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| title = Elminster
| title = Elminster
| description = Elminster is a famous and powerful wizard, as well as the favored Chosen of Mystra.  
| description = Elminster is a famous and powerful wizard, as well as the favored Chosen of Mystra.  
| image = Elminster Model.png
| image = Elminster.png
}}
}}
{{CharacterInfo
{{Infobox character
|title = Sage of Shadowdale
| name = Elminster
|name = Elminster Aumar
| full_name = Elminster Aumar
|image=[[File:Elminster.png|350px]]
| image = Elminster.png
|STR=12
| voice = Crispin Redman
|DEX=10
| titles = Sage of Shadowdale
|CON=10
| hometown = Suzail, Cormyr
|INT=22
| race = [[Human]]
|WIS=18
| age = 1280
|CHA=10
| class = [[Wizard]]
|int save = proficient
|wis save = proficient
|level=1
|race=[[:Category:Constructs|Construct]]
|type=Construct
|HP=96
|AC=10 (13 with Mage Armor)
|speed=30
|size=Medium
|weight=150 lbs
|proficiency=
|initiative=5
|location = [[Rosymorn Monastery Trail]]
|allies = [[Mystra]]
|alt-name = Model
|alt-image = [[File:Elminster Model.png|200px]]
}}
}}
{{Priority|stub}}
'''Elminster Aumar''', commonly known as simply '''Elminster''', is a renowned wizard who appears in ''[[Baldur's Gate 3]]''. He is the current Chosen of the Goddess [[Mystra]], and plays a key recurring role in the story of [[Gale]]. The player first encounters him under the name '''Weary Traveler.'''
'''Elminster Aumar''', also referred to simply as '''Elminster''', is a wizard NPC who appears in [[Baldur's Gate 3]]. He is the current Chosen of the Goddess [[Mystra]], and plays a key recurring role in the story of [[Gale]].


==Gameplay==
== Overview ==
=== Background ===
Elminster  is a recurring character in the Forgotten Realms setting of Dungeons and Dragons, including previous entries in the Baldur's Gate series. The steeple-hatted wizard is of legendary renown across realmspace, having appeared in over twenty novels, four adventures, and each prior installment in the ''Baldur's Gate'' series. He is an old acquaintance of  [[Volo]] and occasionally fact-checks his books, including ''[[Volo's Guide to Baldur's Gate]]''. Gale describes him as being approximately "thirteen centuries old."


=== Quests ===
*[[The Wizard of Waterdeep]]


==Interactions==
== Appearance ==
Elminster wears a flowing orange-red robe with a matching hat, whose drooped steeple hangs backwards. Luscious silver locks of hair pour outward from the wide brim of his hat and blend into an equally long beard, between which sits a round, wizened face. A brilliant blue sash, decorated with jewels and signets, is draped between his left shoulder and right hip. Completing his finery is a necklace gold and silver plates and a single blood-red jewel, with a belt to match. In stark contrast to this opulent getup, he wields a single plain, unenchanted quarterstaff.


===Locations===
Though bearing his humanoid appearance, the Elminster that appears in the game is a [[construct]] which when defeated melts into a pile of water, strongly suggesting him to be a [https://forgottenrealms.fandom.com/wiki/Simulacrum simulacrum] of the real wizard.
Players are given a limited number of opportunities to interact with Elminster. The list below contains the situations currently known, but it may not be complete, and conditions may vary for Origin Gale vs. Companion Gale.
* If Gale has either been recruited or is in the player's party, Elminster first appears in the game world immediately prior to the start of Act Two, regardless of which path the player used to exit Act One.
** Elminster can first be found near the entrance to the [[Shadow-Cursed Lands]] from [[Rosymorn Monastery Trail]] or near the ruined Sharran temple if the party used the elevator from [[Grymforge]], assuming [[Gale]] is still alive and has not left the party. [[Gale]]'s personal quest [[The Wizard of Waterdeep]] must have progressed to the point where his condition is no longer responding to treatment for Elminster to appear. If Gale does not receive all three items by the time he reaches the Shadow-Cursed Lands, then Elminster appears in camp after a long rest once he has received the last item.
* If Gale survives into the events of Act Three, Elminster appears in the players Camp for a second time, after Gale's story quest has progressed to visit the vaults of [[Sorcerous Sundries]].


===Unique===
== Events of Baldur's Gate 3 ==
* When first meeting Elminster, a player using the [[Bard]] class is given multiple unique dialogue options.
Gale must be alive and recruited as a companion (or be the player character himself) in order for any encounters with Elminster to trigger.
* If Karlach is a companion, and is spoken to after Elminster first departs the camp, she will ask if Elminster is "[[Gale]]'s Grandpa" and has additional dialogue depending on how the player responds.


