAI|False Life|w=40}}
* {{SAI|Feather Fall|w=40}} {{Icon|Ritual Spell Icon.png|16px}}
* {{SAI|Find Familiar|w=40}} {{Icon|Ritual Spell Icon.png|16px}}
* {{SAI|Fog Cloud|w=40}} {{Icon|Concentration Icon.png|16px}}
* {{SAI|Grease|w=40}}
* {{SAI|Ice Knife|w=40}}
* {{SAI|Enhance Leap|w=40}} {{Icon|Ritual Spell Icon.png|16px}}
* {{SAI|Longstrider|w=40}} {{Icon|Ritual Spell Icon.png|16px}}
* {{SAI|Mage Armour|w=40}}
* {{SAI|Magic Missile|w=40}}
* {{SAI|Protection from Evil and Good|w=40}} {{Icon|Concentration Icon.png|16px}}
* {{SAI|Ray of Sickness|w=40}}
* {{SAI|Shield|w=40}}
* {{SAI|Sleep|w=40}}
* {{SAI|Tasha's Hideous Laughter|w=40}} {{Icon|Concentration Icon.png|16px}}
* {{SAI|Thunderwave|w=40}}
* {{SAI|Witch Bolt|w=40}} {{Icon|Concentration Icon.png|16px}}
{{div col end}}


{{Level header|4}}


=== Level 4 ===
; {{SpellSlot|1|3}} Level 1 Spell Slots Unlocked&colon; 3
: You gain an additional Level 1 Spell Slot.
; Known Spells
: Choose 1 Spell from the [[Eldritch Knight/Spells|Wizard spell list]] (schools of Abjuration or Evocation only). This spell is '''Always Prepared'''.
; Replacement Spell ''(Optional)''
: Choose 1 [[Known spells|known spell]] and replace it with another Spell from the full [[Wizard/Spells|Wizard spell list]]. The replacement spell must be Level 1.


* [[File:3 Level 1 Spell Slots.png|frameless|upright=0.1]] '''Level 1 [[Spells#Spell_Slots|Spell Slots]] Unlocked: 3''' ''(You gain an additional Level 1 Spell Slot.)''
{{Level header|5}}
* '''Known Spells:''' Choose 1 Spell from the [[#Eldritch Knight Spell List|Eldritch Knight Spell List]]. This spell is [[Spells#Known Spells|Always Prepared]].
* ''(Optional)'' '''Replacement Spell:''' Choose 1 known [[Spell]] and replace it with another Spell from the full [[Wizard Spell List]]. The replacement spell must be Level 1.


; Replacement Spell ''(Optional)''
: Choose 1 [[Known spells|known spell]] and replace it with another Spell from the full [[Wizard/Spells|Wizard spell list]]. The replacement spell must be Level 1.


=== Level 5 ===
{{Level header|6}}


* ''(Optional)'' '''Replacement Spell:''' Choose 1 known [[Spell]] and replace it with another Spell from the full [[Wizard Spell List]]. The replacement spell must be Level 1.
; Replacement Spell ''(Optional)''
: Choose 1 [[Known spells|known spell]] and replace it with another Spell from the full [[Wizard/Spells|Wizard spell list]]. The replacement spell must be Level 1.


{{Level header|7}}
; {{SpellSlot|1|4}} Level 1 Spell Slots Unlocked&colon; 4
: You gain an additional Level 1 Spell Slot.
; {{SpellSlot|2|2}} Level 2 Spell Slots Unlocked&colon; 2
: You gain two Level 2 Spell Slots.


=== Level 6 ===
{{HorizontalRuleImage}}


* ''(Optional)'' '''Replacement Spell:''' Choose 1 known [[Spell]] and replace it with another Spell from the full [[Wizard Spell List]]. The replacement spell must be Level 1.
; {{SAI|War Magic|w=40}}
: You have honed your body and magic for war. After you cast a cantrip, you can make a weapon attack using a {{Action|bonus}}.


