|9 m (30 ft)
|35 kg (70 lb)
| Firewine Belly
|Explodes if killed with fire damage.
|Disadvantage on dexterity and charisma checks.
|Can attack creatures in the dark without disadvantage, up to a range of 12 m (40 ft).
| Opportunity Attack
|Automatically attack an enemy moving out of your reach.
| Pack Tactics
|Advantage on Melee attacks when an ally is near the target.
| Sunlight Sensitivity
|Disadvantage on attack rolls and perception checks while in direct sunlight.
|Take half damage on failed dexterity saving throws against spells, and no damage on succesful saves.
Kobold Scout is a generic kobold enemy, a small reptilian humanoid who while physically weak are quite crafty and cunning. Kobolds normally band together into large groups, using their varying skills and numbers to take down far tougher foes.
Spells and Abilities[edit | edit source]
Unique traits[edit | edit source]
- The kobolds of Rosymorn Monastery have over drunk on Firewine, giving them the Firewine Belly condition.
Tactics[edit | edit source]
The Kobold Scout is hardly a threat, since his throw stone attack is very inaccurate and low damaging.
With the kobolds also suffering with Firewine Belly, they are all literal bombs waiting to go off along with the fact there are patches of Alcohol Surfaces and Firewine Barrels to spread to. Its best to avoid using anything that deals Fire Damage to avoid having the whole room getting set ablaze.
The half the kobolds in the Monastery are completely drunk, leaving a good amount Sleeping, the Inventor included. The best approach is to sneak in, as the amount of watchful eyes is low and none of the awake kobolds are patrolling. Placing your party about can lead to a swift battle, if the Inventor is killed off first to avoid a fire breaking out.
Drops[edit | edit source]
- Random bottles of booze.