== Related Content ==
===Act Two===
* [[The Wizard of Waterdeep]]
Elminster can first be found near the entrance to the [[Shadow-Cursed Lands]] from [[Rosymorn Monastery Trail]] or near the ruined Sharran temple if the party used the elevator from [[Grymforge]]. If the player avoids the Elminster at the earlier 2 locations, he will appear on the stone bridge right in front of [[Moonrise Towers]], close to the [[Waypoint]]. Gale's personal quest, [[The Wizard of Waterdeep]], must have progressed to the point where his condition is no longer responding to treatment for Elminster to appear. If Gale does not receive all three items by the time he reaches the Shadow-Cursed Lands, then Elminster appears in camp after a long rest once he has received the last item.


== Trivia ==
At camp, Elminster delivers Mystra's message to Gale, charging him with detonating the orb of malevolent magic within his chest in order to destroy "the Heart of the Absolute" in a suicidal attack. To help ease the task, Elminster also imparts an enchantment on Gale which stabilizes the orb, negating the need to consume more magical items. He then departs as quickly as he arrived, leaving Karlach (should she be in your camp) wondering if he was "Gale's grandad".
* Elminster is voiced by [https://www.imdb.com/name/nm0714995/ Crispin Redman], replacing [https://www.imdb.com/name/nm0919798/ Frank Welker] from previous games.
* Elminster's race is [[human]], though when examined, his character sheet displays him as being a Level 1 [[:Category:Constructs|construct]]. It's possible that the Elminster we meet in the game is a copy or a [https://forgottenrealms.fandom.com/wiki/Simulacrum simulacrum] of the real wizard.
* ''"Behold! Elminster's ball-bag."'' is a possible voice line for attacking an elemental with [[Vicious Mockery]].
* During Act 3 dialogue, [[Gale]] describes Elminster as being ''"thirteen centuries old."''<ref>This dialogue option becomes available after Elminster visits camp to discuss what the player read in a certain book.</ref>
* Elminster can be attacked under certain circumstances, and uses at least the spells of [[Sunbeam]] and [[Slow]]. If he reaches 0 hit points, he will teleport out of camp rather than leave a corpse behind.  


== External Links ==
===Act Three===
* {{FRWiki|Elminster|long}}
After Gale reads [[The Annals of Karsus]] in the [[Sorcerous Vault]] during [[The Wizard of Waterdeep]], Elminster appears for a second time, either outside [[Sorcerous Sundries]] or in your camp. He brings a message from [[Mystra]], asking Gale to meet her at her holy shrine in the [[Stormshore Tabernacle]]


{{NavCharacters}}
==Spells and abilities==
[[Category: Characters in Act 2]]
{{Infobox statistics
| name = Elminster
| size = Medium
| type = Construct
| race = Construct
| armour_class = 17
| hit_points = 185
| hit_points_tactician = 240
| movement_speed_meters = 9
| movement_speed_feet = 30
| weight_kg = 75
| weight_lb = 150
| level = 20
| initiative = +9
| str = 13
| dex = 18
| con = 24
| int = 27
| wis = 18
| cha = 17
| int_save_proficiency = proficient
| wis_save_proficiency = proficient
 
| condition1_name = Mage Armour
| condition1_description = Base AC is 13.
 
| feature1_name = Alert
| feature1_description = +5 to initiative and cannot be surprised.
| feature2_name = Empowered Evocation
| feature2_description = Add your Intelligence Modifier to damage rolls with any Evocation spells.
| feature3_name = Focused Conjuration
| feature3_description = Will not break Concentration on conjuration spells if damaged.
| feature4_name = Magic Resistance
| feature4_description = Has Advantage on Saving Throws against spells and other magical effects.
| feature5_name = Opportunity Attack
| feature5_description = Make a melee attack against an enemy moving out of range.
| feature6_name = Spell Sniper
| feature6_description = The number you need to roll a Critical Hit while attacking with a spell is reduced by 1.
}}
Fighting Elminster is ill-advised. To say nothing of his overleveled stats relative to the party when he is encountered in Act One, he also leaves no loot and his hostility will lock [[Gale]] out of progressing in his personal quest. If the player does successfully defeat Elminster in combat, though, the party is awarded 1000 experience.
 
{{Feature box|name=Misty Step|* Casts as a level 2 spell.
 
{{Action|bonus}}}}
 
{{Feature box|name=Sunbeam|* Casts as a level 6 spell
 
{{Concentration}}
 
{{Action}}}}
 
{{Feature box|name=Slow|* Casts as a level 3 spell.
 
{{Action}}}}
 
{{Feature box|name=Otiluke's Freezing Sphere|link=Otiluke's Freezing Sphere (Launch)|* Casts as a level 6 spell.
 
{{Action}}}}{{Feature box|name=Polymorph|* Casts as a level 4 spell.
 