{{HorizontalRuleImage}}


=== Level 7 ===
; Known Spells
: Choose 2 Spells from the [[Eldritch Knight/Spells|Wizard spell list]] (schools of Abjuration or Evocation only). These spells are [[Known spells|Always Prepared]].


==== {{SAI|War Magic|w=40}} ====
; New Level 2 Abjuration and Evocation spells available
* You have honed your body and magic for war. After you cast a cantrip, you can make a weapon attack using a [[Bonus Action|Bonus action]].
{{HorizontalRuleImage}}
* [[File:4 Level 1 Spell Slots.png|frameless|30x30px]] '''Level 1 [[Spells#Spell_Slots|Spell Slots]] Unlocked: 4''' ''(You gain an additional Level 1 Spell Slot.)''
* [[File:2 Level 2 Spell Slots.png|frameless|30x30px]] '''Level 2 [[Spells#Spell_Slots|Spell Slots]] Unlocked: 2''' ''(You gain two Level 2 Spell Slot.)''{{HorizontalRuleImage}}
* '''Known Spells:''' Choose 2 Spells from the [[#Eldritch Knight Spell List|Eldritch Knight Spell List]]. These spells are [[Spells#Known Spells|Always Prepared]].
* New Level 2 [[:Category:Abjuration Spells|Abjuration]] and [[:Category:Evocation Spells|Evocation]] spells available:
{{div col | style = column-width: 20em; list-style-type: none;}}
{{div col | style = column-width: 20em; list-style-type: none;}}
* {{SAI|Arcane Lock|w=40}}
* {{SAI|Arcane Lock}}
* {{SAI|Darkness|w=40}} {{Icon|Concentration Icon.png|16px}}
* {{SAI|Darkness|c=16}}
* {{SAI|Gust of Wind|w=40}}
* {{SAI|Gust of Wind}}
* {{SAI|Melf's Acid Arrow|w=40}}
* {{SAI|Melf's Acid Arrow}}
* {{SAI|Scorching Ray|w=40}}
* {{SAI|Scorching Ray}}
* {{SAI|Shatter|w=40}}
* {{SAI|Shatter}}
{{div col end}}
{{div col end}}
* ''(Optional)'' '''Replacement Spell:''' Choose 1 known [[Spell]] and replace it with another Spell from the full [[Wizard Spell List]]. The replacement spell must be Level 1.<ref>As of 4.1.1.3748643, the replacement spell at Fighter Level 7 must be of Level 1, even though you just unlocked Level 2 Eldritch Knight spells</ref>


; Replacement Spell ''(Optional)''
: Choose 1 [[Known spells|known spell]] and replace it with another Spell from the full [[Wizard/Spells|Wizard spell list]]. The replacement spell must be Level 1.<ref>As of 4.1.1.3748643, the replacement spell at Fighter Level 7 must be of Level 1, even though you just unlocked Level 2 Eldritch Knight spells</ref>
{{Level header|8}}


=== Level 8 ===
; Known Spells
: Choose 1 Spell from the [[Wizard/Spells|Wizard Spell List]] (any spell school) up to Level 2. This spell is '''Always Prepared'''.


