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Showing below up to 100 results in range #101 to #200.

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{{{page}}} [[{{{page}}}|Magic Weapon]]

{{{page}}} [[{{{page}}}|Manoeuvring Attack]]

{{{page}}} [[{{{page}}}|Mirror Image]]

  • The mirror image distracts attackers, increasing the spellcaster's Armour Class Armour Class by 3. When the caster successfully evades an attack, one of the images disappears.

{{{page}}} [[{{{page}}}|Mist Form]]

  • Transformed into a cloud of mist, now immune to all non-magical damage. This status is removed by sunlight.

{{{page}}} [[{{{page}}}|Mobile Flourish]]

Grants:

{{{page}}} [[{{{page}}}|Mobile Flourish Target]]

  • Targeted by a bard's fluid attack. The bard can teleport next to the creature.

{{{page}}} [[{{{page}}}|Myrkul's Gift]]

  • Blessed by a Mistress of Souls until its next Long Rest, the affected entity gains HP Icon.png 10 temporary hit points, and creatures that strike them with a melee attack while the temporary hit points are active take 10Damage TypesCold damage.

{{{page}}} [[{{{page}}}|Mystra's Benevolence]]

Gale has Advantage on Concentration checks.

{{{page}}} [[{{{page}}}|Mystra's Blessing]]

  • Gale is Immune to Fire, Acid, Cold, Force, and Thunder damage unless the damage dealt exceeds 10 points.

{{{page}}} [[{{{page}}}|Mystra's Blessing]]

{{{page}}} [[{{{page}}}|One with the Shadows]]

Invisibility ends early if the invisible entity moves, attacks, casts another spell, takes an action, or takes damage.

Note: flying (as a partial-illithid) will not remove invisibility.

{{{page}}} [[{{{page}}}|Onus of Battle]]

Affected entity can immediately use a Reaction to make a weapon attack.

{{{page}}} [[{{{page}}}|Otiluke's Resilient Sphere]]

  • Enclosed in an arcane sphere. Affected entity can't be damaged by attacks or effects from outside the sphere, nor can it damage anything outside the sphere. Movement Speed halved.

{{{page}}} [[{{{page}}}|Overloaded With Synaptic Power]]

  • Affected entity deals an additional 1d4Damage TypesPsychic damage with its attacks, but also receives 1d4Damage TypesPsychic damage per turn.

{{{page}}} [[{{{page}}}|Owl's Wisdom]]

{{{page}}} [[{{{page}}}|Pact Weapon]]

  • The Warlock bound to this weapon is always Proficient with it. The weapon's damage is magical.
  • The weapon uses the Warlock's Charisma modifier for Attack rolls and damage rolls.
  • Prevents the weapon from being dropped or otherwise disarmed.

{{{page}}} [[{{{page}}}|Pass Without Trace]]

{{{page}}} [[{{{page}}}|Pass Without Trace Aura]]

  • This entity and nearby allies have a +10 bonus to Stealth checks.

{{{page}}} [[{{{page}}}|Patient Defence]]

{{{page}}} [[{{{page}}}|Phase Optimizer Active]]

  • The affected entity gains an additional action.

{{{page}}} [[{{{page}}}|Polymorphed: Dire Raven]]

  • Polymorphed into a Dire Raven

{{{page}}} [[{{{page}}}|Potent Mist Form]]

  • Transformed into a cloud of mist, now immune to all non-magical damage and resistant to magical damage.
  • Possibly Blind Blind foes within 4 m / 13 ft and inflict 3d6Damage TypesNecrotic at the start of their turn.
  • This condition is removed by sunlight.

{{{page}}} [[{{{page}}}|Precision Attack]]

Affected entity has a bonus to its next weapon Attack Roll equal to its Superiority Die

{{{page}}} [[{{{page}}}|Prophecy: A Blunt Tool]]

  • Deal at least 1Damage TypesBludgeoning to an enemy to regain a Portent Die.

{{{page}}} [[{{{page}}}|Prophecy: A Little Help]]

{{{page}}} [[{{{page}}}|Prophecy: A Little Prick]]

  • Deal at least 1Damage TypesPiercing to an enemy to regain a Portent Die.

{{{page}}} [[{{{page}}}|Prophecy: Burn After Reading]]

  • Deal at least 1Damage TypesFire to an enemy to regain a Portent Die.

{{{page}}} [[{{{page}}}|Prophecy: Changes]]

{{{page}}} [[{{{page}}}|Prophecy: Cutting Edge]]

  • Deal at least 1Damage TypesSlashing to an enemy to regain a Portent Die.

{{{page}}} [[{{{page}}}|Prophecy: Dead Right]]

{{{page}}} [[{{{page}}}|Prophecy: Evocative]]

{{{page}}} [[{{{page}}}|Prophecy: Feign Surprise]]

{{{page}}} [[{{{page}}}|Prophecy: Forceful Insistence]]

  • Deal at least 1Damage TypesForce to an enemy to regain a Portent Die.