{{Concentration}}
 
{{Action}}}}
 
==Gallery==
<gallery heights="200" mode="packed">
Edward-vanderghote-elminster.webp|Character portrait by Edward Vanderghote
Levinna-angelita-elminster-02-lev.webp|Concept Art by Levinna Angelita
Elminster_Model.png|Elminster's model
</gallery>
 
== See also ==
* [[Gale]]
* [[Mystra]]
 
== Notes ==
 
* When meeting Elminster, he will greet the party by saying "Ho there, wanderer. Stay thy course a moment to indulge an old man." This is a reference to the first Baldur's Gate game, where he greets the player the exact same way.
 
==External links==
*{{FRWiki|Elminster|long}}
 
{{NavCompanions}}
[[Category:Characters in Act 2]]
[[Category:Returning Characters]]
[[Category:Returning Characters]]

Revision as of 12:36, 19 April 2024

Elminster Aumar, commonly known as simply Elminster, is a renowned wizard who appears in Baldur's Gate 3. He is the current Chosen of the Goddess Mystra, and plays a key recurring role in the story of Gale. The player first encounters him under the name Weary Traveler.

Overview

Background

Elminster is a recurring character in the Forgotten Realms setting of Dungeons and Dragons, including previous entries in the Baldur's Gate series. The steeple-hatted wizard is of legendary renown across realmspace, having appeared in over twenty novels, four adventures, and each prior installment in the Baldur's Gate series. He is an old acquaintance of Volo and occasionally fact-checks his books, including Volo's Guide to Baldur's Gate. Gale describes him as being approximately "thirteen centuries old."

Quests

Appearance

Elminster wears a flowing orange-red robe with a matching hat, whose drooped steeple hangs backwards. Luscious silver locks of hair pour outward from the wide brim of his hat and blend into an equally long beard, between which sits a round, wizened face. A brilliant blue sash, decorated with jewels and signets, is draped between his left shoulder and right hip. Completing his finery is a necklace gold and silver plates and a single blood-red jewel, with a belt to match. In stark contrast to this opulent getup, he wields a single plain, unenchanted quarterstaff.

Though bearing his humanoid appearance, the Elminster that appears in the game is a construct which when defeated melts into a pile of water, strongly suggesting him to be a simulacrum of the real wizard.

Events of Baldur's Gate 3

Gale must be alive and recruited as a companion (or be the player character himself) in order for any encounters with Elminster to trigger.

Act Two

Elminster can first be found near the entrance to the Shadow-Cursed Lands from Rosymorn Monastery Trail or near the ruined Sharran temple if the party used the elevator from Grymforge. If the player avoids the Elminster at the earlier 2 locations, he will appear on the stone bridge right in front of Moonrise Towers, close to the Waypoint. Gale's personal quest, The Wizard of Waterdeep, must have progressed to the point where his condition is no longer responding to treatment for Elminster to appear. If Gale does not receive all three items by the time he reaches the Shadow-Cursed Lands, then Elminster appears in camp after a long rest once he has received the last item.

At camp, Elminster delivers Mystra's message to Gale, charging him with detonating the orb of malevolent magic within his chest in order to destroy "the Heart of the Absolute" in a suicidal attack. To help ease the task, Elminster also imparts an enchantment on Gale which stabilizes the orb, negating the need to consume more magical items. He then departs as quickly as he arrived, leaving Karlach (should she be in your camp) wondering if he was "Gale's grandad".

Act Three

After Gale reads The Annals of Karsus in the Sorcerous Vault during The Wizard of Waterdeep, Elminster appears for a second time, either outside Sorcerous Sundries or in your camp. He brings a message from Mystra, asking Gale to meet her at her holy shrine in the Stormshore Tabernacle

Spells and abilities

Fighting Elminster is ill-advised. To say nothing of his overleveled stats relative to the party when he is encountered in Act One, he also leaves no loot and his hostility will lock Gale out of progressing in his personal quest. If the player does successfully defeat Elminster in combat, though, the party is awarded 1000 experience.

Misty Step.webp

Surrounded by silver mist, you teleport to an unoccupied space you can see.
 Range: 18 m / 60 ft
Sunbeam.webp
Sunbeam Sunbeam ()
D8 Radiant.png 6d8 (6~48) Damage TypesRadiant damage

A beam of brilliant light sears and Blinded Blinds all creatures in its path.
CON Save
AoE: 18 m / 60 ft (Line)
Slow.webp
Slow Slow ()

Alter time around up to 6 enemies to Slow them. They won't get far, they can't do much, and they're easier to hit.
WIS Save
 Range: 18 m / 60 ft
Otiluke's Freezing Sphere Launch.webp
D6 Cold.png 10d6 (10~60) Damage TypesCold damage

Launch a ball of churning ice that explodes and damages all creatures and objects within range.
CON Save
 Melee: 1.5 m / 5  ft
Polymorph.webp
Polymorph Polymorph ()

Transform a creature into a harmless sheep.
WIS Save
 Range: 18 m / 60 ft

Gallery

See also

Notes

  • When meeting Elminster, he will greet the party by saying "Ho there, wanderer. Stay thy course a moment to indulge an old man." This is a reference to the first Baldur's Gate game, where he greets the player the exact same way.

External links