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The Dark Urge (Origin)

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This article is about origin. For the character and their full history, see The Dark Urge.

The Dark Urge is a special origin in Baldur's Gate 3. It can be played using any race, class, and gender, and will not be part of player's party if they use any other origin character.

My rancid blood whispers to me: kill, kill, and kill again. My ruined body yearns to reap death in this world, and when this foul Urge calls, it possesses my whole being. Injured beyond repair, I know nothing besides this: I must resist the Dark Urge, lest it consume my mind. I must discover who I was, and what happened to me. Before my twitching knife-hand writes a tragedy in blood.
The Dark Urge, fearing their dark desires in their Introduction cinematic


Overview[edit section | visual editor]

The Dark Urge origin adds new interactions, quests and opportunities for that character, and can be played as good, evil, or anything in-between.

Background[edit section | visual editor]

The player character remembers nothing of their past besides that they walked a path paved with blood. As they venture on, they find themselves inescapably drawn towards unimaginable cruelties. Where do these thoughts come from?

Personal quest[edit section | visual editor]

Main article: The Urge

The Dark Urge's primary personal quest is called The Urge, and adds a unique storyline which surfaces over time as the true nature of The Dark Urge is revealed.

A character with the Dark Urge Origin remembers nothing of their past and is plagued with dark urges of violence and cruelty. Over the course of the game, options are presented to choose to resist or indulge in these urges. As they slowly learn more about their past and their nature, they are presented with unique opportunities regardless of which path they follow.

The Urge[edit section | visual editor]

Prologue and Act One[edit section | visual editor]

During the Prologue and the Act One, the Dark Urge has several unique interactions. Also, a camp event often occurs, resulting in them meeting Sceleritas FelSceleritas Fel – a strange creature which calls itself their 'butler'.

Unique Interactions[edit section | visual editor]

  • Waking up on the Nautiloid, the Dark Urge, unlike all other Origins, instantly enters a unique dialogue, which gives some hints on their memory's miserable condition. The choices offered do not bear any consequences, but vaguely outline the character concept.
  • Long resting early in the Act can give hints at the character's true nature. The hints given are dependent on the character's race and class, providing a lore-friendly explanation of each.
  • Tearing off Gale'sGale's hand through the portal when first meeting him. This prevents recruiting him.
  • Upon meeting TimberTimber the Squirrel at the Druid Grove, a Dark Urge player character punts the squirrel with no input. The player character can only control this choice if they have Speak with AnimalsSpeak with Animals active.
  • Breaking Pandirna'sPandirna's legs in the storage room in the Druid Grove.
  • Tearing off the Wings from the Wounded Bird that is being treated by NettieNettie (must be done before prodding it)
  • Encouraging ArabellaArabella to leave by flicking their eyes towards the exit, leading to her death.
  • Eating the Noblestalk mushroom as Dark Urge unlocks one of two memories:
    • If eaten before meeting Sceleritas Fel, they remember acts of cannibalism.
    • If eaten after meeting Sceleritas Fel, they remember the torture and murder of one of their victims.
  • Consuming one of the many Roasted Dwarf Bellies available in the Goblin Camp. Doing so awards the player character the "Good Ol' Long Pig" Inspiration.
  • Biting off Crusher'sCrusher's toe when he demands The Urge kiss his feet.
  • Killing MintharaMinthara after sleeping with her if the Dark Urge sided with the Goblin Camp against the Grove.
  • During one of the gnoll encounters at Risen Road, the Dark Urge is ecstatic at watching a gnoll being born.
  • Killing AlfiraAlfira while she visits the camp – or QuilQuil if Alfira is unavailable for any reason. Aside from possibly substituting Quil for Alfira, the player character cannot otherwise prevent this outcome. Soon after, in a separate long rest event, Sceleritas Fel introduces himself, and rewards The Urge the Deathstalker Mantle.

Act Two[edit section | visual editor]

During a long rest event, The Dark Urge will be given the task of killing IsobelIsobel at the Last Light Inn.

