Drilldown: spells
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spells > can upcast:
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1d4 or
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Showing below up to 250 results in range #1 to #250.
A
- A Coven of Hags
- A Mother's Desperation
- Absorb Elements
- Animate Dead (Balthazar)
- Arcane Ammunition
- Arcane Lock
- Astral Knowledge
- Auntie's Trickery
- Awaken
B
- Barkskin
- Bhaal's Edict
- Bite (Bat)
- Bite (Gnoll)
- Bite (Gremishka)
- Bite (Phase Spiderling)
- Bite (Tiny Spider)
- Bolstering Magic: Boon
- Bolstering Magic: Level 1 Spell Slot
- Bolstering Magic: Level 2 Spell Slot
- Bolstering Magic: Level 3 Spell Slot
- Brace (Melee)
- Brace (Ranged)
- Break Illusion
- Burning Age
- Burning Claws
C
- Caitiff's Restoration
- Call for Help
- Calling for Help
- Claws (Imp)
- Claws (Quasit)
- Contagion
- Contagion: Blinding Sickness
- Contagion: Filth Fever
- Contagion: Flesh Rot
- Contagion: Mindfire
- Contagion: Seizure
- Contagion: Slimy Doom
- Controlled Chaos
- Corrosive Age
D
- Damsel in Distress
- Darkness Cloak
- Darkvision (spell)
- Dash
- Dash (Bonus Action)
- Death Ward
- Defensive Duellist
- Defensive Protocol: Bulwark
- Deflect Missiles
- Destructive Wrath
- Devour (Ghoul)
- Devour (Shambling Mound)
- Dismiss Arcane Lock
- Dismiss Blink
- Dismiss Construct Mode
- Dismiss Pact Weapon
- Dismiss Shapechanger
- Dispel Evil And Good: Break Enchantment
- Displacer Beast Shape
- Divine Intervention: Arm Thy Servant
- Divine Retaliation
- Draconic Elemental Weapon
- Draconic Elemental Weapon: Acid
- Draconic Elemental Weapon: Cold
- Draconic Elemental Weapon: Fire
- Draconic Elemental Weapon: Lightning
- Draconic Elemental Weapon: Thunder
E
F
- Fiendish Ascension
- Fiendish Resilience
- Fiendish Resilience: Acid
- Fiendish Resilience: Bludgeoning
- Fiendish Resilience: Cold
- Fiendish Resilience: Fire
- Fiendish Resilience: Force
- Fiendish Resilience: Lightning
- Fiendish Resilience: Necrotic
- Fiendish Resilience: Piercing
- Fiendish Resilience: Poison
- Fiendish Resilience: Psychic
- Fiendish Resilience: Radiant
- Fiendish Resilience: Slashing
- Fiendish Resilience: Thunder
- Fire Shield: Chill
- Fire Shield: Warm
- Fluffy Memory
- Freedom of Movement
- Freezing Claws
- Friends Until The End
G
- Gale (class action)
- Gaseous Form
- Gather Your Allies (Class Action)
- Ghoulish Touch
- Githborn: Flying Boots
- Glacial Age
- Goodberry
- Greater Restoration
- Guidance
H
- Hand Me My Leech
- Hand Me My Saw
- Hand Me My Syringe
- Hand Me My Trepan
- Harmony of Fire and Water
- Have Nice Gift!
I
- Illusory Self
- Improved Warding Flare
- Incinerate (Incineration Caster)
- Inciting Howl
- Inspect Moonlantern
- Inspiring Leader
- Invigorating Flame
- Invisibility (Imp)
- Invisibility (Quasit)
- Invoke the Black Hand
K
L
- Lay on Hands
- Lay on Hands: Cure
- Leave Ethereal Plane
- Legendary Protection
- Lesser Restoration
- Light
- Lucky: Reroll Attacker's Die
- Lucky: Reroll with Advantage
- Lunar Blessing
M
- Mage Armour
- Maintain Hypnotic Gaze
- Meow
- Mind-Claw of Tu'narath (Class Action)
- Mist Stance
- Misty Escape
- Misty Escape (Cazador Szarr)
- Misty Escape (Vampire Ascendant)
- Mortal Uncoiling
- Multiattack (Slayer)
- Murderous Retort
N
O
- Otiluke's Conveniently Portable Freezing Sphere
- Otiluke's Freezing Sphere
- Otiluke's Freezing Sphere (Launch)
- Overflowing Brew
P
- Pacifying Spores
- Pact of the Blade: Battleaxe
- Pact of the Blade: Glaive
- Pact of the Blade: Greatsword
- Pact of the Blade: Rapier
- Pact of the Blade: Trident
- Pact of the Blade: Warhammer
- Paralysing Critical
- Perform (Drum)
- Perform (Flute)
- Perform (Lute)
- Perform (Lyre)
- Perform (Violin)
- Perform (Whistle)
- Permit Passage
- Phalar Aluve: Melody
- Phalar Aluve: Shriek
- Phalar Aluve: Sing
- Polma's Wrath
- Polymorph: Dire Raven
- Potent Misty Escape
- Protection from Energy
- Protection from Energy: Acid
- Protection from Energy: Cold
- Protection from Energy: Fire
- Protection from Energy: Lightning
- Protection from Energy: Thunder
- Protection from Evil and Good
- Protection from Poison
- Prowl
R
- Radiant Shockwave
- Read Thoughts
- Reckless Roar
- Reckless Warcry
- Remove Curse
- Resistance (Cantrip)
- Restore Bardic Inspiration
- Restore Soul
- Ride the Wind
- Ride the Winds
S
- Sanctuary of Loss
- Scarlet Feast
- Second Chance
- Shadow Arts: Darkvision
- Shadow Arts: Hide
- Shapechanger
- Shrouded in Shadow
- Signalling Cry
- Song of Rest
- Soul Catching Boon
- Soul Catching Prowess
- Sting
- Stoneskin
- Sudden Rush
T
- Teleport to Submersible
- Terminate Bulwark Protocol
- Third Eye: Darkvision
- Third Eye: See Invisibility
- Tides of Chaos
- Tightening Orbit
- Tiny Claws
- Transmuter's Stone
- Transmuter's Stone: Acid Resistance
- Transmuter's Stone: Cold Resistance
- Transmuter's Stone: Constitution
- Transmuter's Stone: Darkvision
- Transmuter's Stone: Fire Resistance
- Transmuter's Stone: Lightning Resistance
- Transmuter's Stone: Speed
- Transmuter's Stone: Thunder Resistance
- Tyrannical Branding
- Tyrant Tongue (Class Action)
U
V
W
- Wail of Loss
- War God's Blessing
- Warding Bond
- Weird Magic Surge
- Wholeness of Body
- Whossa Large Fellow?
- Wild Magic: Action Surge
- Wild Magic: Blur
- Wild Magic: Bolt of Light
- Wild Magic: Burning
- Wild Magic: Cambion
- Wild Magic: Cats and Dogs
- Wild Magic: Enchant Weapons
- Wild Magic: Enlarge/Reduce
- Wild Magic: Entangle
- Wild Magic: Explosive Healing
- Wild Magic: Flight
- Wild Magic: Fog
- Wild Magic: Intangible Spirit
- Wild Magic: Magic Retribution
- Wild Magic: Polymorph
- Wild Magic: Protective Lights
- Wild Magic: Resilient Sphere
- Wild Magic: Shield
- Wild Magic: Slow
- Wild Magic: Sorcery Points