* '''Known Spells:''' Choose 1 Spell from the [[Wizard#Wizard Spell List|Wizard Spell List]] (any spell school). This spell is [[Spells#Known Spells|Always Prepared]].
; New Level 2 spells available
* New Level 2 spells available:
{{div col | style = column-width: 20em; list-style-type: none;}}
{{div col | style = column-width: 20em; list-style-type: none;}}
* {{SAI|Arcane Lock|w=40}}
* {{SAI|Arcane Lock}}
* {{SAI|Blindness|w=40}}
* {{SAI|Blindness}}
* {{SAI|Blur|w=40}} {{Icon|Concentration Icon.png|16px}}
* {{SAI|Blur|c=16}}
* {{SAI|Cloud of Daggers|w=40}} {{Icon|Concentration Icon.png|16px}}
* {{SAI|Cloud of Daggers|c=16}}
* {{SAI|Crown of Madness|w=40}} {{Icon|Concentration Icon.png|16px}}
* {{SAI|Crown of Madness|c=16}}
* {{SAI|Darkness|w=40}} {{Icon|Concentration Icon.png|16px}}
* {{SAI|Darkness|c=16}}
* {{SAI|Darkvision (Spell)|Darkvision|w=40}}
* {{SAI|Darkvision (spell)|Darkvision}}
* {{SAI|Detect Thoughts|w=40}} {{Icon|Concentration Icon.png|16px}} {{Icon|Ritual Spell Icon.png|16px}}
* {{SAI|Detect Thoughts|c=16|r=16}}
* {{SAI|Enlarge/Reduce|w=40}} {{Icon|Concentration Icon.png|16px}}
* {{SAI|Enlarge/Reduce|c=16}}
* {{SAI|Flaming Sphere|w=40}}
* {{SAI|Flaming Sphere|c=16}}
* {{SAI|Gust of Wind|w=40}}
* {{SAI|Gust of Wind}}
* {{SAI|Hold Person|w=40}} {{Icon|Concentration Icon.png|16px}}
* {{SAI|Hold Person|c=16}}
* {{SAI|Invisibility|w=40}} {{Icon|Concentration Icon.png|16px}}
* {{SAI|Invisibility|c=16}}
* {{SAI|Knock|w=40}}
* {{SAI|Knock}}
* {{SAI|Magic Weapon|w=40}} {{Icon|Concentration Icon.png|16px}}
* {{SAI|Magic Weapon|c=16}}
* {{SAI|Melf's Acid Arrow|w=40}}
* {{SAI|Melf's Acid Arrow}}
* {{SAI|Mirror Image|w=40}}
* {{SAI|Mirror Image}}
* {{SAI|Misty Step|w=40}}
* {{SAI|Misty Step}}
* {{SAI|Phantasmal Force|w=40}} {{Icon|Concentration Icon.png|16px}}
* {{SAI|Phantasmal Force|c=16}}
* {{SAI|Ray of Enfeeblement|w=40}} {{Icon|Concentration Icon.png|16px}}
* {{SAI|Ray of Enfeeblement|c=16}}
* {{SAI|Scorching Ray|w=40}}
* {{SAI|Scorching Ray}}
* {{SAI|See Invisibility (Spell)|See Invisibility|w=40}}
* {{SAI|See Invisibility (Spell)|See Invisibility}}
* {{SAI|Shatter|w=40}}
* {{SAI|Shatter}}
* {{SAI|Web|w=40}} {{Icon|Concentration Icon.png|16px}}
* {{SAI|Web|c=16}}
{{div col end}}
{{div col end}}
* ''(Optional)'' '''Replacement Spell:''' Choose 1 known [[Spell]] and replace it with another Spell from the full [[Wizard Spell List]]. The replacement spell must be Level 2 or below.


; Replacement Spell ''(Optional)''
: Choose 1 [[Known spells|known spell]] and replace it with another Spell from the full [[Wizard/Spells|Wizard spell list]]. The replacement spell must be Level 2 or below.


=== Level 9 ===
{{Level header|9}}


* ''(Optional)'' '''Replacement Spell:''' Choose 1 known [[Spell]] and replace it with another Spell from the full [[Wizard Spell List]]. The replacement spell must be Level 2 or below.
; Replacement Spell ''(Optional)''
: Choose 1 [[Known spells|known spell]] and replace it with another Spell from the full [[Wizard/Spells|Wizard spell list]]. The replacement spell must be Level 2 or below.


{{Level header|10}}


=== Level 10 ===
; {{SAI|Eldritch Strike|w=40}}
: When you hit a creature with a weapon attack, it has {{Disadvantage}} on its next {{Saving Throw}} against a spell you cast before the end of your next turn.


