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Drilldown: spells
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spells > is weapon action:
No
& can upcast:
None
& damage
:
1d4
or
3d8
or
None
& condition duration
:
5
or
10
or
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Showing below up to 208 results in range #1 to #208.
A
- Alchemist's Fire (Action)
- Arcane Lock
- Astral Knowledge
- Astral Knowledge: Charisma
- Astral Knowledge: Dexterity
- Astral Knowledge: Intelligence
- Astral Knowledge: Strength
- Astral Knowledge: Wisdom
- Augmented Shield of Thralls
B
- Barkskin
- Beacon of Hope
- Bhaal's Power Word Kill Ritual
- Blessing of the Trickster
- Blink
- Blur
- Bolstering Magic: Boon
- Boon of the Unstoppable
- Burning Age
C
- Calm Emotions
- Celestial Haste
- Circuitry Interface
- Cloak of Shadows
- Control Undead
- Corrosive Age
- Create Undead
- Crusader's Mantle
D
- Dancing Lights
- Darkvision (spell)
- Death Ward
- Detect Thoughts
- Digestive Sap
- Disguise Self
- Disguise Self: Femme Dragonborn
- Disguise Self: Femme Drow
- Disguise Self: Femme Dwarf
- Disguise Self: Femme Elf
- Disguise Self: Femme Githyanki
- Disguise Self: Femme Gnome
- Disguise Self: Femme Half-Elf
- Disguise Self: Femme Half-Orc
- Disguise Self: Femme Halfling
- Disguise Self: Femme Human
- Disguise Self: Femme Strong Drow
- Disguise Self: Femme Strong Elf
- Disguise Self: Femme Strong Half-Elf
- Disguise Self: Femme Strong Human
- Disguise Self: Femme Strong Tiefling
- Disguise Self: Femme Tiefling
- Disguise Self: Masc Dragonborn
- Disguise Self: Masc Drow
- Disguise Self: Masc Dwarf
- Disguise Self: Masc Elf
- Disguise Self: Masc Githyanki
- Disguise Self: Masc Gnome
- Disguise Self: Masc Half-Elf
- Disguise Self: Masc Half-Orc
- Disguise Self: Masc Halfling
- Disguise Self: Masc Human
- Disguise Self: Masc Strong Drow
- Disguise Self: Masc Strong Elf
- Disguise Self: Masc Strong Half-Elf
- Disguise Self: Masc Strong Human
- Disguise Self: Masc Strong Tiefling
- Disguise Self: Masc Tiefling
- Dispel Evil and Good
- Dominate Beast
- Dominate Person
- Draconic Elemental Weapon: Acid
- Draconic Elemental Weapon: Cold
- Draconic Elemental Weapon: Fire
E
- Elemental Weapon: Acid
- Elemental Weapon: Cold
- Elemental Weapon: Fire
- Elemental Weapon: Lightning
- Elemental Weapon: Thunder
- Enhance Leap
- Enlarge
- Enlarge (Duergar)
- Entangle (Dryad)
- Enthrall
- Expeditious Retreat
- Eyebite: Asleep
- Eyebite: Panicked
- Eyebite: Sickened
F
- Faerie Fire
- Feather Fall
- Feign Death
- Fiendish Charm
- Fire Shield: Chill
- Fire Shield: Warm
- Fly (Bonus Action)
- Form of Dread
- Formsculpt: Tressym
- Fracture Psyche
- Fracture Psyche (Full-illithid)
- Friends
G
- Gargoyle's Countenance
- Gaseous Form
- Giant Form
- Githborn: Flying Boots
- Glacial Age
- Greater Invisibility
- Guidance
H
I
- Infiltration Expertise
- Invisibility (Class Action)
- Invisibility (Duergar)
- Invisibility (Imp)
- Invisibility (Quasit)
- Invoke the Black Hand
K
L
M
N
O
P
- Protection from Energy: Acid
- Protection from Energy: Cold
- Protection from Energy: Fire
- Protection from Energy: Lightning
- Protection from Energy: Thunder
- Protection from Evil and Good
- Protection from Missiles
- Protection from Poison
- Psionic Overload
R
- Rage (Boar)
- Ray of Enfeeblement
- Reapply Hunter's Mark
- Reduce
- Resistance (Cantrip)
- Revoke Guest Status
- Ride the Winds
- Rolan's Mage Armour
S
- Sacred Weapon
- Sanctuary
- See Invisibility (Class Action)
- See Invisibility (Spell)
- Sense Hidden Presence
- Sethan: Reduce
- Shadow Arts: Darkvision
- Shadow Arts: Pass Without Trace
- Shapechanger
- Shar's Aegis
- Shatter Psyche
- Shatter Psyche (Full-illithid)
- Shield of Faith
- Shield of Thralls
- Shillelagh
- Slow
- Speak with Animals
- Speak with Dead
- Strengthened Shillelagh
- Supreme Sneak
- Symbiotic Entity
T
- Tasha's Hideous Laughter
- Telekinesis
- Thaumaturgy
- Third Eye: Darkvision
- Third Eye: See Invisibility
- Tides of Chaos
- Transmuter's Stone
- Tyr's Protection
- Tyrant Tongue (Class Action)
U
V
W
- Warden of Vitality
- Whossa Large Fellow?
- Wild Magic: Bolt of Light
- Wild Magic: Burning
- Wild Magic: Dark Tendrils
- Wild Magic: Enchant Weapons
- Wild Magic: Explosive Healing
- Wild Magic: Intangible Spirit
- Wild Magic: Magic Retribution
- Wild Magic: Protective Lights
- Wild Magic: Speak with Animals
- Wild Magic: Swap
- Wild Magic: Teleport (Barbarian)
- Wild Magic: Turn Magic
- Wild Magic: Vine Growth
- Wild Magic: Weapon Infusion
- Wind Walk