{{{page}}} [[{{{page}}}|Prophecy: Frosty Reception]]

  • Deal at least 1Damage TypesCold to an enemy to regain a Portent Die.

{{{page}}} [[{{{page}}}|Prophecy: Grave Fate]]

  • Deal at least 1Damage TypesNecrotic to an enemy to regain a Portent Die.

{{{page}}} [[{{{page}}}|Prophecy: Guarded]]

{{{page}}} [[{{{page}}}|Prophecy: Headache]]

  • Deal at least 1Damage TypesPsychic to an enemy to regain a Portent Die.

{{{page}}} [[{{{page}}}|Prophecy: Holy Epiphany]]

  • Deal at least 1Damage TypesRadiant to an enemy to regain a Portent Die.

{{{page}}} [[{{{page}}}|Prophecy: Melting Pot]]

  • Deal at least 1Damage TypesAcid to an enemy to regain a Portent Die.

{{{page}}} [[{{{page}}}|Prophecy: Predictable]]

{{{page}}} [[{{{page}}}|Prophecy: Shocking Revelation]]

  • Deal at least 1Damage TypesLightning to an enemy to regain a Portent Die.

{{{page}}} [[{{{page}}}|Prophecy: Spellbinding]]

{{{page}}} [[{{{page}}}|Prophecy: Thunderous Applause]]

  • Deal at least 1Damage TypesThunder to an enemy to regain a Portent Die.

{{{page}}} [[{{{page}}}|Prophecy: Venomous Words]]

  • Deal at least 1Damage TypesPoison to an enemy to regain a Portent Die.

{{{page}}} [[{{{page}}}|Protection from Energy: Acid]]

{{{page}}} [[{{{page}}}|Protection from Energy: Cold]]

{{{page}}} [[{{{page}}}|Protection from Energy: Fire]]

{{{page}}} [[{{{page}}}|Protection from Energy: Lightning]]

{{{page}}} [[{{{page}}}|Protection from Energy: Thunder]]

{{{page}}} [[{{{page}}}|Protection from Evil and Good]]

The target is protected against Aberrations, Celestials, Elementals, Fey, Fiends, and Undead. These creatures have Disadvantage Icon.png Disadvantage on Attack rolls against the target, and the target can't be Charmed, Frightened, or possessed by them[See Notes].

{{{page}}} [[{{{page}}}|Protection from Poison]]

{{{page}}} [[{{{page}}}|Psionic Ward Aura]]

{{{page}}} [[{{{page}}}|Rage]]

  • Deals an additional 2 (increased to 3 at level 9) damage with melee and improvised weapons, unarmed strikes, and while throwing objects.
  • Has resistance to Damage TypesPhysical damage, and Advantage Icon.png Advantage on Strength Checks and Saving throws.
  • Cannot cast or concentrate on Spells.

{{{page}}} [[{{{page}}}|Rage]]

{{{page}}} [[{{{page}}}|Rage Impeded]]

{{{page}}} [[{{{page}}}|Rage: Bear Heart]]

Rage ends early if the barbarian didn't attack an enemy or take damage since their last turn.

{{{page}}} [[{{{page}}}|Rage: Eagle Heart]]

{{{page}}} [[{{{page}}}|Rage: Elk Heart]]

{{{page}}} [[{{{page}}}|Rage: Tiger Heart]]

{{{page}}} [[{{{page}}}|Rage: Wolf Heart]]

{{{page}}} [[{{{page}}}|Rallied]]

{{{page}}} [[{{{page}}}|Rallied]]

  • The galvanising word and will of Duke Ravengard runs hot through your veins - granting you 30 temporary hit points.

{{{page}}} [[{{{page}}}|Recast Speak with Dead]]

  • Can recast Speak with Dead without expending a spell slot.

{{{page}}} [[{{{page}}}|Reckless Attack]]

{{{page}}} [[{{{page}}}|Reduced]]

{{{page}}} [[{{{page}}}|Relentless Avenger]]

{{{page}}} [[{{{page}}}|Resistance]]

{{{page}}} [[{{{page}}}|Resonating Ki]]

  • The ki within the affected entity is resonating with a monk's. The monk can use Ki Resonation: Blast Ki Resonation: Blast to make it explode.

{{{page}}} [[{{{page}}}|Sacred Defiance Aura]]

{{{page}}} [[{{{page}}}|Sacred Weapon]]

{{{page}}} [[{{{page}}}|Sanctuary]]

  • Affected entity can't be targeted by enemy attacks or spells. However, it can still take damage from spells that influence a larger area. Condition ends if the affected entity attacks or harms another creature, and will receive Sanctuary Blocked Sanctuary Blocked for 1 turn.

{{{page}}} [[{{{page}}}|See Invisibility]]

{{{page}}} [[{{{page}}}|Seeming]]

  • Appearance is entirely changed.