==== {{SAI|Eldritch Strike|w=40}} ====
* When you hit a creature with a weapon attack, it has {{Disadvantage}} on its next [[Saving Throw]] against a spell you cast before the end of your next turn.
{{HorizontalRuleImage}}
{{HorizontalRuleImage}}
* [[File:3 Level 2 Spell Slots.png|frameless|30x30px]] '''Level 2 [[Spells#Spell_Slots|Spell Slots]] Unlocked: 2''' ''(You gain an additional Level 2 Spell Slot.)''
* '''Known Cantrips:''' Choose 1 Cantrip from the [[#Eldritch Knight Spell List|Eldritch Knight Spell List]]
* '''Known Spells:''' Choose 1 Spell from the [[#Eldritch Knight Spell List|Eldritch Knight Spell List]]. This spell is [[Spells#Known Spells|Always Prepared]].
* ''(Optional)'' '''Replacement Spell:''' Choose 1 known [[Spell]] and replace it with another Spell from the full [[Wizard Spell List]]. The replacement spell must be Level 2 or below.


=== Level 11 ===
; {{SpellSlot|2|3}} Level 2 Spell Slots Unlocked&colon; 3
: You gain an additional Level 2 Spell Slot.
; Known Cantrips
: Choose 1 Cantrip from the [[Eldritch Knight/Spells|Wizard spell list]].
; Known Spells
: Choose 1 Spell from the [[Eldritch Knight/Spells|Wizard spell list]] (schools of Abjuration or Evocation only). This spell is '''Always Prepared'''.
; Replacement Spell ''(Optional)''
: Choose 1 [[Known spells|known spell]] and replace it with another Spell from the full [[Wizard/Spells|Wizard spell list]]. The replacement spell must be Level 2 or below.


* '''Known Spells:''' Choose 1 Spell from the [[#Eldritch Knight Spell List|Eldritch Knight Spell List]]. This spell is [[Spells#Known Spells|Always Prepared]].
{{Level header|11}}
* ''(Optional)'' '''Replacement Spell:''' Choose 1 known [[Spell]] and replace it with another Spell from the full [[Wizard Spell List]]. The replacement spell must be Level 2 or below.


; Known Spells
: Choose 1 Spell from the [[Wizard/Spells|Wizard spell list]] (schools of Abjuration or Evocation only). This spell is '''Always Prepared'''.
; Replacement Spell ''(Optional)''
: Choose 1 [[Known spells|known spell]] and replace it with another Spell from the full [[Wizard/Spells|Wizard spell list]]. The replacement spell must be Level 2 or below.


=== Level 12 ===


* ''(Optional)'' '''Replacement Spell:''' Choose 1 known [[Spell]] and replace it with another Spell from the full [[Wizard Spell List]]. The replacement spell must be Level 2 or below.
{{Level header|12}}


; Replacement Spell ''(Optional)''
: Choose 1 [[Known spells|known spell]] and replace it with another Spell from the full [[Wizard/Spells|Wizard spell list]]. The replacement spell must be Level 2 or below.


== Eldritch Knight Spellcasting Chart ==
== Eldritch Knight Spellcasting Chart ==
Line 249: Line 254:
|}
|}


''*One spell learned at this level can be from [[Wizard#Wizard Spell List|the entire Wizard Spell List]], the chosen spell must still be of a level for which the Eldritch Knight has spell slots for. (This is in contrast to the normal Eldritch Knight Spell List, which only contains the Abjuration and Evocation spells of the Wizard Spell List)''
''*One spell learned at this level can be from [[Wizard/Spells|the entire Wizard Spell List]], the chosen spell must still be of a level for which the Eldritch Knight has spell slots for. (This is in contrast to the normal Eldritch Knight Spell List, which only contains the Abjuration and Evocation spells of the Wizard Spell List)''


== Eldritch Knight Spell List ==


'''Eldritch Knight's''' Spell List is the same as the Wizard's, but with only non-cantrip spells from the schools of [[:Category:Abjuration Spells|Abjuration]] or [[:Category:Evocation Spells|Evocation]] plus every wizard cantrip. However, Eldritch Knights may learn a spell from the entire wizard spell list at levels 3 and 8. '''The Replacement Spell Feature''' also allows an Eldritch Knight to swap any known spell with any spell from the full wizard spell list, once per level starting at class level 4.
==External Links==
*{{FRWiki|Eldritch knight|long}}