Should the player character forego killing Isobel, then at a later long rest[1] Sceleritas FelSceleritas Fel appears and informs them they will kill one of their companions once they close their eyes to sleep. If the player character is currently in romantic relationship, this will be their paramour; otherwise, it will be the one with whom they have highest approval.

After the butler disappears, the cutscene continues as the player character approaches their possible victim. They have several options: try and save their companion, kill them deliberately, or to return to sleep ignorant to any consequences.

Although not all-inclusive, known options which are helpful in passing this check are listed below:

A picture of a Dark Urge Origin player character with several bonuses at their disposal to resist killing a favoured companion.
The player character can resist The Urge to murder their favoured companion with the aid of several buffs.
How long has this been going on? Do I even want to know the answer to that...?
Shadowheart, asking a Dark Urge player character if successful in waking and warning her

Inspirations can be used to reroll a failed saving throw as usual. The LuckyLucky feat can be only be used to deceive the rest of the party after the save to resist killing a close companion has failed (see below).

Some items such as Risky Ring or Resonance Stone provide Disadvantage on Saving Throws (including Wisdom), and may decrease the odds of success.

If the player character goes back to sleep, or fails their save to resist the Urge and gives up, or kills their companion, then, at dawn, they must pass a separate DC 30 Deception Check DC 30 Deception Check against another companion (chosen at random), or the whole camp turns hostile. All of the killed companion's equipment is lost.

Ah ah ah! We ask before we bite!
Astarion, if a possessed Urge tries to lunge at him
If the player character succeeds,
The Dark Urge manifestating itself, in futile attempts to break free
the cutscene continues, showing their hands tied behind their back by their awakened companion. The spared companion spends a sleepless night watching over the Urge manifestation possessing their friend. The reactions of the would-be victims differ, and also depend on whether the Dark Urge admitted killing Alfira in Act One (if Quil was killed instead, the dialogue lines do not change).

In the process, the Dark Urge character can pass two additional DC 18 Wisdom Saving ThrowDC 18 Wisdom Saving Throws: one to remain in control and express understanding of their companion's supportive statements and another (same DC, but with DisadvantageDisadvantage if the save to remain in control is attempted first and then passed) to express gratitude. Afterwards, a short discussion of the event between the two follows. Some of the other companions may have any unique dialogue lines concerning it in the morning as well.

It is also possible to avoid this event by simply not Long Resting until the party leave the Shadow-Cursed Lands. Unlike other mandatory Camp Events, there is no fallback scenario when the party leave for Act Three; this event is not queued, The Urge is no longer scripted on a Long Rest to experience this event, and the game then proceeds as if they chose to spare both Isobel and their closest companion.

Unique Interactions[edit section | visual editor]

The Dark Urge has unique dialogue and interactions with multiple characters in various locations in Act Two.

  • Killing Isobel. The player character can choose whether or not to do this, but sparing her leads to a different event. Killing Isobel rewards the Dark Urge with the Slayer form.
  • Killing the player character's lover or closest companion, as described above. The player character can choose to warn their companion of this, or choose to kill them. Doing this rewards the Dark Urge with the Slayer form.
  • Walking by the graves of the Last Light Inn is supposed to trigger a voiceline, but due to a bug, a Tav line plays instead. In the past, the voiceline meant to play at Lower City's Graveyard would play instead.
  • The player character can confront and murder the Strange OxStrange Ox while taunting it for choosing to keep its docile ox form rather than fight back.
  • After freeing the trapped pixiepixie from the Moonlantern, the player character can choose to crush her, earning a specific Inspiration.
  • Some guardsguards at Moonrise Towers remark that the Dark Urge seems familiar, and The WardenThe Warden of the prison despises them.
  • The scene of Ketheric'sKetheric's trial alters for the Dark Urge, showing that the general undoubtedly recognized them, but takes some pleasure in keeping the secret.
  • After the trial, a Dark Urge player character can torture a group of goblins in a variety of ways.
  • At Moonrise Towers' kitchen, the gnollsgnolls recognise the Dark Urge, and no check is needed for them to become friendly. They will not show up during the Assault on Moonrise, however.
  • The Dark Urge can kill the cat SteelclawSteelclaw when trying to remember what was forgotten.