{{{page}}} [[{{{page}}}|Selune's Blessing: Lunar Brand]]

  • Your attacks deal an additional 1d4Damage TypesRadiant damage.

{{{page}}} [[{{{page}}}|Shadow Step]]

{{{page}}} [[{{{page}}}|Shield]]

{{{page}}} [[{{{page}}}|Shillelagh]]

Creature's weapon is magical and deals D8 Physical.png 1d8Damage TypesBludgeoning damage. Attack rolls use the wielder's Spellcasting Ability Modifier.

{{{page}}} [[{{{page}}}|Shillelagh]]

{{{page}}} [[{{{page}}}|Silvered Bulwark]]

  • Affected entity is Immune to all damage. This protection is shared by every creature and object within the barrier.

{{{page}}} [[{{{page}}}|Spindleweb Sanctuary]]

  • Affected entity can't be targeted by enemy attacks or spells. However, it can still take damage from spells that influence a larger area. If the affected entity attacks or harms another creature, the sanctuary will shatter, dealing 3~24Damage TypesPsychic to nearby creatures.

{{{page}}} [[{{{page}}}|Spirit Guardians]]

  • Spirits assail the affected entity.
  • Takes 3d8Damage TypesRadiant or 3d8Damage TypesNecrotic damage per turn, and Movement Speed is halved.
  • Still takes half damage on a successful Saving Throw.

{{{page}}} [[{{{page}}}|Spirit Guardians Aura]]

  • Spirits protect the affected entity.
  • Nearby enemies take 3d8Damage TypesRadiant or 3d8Damage TypesNecrotic damage per turn, and Movement Speed is halved.
  • The caster can't become Invisible Invisible while concentrating on this spell.
  • On a successful save, targets still take half damage.
  • WIS Save

{{{page}}} [[{{{page}}}|Spreading Spores]]

  • Affected entity is inhaling dry, throat-closing spores that deal 2d8Damage TypesNecrotic damage per turn.

{{{page}}} [[{{{page}}}|Step of the Wind]]

{{{page}}} [[{{{page}}}|Stoneskin]]

  • Has Resistance to non-magical Bludgeoning, Piercing, and Slashing damage.

{{{page}}} [[{{{page}}}|Stormheart Resolve]]

{{{page}}} [[{{{page}}}|Sunbeam]]

{{{page}}} [[{{{page}}}|Survival Instinct]]

  • If the character reaches 0 Hit Points, it regains 3d4hit points instead of falling Unconscious.

{{{page}}} [[{{{page}}}|Sweet Stone Features]]

{{{page}}} [[{{{page}}}|Symbiotic Entity]]

  • Affected entity has gained 4 Temporary Hit Points per Druid level, its melee weapon or unarmed attacks deal an additional 1d6Damage TypesNecrotic damage, and it deals double damage with Halo of Spores Halo of Spores. [See Notes]
  • Ends early if the entity uses Wild Shape Wild Shape.

{{{page}}} [[{{{page}}}|Tharchiate Vigour]]

{{{page}}} [[{{{page}}}|Thaumaturgy]]

{{{page}}} [[{{{page}}}|The Pain Maiden's Blessing]]

{{{page}}} [[{{{page}}}|The Terazul Jitters]]

  • You move faster but become exhausted after moving while under the frenetic influence of Terazul.
  • Affected entity gains an additional Action, 9 m / 30 ft of movement, +2 to Armour Class Armour Class, and Advantage Icon.png Advantage on Dexterity Saving throws.
  • When the condition ends, the affected entity becomes Lethargic Lethargic and is completely incapacitated for 1 turn.

{{{page}}} [[{{{page}}}|Thoroughly Stuffed]]

{{{page}}} [[{{{page}}}|Tides of Chaos]]

  • Increased chance of Wild Magic Wild Magic surge (to 50%).
  • Lost immediately after casting a Level 1 or higher Spell and rolling a Wild Magic Wild Magic Check.

{{{page}}} [[{{{page}}}|Transmuter's Stone: Acid Resistance]]

  • Affected entity has Resistance to Damage TypesAcid Damage, as long as it carries the transmuter's stone.

{{{page}}} [[{{{page}}}|Transmuter's Stone: Cold Resistance]]

  • Affected entity has Resistance to Damage TypesCold Damage, as long as it carries the transmuter's stone.

{{{page}}} [[{{{page}}}|Transmuter's Stone: Constitution]]

{{{page}}} [[{{{page}}}|Transmuter's Stone: Darkvision]]

  • Affected entity can see in the dark out to a range of  Range: 18 m / 60 ft, as long as it carries the transmuter's stone.

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{{#cargo_query:
tables=conditions
|fields=name, icon, effects
|where=status_groups HOLDS 'SG_RemoveOnRespec'
|order by=name
|format=template
|offset=100
|limit=100
|default=<tr><td colspan="2" style="text-align: center;">''None''</td></tr>
|template=ConditionsTableRow
|named args=yes
}}