The following spell list is the limited version. For the full list of Wizard spells from every spell school, see [[Wizard#Wizard Spell List|Wizard Spell List]].
{{FighterNavbox}}


{| class="wikitable"
[[Category:Subclasses]]
|+ List of Spells and Cantrips
|-
! style="width: 140pt;" | Cantrips
! style="width: 180pt;" | 1st Level Spells
! style="width: 160pt;" | 2nd Level Spells
|-
| style="vertical-align:top;"|
* {{SAI|Acid Splash}}
* {{SAI|Blade Ward}}
* {{SAI|Bone Chill}}
* {{SAI|Dancing Lights}} {{Icon|Concentration Icon.png|12px}}
* {{SAI|Fire Bolt}}
* {{SAI|Friends}} {{Icon|Concentration Icon.png|12px}}
* {{SAI|Light}}
* {{SAI|Mage Hand}}
* {{SAI|Minor Illusion}} {{Icon|Concentration Icon.png|12px}}
* {{SAI|Poison Spray}}
* {{SAI|Ray of Frost}}
* {{SAI|Shocking Grasp}}
* {{SAI|True Strike}} {{Icon|Concentration Icon.png|12px}}
| style="vertical-align:top;"|
* {{SAI|Burning Hands}}
* {{SAI|Chromatic Orb}}
* {{SAI|Mage Armour}}
* {{SAI|Magic Missile}}
* {{SAI|Protection from Evil and Good}} {{Icon|Concentration Icon.png|12px}}
* {{SAI|Shield}}
* {{SAI|Thunderwave}}
* {{SAI|Witch Bolt}} {{Icon|Concentration Icon.png|12px}}
| style="vertical-align:top;"|
* {{SAI|Arcane Lock}}
* {{SAI|Darkness}} {{Icon|Concentration Icon.png|12px}}
* {{SAI|Gust of Wind}}
* {{SAI|Melf's Acid Arrow}}
* {{SAI|Scorching Ray}}
* {{SAI|Shatter}}
|}
 
{{FighterNavbox}}

Revision as of 17:37, 21 March 2024

Eldritch Knights study magic to supplement their weaponry, allowing them to overcome resistance from the toughest foes.
Class Fighter Eldritch Knight Badge Icon.png
Class Fighter Eldritch Knight Badge Icon.png
Eldritch Knights study magic to supplement their weaponry, allowing them to overcome resistance from the toughest foes.

Eldritch Knight is one of the Subclasses of Fighter. These Fighters specialize in spellcasting, using their martial prowess and magic to attack enemies or support allies in combat. Eldritch Knights use Intelligence as their Spellcasting Ability, and learn spells from the Wizard spell list, favouring the schools of Evocation and Abjuration.

Subclass features

Fighter's default armour
This subclass obtains all the features from its base class, Fighter, in addition to its unique features outlined below.

Level 3

Weapon Bond Weapon Bond
Ritually bind the weapon in your main hand. The weapon can't be knocked out of your hand, and it automatically returns to you when Thrown.
Bg3 content hr.png
Spellcasting Ability
Intelligence icon.png Intelligence
Known spells
Eldritch Knight Spells are Always Prepared.
2 Level 1 Spell Slots.png Level 1 Spell Slots Unlocked: 2
You gain two Level 1 Spell Slots.
Cantrips Icon.png Cantrips Known: 2
Choose 2 Cantrips from the Wizard spell list.
Known Spells
Choose 2 Spells from the Wizard spell list (schools of Abjuration or Evocation only), up to Level 1. These spells are Always Prepared.
Choose 1 Spell from the Wizard spell list (any spell school) up to Level 1. This spell is Always Prepared.
Bg3 content hr.png
New Cantrips available
Bg3 content hr.png
New Level 1 Abjuration and Evocation spells available
Bg3 content hr.png

Level 4

3 Level 1 Spell Slots.png Level 1 Spell Slots Unlocked: 3
You gain an additional Level 1 Spell Slot.
Known Spells
Choose 1 Spell from the Wizard spell list (schools of Abjuration or Evocation only). This spell is Always Prepared.
Replacement Spell (Optional)
Choose 1 known spell and replace it with another Spell from the full Wizard spell list. The replacement spell must be Level 1.