Act Three[edit section | visual editor]

During a long rest in Rivington, a dream sequence reveals that the Dark Urge is a Bhaalspawn, and was once the leader of the Cult of BhaalBhaal, before being betrayed by OrinOrin. This dream can be queued by other pending nighttime cutscenes. If this happens, the Dark Urge character faints and sees the scene right after crossing the bridge into the Wyrm's Rock Fortress.

Further conversation with Enver GortashEnver Gortash during his coronation reveals they were one of the original members of the Chosen of the Dead Three, and alongside Gortash, had originally schemed to use the Crown of KarsusCrown of Karsus on the Elder Brain to falsify the religion of the Absolute. In this sense, the Dark Urge is the catalyst for the main story's events.

The only reason the Dark Urge is not still in this position is because Orin the Red, envious of the Dark Urge's power and control over the cult, betrayed them, inflicted brain damage and amnesia while tadpoling them, and took control of the cult herself.

After confronting Orin, the Dark Urge may restore themselves as Bhaals's Chosen, or refuse the title.

There is no true rest for those like thee, faithless. But when victory is won, I swear I shall find thee a home.
Withers, speaking to the player character after saving them from their fate of Bhaal's execution
A picture of The Dark Urge in the Temple of Bhaal. They are dead on the floor by the altar, executed by Bhaal after having refused his gift and charge to bring slaughter to the world.
Defying Bhaal has a price.
Should they refuse to become Bhaal'sBhaal's chosen, the Dark Urge is drained of their father's blood and essence, immediately dying and dooming them to be lost in the Fugue Plane for eternity. However, in a highly unusual move,[4][5] WithersWithers intervenes and actually invests a portion of his remaining power into the Dark Urge, bringing them back to life. Reborn anew, the player character is free of their Dark Urge, and able to choose their own path in life. Because of this, they also lose access to the Slayer form if they had previously obtained it in Act Two.

Should they agree to become Bhaal's chosen once more, they are instead tasked to control the Netherbrain in the name of Bhaal, and gain access the Slayer form if they did not already.

After rejecting Bhaal, Dark Urge options remain available in dialogue. Additionally, the special Dark Urge voicelines on selecting the character, attacking, etc., will still play.

Unique Interactions[edit section | visual editor]

  • The Dark Urge has unique interactions throughout the main plot of Act Three:
    • They can re-establish their partnership with Gortash.
    • They have unique interactions with Orin and the Cult of Bhaal.
    • The Dark Urge has unique dialogue with the NetherbrainNetherbrain.
    • The Dark Urge has unique dialogue and interactions in the majority of quests in Act Three
  • After learning of their true self, Oathbreaker Paladins can confront the Oathbreaker KnightOathbreaker Knight, and learn that it is not the first time they have broken their oath.
  • In one of the long rests after discovering their true nature, JaheiraJaheira (if she has been recruited) comes to them, awakened by their nightmare screams. She asks them whether they are able to control themselves and, if placated, stays to guard them through the night. If MinscMinsc has been recruited up to this moment, they stand watch together. The Dark Urge character also has an option to confess they revel in their new status, which turns Jaheira (and Minsc as well) hostile. If the conflict is resolved peacefully, in the morning the Dark Urge can discuss their heirloom with Jaheira.
  • When the party encounter BugthimbleBugthimble in the Lower City Graveyard, the Dark Urge has the option to ponder whether they have ever buried anyone alive before; doing so causes them to bury Bugthimble and the treasure she found.
  • There is a cut-scene interaction at the graveyard. If the party unearth one of the graves, other characters are horrified about the state of the dug up body, while the Dark Urge remarks on it being a victim of theirs from before the game.
  • The Dark Urge is supposed to remark that the gate was their hunting ground when entering the lower city graveyard. However, this interaction is bugged and a voiceline meant to play at Last Light's Graveyard plays instead.
  • The Dark Urge has unique dialogue with VoloVolo, if the party save him from the aggressive mob near the Steel Watch Foundry. Volo recognizes them as a Bhaalspawn without any introductions, and may possibly discuss their unique interactions with Orin, SarevokSarevok, and their gaining the Slayer form (if any of this has happened already). The Dark Urge can also deceive Volo of not being a progeny of Bhaal (requires DC 25 Deception Check DC 25 Deception Check).
  • If the party speak to Tarhun MnemonisTarhun Mnemonis about Lady Jannath'sLady Jannath's art festival, the Dark Urge can ask whether they have any art depicting Bhaal.
  • HelsikHelsik recognizes the Dark Urge from when they and Gortash dealt with her before, and gives them Gibus of the Worshipful Servant which Sceleritas Fel left behind. For the price of 100 or 1000 gold she reveals some of their past, including the fact that she helped them break into Mephistopheles' vault to steal the Crown of Karsus.
  • If the Dark Urge accepts their fate of Bhaal's Chosen in the Bhaal Temple, upon exiting it Jaheira (and possibly Minsc) wait for them with a small group of Harpers in an attempt to stop the repetition of the history. They also try to sway some of the party members to their side, and the fight is inevitable.
  • If HealHeal is cast[3] on the Dark Urge, doing so unlocks one of two memories:
    • If cast after rejecting Bhaal, they remember playing with friends in childhood, after being taken in by their foster parents.
    • Otherwise, they remember that they killed their foster parents.
  • The Dark Urge can enter the Temple of Bhaal without needing the Amulet of Bhaal due to Sceleritas FelSceleritas Fel opening the door for them.
    • Approaching SarevokSarevok after confronting OrinOrin will change his dialogue accordingly based on the choice that the Dark Urge made.