Level 5

Replacement Spell (Optional)
Choose 1 known spell and replace it with another Spell from the full Wizard spell list. The replacement spell must be Level 1.

Level 6

Replacement Spell (Optional)
Choose 1 known spell and replace it with another Spell from the full Wizard spell list. The replacement spell must be Level 1.

Level 7

4 Level 1 Spell Slots.png Level 1 Spell Slots Unlocked: 4
You gain an additional Level 1 Spell Slot.
2 Level 2 Spell Slots.png Level 2 Spell Slots Unlocked: 2
You gain two Level 2 Spell Slots.
Bg3 content hr.png
War Magic War Magic
You have honed your body and magic for war. After you cast a cantrip, you can make a weapon attack using a Bonus action.
Bg3 content hr.png
Known Spells
Choose 2 Spells from the Wizard spell list (schools of Abjuration or Evocation only). These spells are Always Prepared.
New Level 2 Abjuration and Evocation spells available
Replacement Spell (Optional)
Choose 1 known spell and replace it with another Spell from the full Wizard spell list. The replacement spell must be Level 1.[1]

Level 8

Known Spells
Choose 1 Spell from the Wizard Spell List (any spell school) up to Level 2. This spell is Always Prepared.
New Level 2 spells available
Replacement Spell (Optional)
Choose 1 known spell and replace it with another Spell from the full Wizard spell list. The replacement spell must be Level 2 or below.

Level 9

Replacement Spell (Optional)
Choose 1 known spell and replace it with another Spell from the full Wizard spell list. The replacement spell must be Level 2 or below.

Level 10

Eldritch Strike Eldritch Strike
When you hit a creature with a weapon attack, it has Disadvantage Icon.png Disadvantage on its next Saving throw against a spell you cast before the end of your next turn.
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3 Level 2 Spell Slots.png Level 2 Spell Slots Unlocked: 3
You gain an additional Level 2 Spell Slot.
Known Cantrips
Choose 1 Cantrip from the Wizard spell list.
Known Spells
Choose 1 Spell from the Wizard spell list (schools of Abjuration or Evocation only). This spell is Always Prepared.
Replacement Spell (Optional)
Choose 1 known spell and replace it with another Spell from the full Wizard spell list. The replacement spell must be Level 2 or below.

Level 11

Known Spells
Choose 1 Spell from the Wizard spell list (schools of Abjuration or Evocation only). This spell is Always Prepared.
Replacement Spell (Optional)
Choose 1 known spell and replace it with another Spell from the full Wizard spell list. The replacement spell must be Level 2 or below.


Level 12

Replacement Spell (Optional)
Choose 1 known spell and replace it with another Spell from the full Wizard spell list. The replacement spell must be Level 2 or below.

Eldritch Knight Spellcasting Chart

Eldritch Knight Spellcasting Spell Slots per Spell Level
Fighter Level Cantrips Known Spells Known 1st 2nd
3rd 2 3* 2 -
4th 2 4 3 -
5th 2 4 3 -
6th 2 4 3 -
7th 2 6 4 2
8th 2 7* 4 2
9th 2 7 4 2
10th 3 8 4 3
11th 3 9 4 3
12th 3 9 4 3

*One spell learned at this level can be from the entire Wizard Spell List, the chosen spell must still be of a level for which the Eldritch Knight has spell slots for. (This is in contrast to the normal Eldritch Knight Spell List, which only contains the Abjuration and Evocation spells of the Wizard Spell List)


External Links

  1. As of 4.1.1.3748643, the replacement spell at Fighter Level 7 must be of Level 1, even though you just unlocked Level 2 Eldritch Knight spells