Achievements[edit section | visual editor]

Embrace Your Urge
Become Bhaal's ultimate weapon - become his Slayer.
Sins of the Father
Claim your Throne of Blood: take control of the Netherbrain for Bhaal and break the world.

See also[edit section | visual editor]

  • The Dark Urge page for a more thorough overview of this character. Warning: this page contains unhidden major spoilers.

Notes[edit section | visual editor]

  • The final origin character was revealed through Blood in Baldur's Gate ARG. The players controlled a detective investigating a chain of murders. On the final day of the ARG, The Dark Urge was revealed, along with Sceleritas Fel. The ARG ends with the white-scaled dragonborn killing the detective.
  • The Dark Urge is nicknamed Durge by the community.
  • During a playthrough with any other origin, the party can find within the depths of the Temple of Bhaal the killed and tortured body of the default Dark Urge figure on the floor of Orin's chambers.
  • Some of The Dark Urge's unique voice lines for moving, attacking, etc., make reference to their origin even if they have not learned about it yet. For instance, they may say "Father, they will die for you" upon being given a command, despite not yet knowing of their connection to Bhaal.
  • A Paladin who voluntarily succumbs to their Urge causes their Oath to break regardless of the subclass chosen. This includes:

References[edit section | visual editor]

  1. Most often this happens after resolving the events in Shadowfell. However, if Isobel dies due to Aylin's death, it is considered a consequence of the player character's choices and thus is counted by the Urge as well, the same as killing her in a fight.
  2. Counter-intuitive to the examples provided for savings throws, if ResistanceResistance is cast on The Urge before long resting, its benefits will not be applied to the save required to wake their companion.
  3. 3.0 3.1 While Heroes' Feast and Heal can be cast in Act Two, they are only available to the party at level 11 and above. Reaching level 11 in Act Two is difficult, and typically only achieved after journeying to Act Three.
  4. It is highly unusual for divine beings, and those of similar caliber such as Withers, to directly interfere in the lives of mortals, let alone those killed immediately prior by another god.
  5. If the player charater renounces BhaalBhaal, they are brought back from death by Withers. They can then ask him "Did you know my nature all this time?" to which Withers answers "I know all, but to state truths is to interfere, for the minds of mortals are easily swayed. My place, for the most part, is to observe." He then adds, "This intervention, the reclamation of thy soul, is beyond mine ordinary remit. But thou art extraordinary, and so are these times."

Gallery[edit section | visual editor]